TabWidgets couldn't be used in GML properly, as the GML creation
routines didn't actually call the necessary functions in the TabWidget
to get a new tab added. This commit fixes that by making the name of the
tab a normal property, the previously introduced "title", which can be
trivially set from GML. Therefore, try_add_widget() loses an argument
(while try_add_tab doesn't, because it newly constructs the widget).
This allows us to get rid of the silly "fixing my widget tree after the
fact" code in Help and will make it super easy to use TabWidget in
future GML. :^)
It is now possible to quickly switch to specific tabs directly without
having to 'search linearly'.
Pressing Ctrl plus a number from 1 to 8 switches to the tab of that
index. Pressing Ctrl-9 swithes to the last tab.
This feature already exists in Firefox and Chrome.
I went into fullscreen mode, via the View menu, before looking at the
associated key (F11). I had to kill Qemu to be able to escape.
Escape is an intuitive way to exit most fullscreen modes.
Previously, SpaceAnalyzer set focus on the selected BreadcrumbButton.
Using arrow keys triggered the keydown_event of the AbstractButton,
which later on caused a Function object to be deleted while it is still
being used.
This change sets the focus on TreeMapWidget and adds an event handler
to TreeMapWidget for keydown events.
Fixes#13254.
Show "domain" and "path" as the first two columns. Since we're showing
all cookies for all domains and all paths, you will probably want to
see the domain and path before the actual cookie name and value.
Security handlers manage encryption and decription of PDF files. The
standard security handler uses RC4/MD5 to perform its crypto (AES as
well, but that is not yet implemented).
Forgot to remove that in c0c9825f67, as
this function was no longer declared and used... Until the previous
commit.
This meant that pressing the F2 key after opening a file no longer
matched the current tab.
Besides from reusing more parts from the code, this allows us to call
the action using the F2 key. That is also the reason why we have
to reassign `m_tab_context_menu_sheet_view` on tab change.
This is useful, for instance, in games in which you can switch held
items using the scroll wheel. In order to implement this, they
previously would have to either add a hard-coded division by 4, or look
up your mouse settings to adjust correctly.
This commit adds an MouseEvent.wheel_raw_delta_x() and
MouseEvent.wheel_raw_delta_y().
It seems like this happens in quite some valid situations, so my
initially sensible failsafe doesn't make sense. As the buffer system is
hopefully gone soon, it won't be an issue in the future either way.
This was regressed at some point though I never saw it working.
Basically, while jump to slider works correctly it doesn't even get
actioned. While the user is clicking the slider it's very likely that a
buffer finishes playing and the callback for that changes the slider
value. This means that the user click just gets lost. There's some
additional weird behavior where values are lost in even more cases, so
an additional fix that is needed is to store the slider value in the
AutoSlider while we're dragging and apply it on mouse up.
This converts the return value of File::read_link() from String to
ErrorOr<String>.
The rest of the change is to support the potential of an Error being
returned and subsequent release of the value when no Error is returned.
Unfortunately at this stage none of the places affected can utililize
our TRY() macro.
Previously only the list of allowed keymaps could be modified and
applied to the system.
Add a new button to activate the selected keymap from the list. When
applying the changes to the system, also apply the active keymap.
ImageViewer and PixelPaint would crash when the ImageDecoderClient
returns a frame without a bitmap. This can happen with `.ico` files
with an unsupported BPP, for example.
GlyphMapWidget now reports context menu requests when secondary
clicking the map. This also adds a new Select All action and updates
the Copy Character action to work on multi-glyph selections. Glyph
navigation actions have been moved to a separate Go menu, as is
common in other apps.
These can be generated by saving something that's not serialisable (e.g.
functions), skip over them and let the load logic reevaluate them when
needed.
Take into account the current scroll position when calculating the
position of cells. This way when the user scrolls either horizontally
or vertically, the calculations done to find the cell position
will be correct.
When the drop location of a drag-and-drop operation is not valid, then
don't continue with the drop_event. For example, if the ending location
is the header row or header column, or is outside of the table, then
should not continue.