Implements ability to extend a cell's contents by clicking the bottom
right of the cell and dragging in a linear direction. For now, the
content that is extended is simply a copy of the target cell's
values.
Since copying and cutting uses the cell values in the origin to decide
which values to paste in the destination, it is necessary to do it
in an ordered manner when the origin and destination ranges overlap.
Otherwise you may overwrite values in the origin unintentionally
before having successfully transferred them to the destination.
Use cut instead of copy when dragging one or many cells' contents.
This is more intuitive as most other spreadsheet applications
handle the drag in this manner instead of as a copy operation.
When finished dragging and cutting, select the cells in the
destination. E.g. if you select 5 cells and drag and paste
them in a new location, select the 5 pasted cells in the
destination.
Due to the fact that in the AbstractView, when multiple cells are
selected, and then another cell is selected within this selection,
the cursor is not updated as the user may be beginning to drag, have
to override this functionality for the Spreadsheet application.
This is because in spreadsheets when multiple cells are selected,
and then you click on one of the cells within the selection,
the selection should be cleared and the targetted cell highlighted.
Due to the margin that is given to be able to select cells for
cutting or extending, have to override the mouse click function
so that the targetted cell is chosen and not the one that may be
beneath the cursor.
Depending on the cursor location with respect to a selected cell,
display different icons pertaining to the distinct possible actions,
for example dragging and cutting, extending the cell's contents, or
doing a simple selection.
If the previous active glyph is outside the currently selected
block range, reset GlyphMap to show all glyphs. This is less
disorienting when undoing changes outside the visible range.
Previously the glyph undo stack saved an array of bytes representing
the restore state of an individual glyph when modified. Now the
selection undo stack saves a byte buffer of the entire selection,
letting us restore changes to multiple glyphs at once.
It makes no sense to require passing a global object and doing a stack
space check in some cases where running out of stack is highly unlikely,
we can't recover from errors, and currently ignore the result anyway.
This is most commonly in constructors and when setting things up, rather
than regular function calls.
This expands the previously added settings for the asymmetric radii of
th FastBoxBlurFilter to allow the user to specify an angle and the
desired magnitude of blur.
The given values are then calculated forward to corresponding x and y
blur radii.
This way the preview image is not generated on _every_ update_preview()
call but rather only if the last update_preview() was longer than 100ms
ago.
When rapidly moving the Slider for large blur values in the
FastBoxBlurFilter with the Gaussian approximation the usage became
noticeably sliggush because we queued a lot of preview generation just
to throw it away immediately. This patch fixes that.
This adds the default behavior of search and highlighting of
abstractView to the inspectorWidget. Search results are based on
the titles in the first columns.
Previously, we were setting tab actions only for the active tab on a tab
change, and the same actions for the previous tab were removed.
Unfortunately, this also happened when making a new tab, which meant
that you could trick the cell editor to jump to the new sheet and start
writing there.
To fix this, every view will always have on_selection_changed
and on_selection_dropped assigned. I haven't seen much difference in
the memory usage, so I guess it'll be fine :)
Now that we have y-axis (gain) logarithmic display, we should also have
x-axis (frequency) logarithmic display; that's how our ears work. This
can be turned off with an option, but it generally looks much nicer.
For DSP reasons I can't explain myself (yet, sorry), short-time Fourier
transform (STFT) is much more accurate and aesthetically pleasing when
the windows that select the samples for STFT overlap. This implements
that behavior by storing the previous samples and performing windowed
FFT over both it as well as the current samples. This gives us 50%
overlap between windows, a common standard that is nice to look at.
The input to the FFT was distorted by the usage of fabs on the samples.
It led to a big DC offset and a distorted spectrum. Simply removing fabs
improves the quality of the spectrum a lot.
The FFT input should be windowed to reduce spectral leakage. This also
improves the visual quality of the spectrum.
Also, no need to do a FFT of the whole buffer if we only mean to render
64 bars. A 8192 point FFT may smooth out fast local changes but at 44100
hz samplerate that's 200 ms worth of sound which significantly reduces
FPS.
A better approach for a fluent visualization is to do small FFTs at the
current playing position inside the current buffer.
There may be a better way to get the current playing position, but for
now it's implemented as an estimation depending on how many frames where
already rendered with the current buffer.
Also I picked y-axis log scale as a default because there's usually a
big difference in energy between low and high frequency bands. log scale
looks nicer.
Visualization widgets should only have to tell how many samples they
need per frame and have a render method which receives all data relevant
to draw the next frame.
Although it's nice to have this as an option, it should be the default
to adjust higher frequencies as they intrinsically have less energy than
lower energies.
Several related improvements to our Fast Fourier Transform
implementation:
- FFT now operates on spans, allowing it to use many more container
types other than Vector. It's intended anyways that FFT transmutes the
input data.
- FFT is now constexpr, moving the implementation to the header and
removing the cpp file. This means that if we have static collections
of samples, we can transform them at compile time.
- sample_data.data() weirdness is now gone.
With #12480, Breadcrumbbar's on_focus_change() uses
on_click(). In SpaceAnalyzer, double clicking triggers the
TreeWidgetMap's on_path_change(), which triggers Breadcrumbbar's
on_focus_change(), which also triggers the TreeWidgetMap's
on_path_change() again. This resulted in use-after-free of
Breadcrumbbar, thus resulted in the crash. Not updating the
TreeWidgetMap's viewpoint recursively solves the issue.
-Layer now has methods for flip/rotate/crop, which are responsible
for handling the alpha mask.
-Fixed crash when the display image size is out of sync with
the content image size.
-Changed API for setting content and mask image in Layer. Now, both
must be set at the same time, and it can result in an error if
you provide mismatched dimensions.
This expands the InspectorWidget::Selection to include an optional
PseudoElement, which is then passed over IPC to request style
information for it.
As noted, this has some pretty big limitations because pseudo-elements
don't have DOM nodes:
- Declared style has to be recalculated when it's requested.
- We don't display the computed style.
- We don't display custom properties.