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615 commits

Author SHA1 Message Date
Pedro Pereira
36056c1cba Minesweeper: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
0a800cc1bb Hearts: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
a0db5cca8a GameOfLife: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
da50667bb5 FlappyBug: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
70a3962ce9 Chess: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
92e9b447f4 Breakout: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
5b33ee20df 2048: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
d68196969d Pong: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:56:01 +01:00
Pedro Pereira
3ca2f192af GameOfLife: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:55:56 +01:00
Pedro Pereira
8d3059c6f5 Solitaire: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:55:50 +01:00
Pedro Pereira
c4e49e1955 Snake: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:55:44 +01:00
Pedro Pereira
7d2170246f Hearts: Port to LibMain
Simplified one pledge() and two unveil() by using TRY().
2021-11-23 22:47:34 +01:00
Pedro Pereira
9d2e169169 FlappyBug+Spider: Update GUI:Application::construct usage
Update code to use Main:Arguments directly.
2021-11-23 14:15:00 +01:00
Andreas Kling
21a5fb0fa2 LibCore+LibSystem: Move syscall wrappers from LibSystem to LibCore
With this change, System::foo() becomes Core::System::foo().

Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
2021-11-23 11:33:36 +01:00
Mustafa Quraish
4d302e0e88 Everywhere: Use Application::construct() with Main::Arguments directly
Use the updated API everywhere we are currently manually passing in
`arguments.argc` and `arguments.argv`.
2021-11-22 21:13:42 -08:00
pbrw
71298ad9ba Spider: Port to LibMain
Simplified two pledge() and two unveil() by using TRY()
2021-11-22 21:03:45 -08:00
Pedro Pereira
85ae298b85 FlappyBug: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-22 21:02:14 -08:00
Pedro Pereira
55db1811c7 Chess: Port to LibMain
Simplified two pledge() and five unveil() by using TRY().
2021-11-22 23:55:42 +01:00
Pedro Pereira
fb5ea617f1 2048: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-22 23:44:55 +01:00
Pedro Pereira
6e6228d40d Breakout: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-22 23:44:09 +01:00
Pedro Pereira
a0c80a6f17 Minesweeper: Port to LibMain
Simplified two unveil() and two pledge() by using TRY().
2021-11-22 21:56:31 +01:00
Andreas Kling
216e21a1fa AK: Convert AK::Format formatting helpers to returning ErrorOr<void>
This isn't a complete conversion to ErrorOr<void>, but a good chunk.
The end goal here is to propagate buffer allocation failures to the
caller, and allow the use of TRY() with formatting functions.
2021-11-17 00:21:13 +01:00
Pedro Pereira
b7af536f9b Minesweeper: Decrease min for Columns and Rows on Custom Game
Since the Beginner difficulty has a 9x9 playing field, it is expected
that a Custom Game should allow to create a field with that size.
2021-11-15 14:05:03 +00:00
Pedro Pereira
7b4b060b9c Minesweeper: Create field from Difficulty enum
This change makes it easier to generate a new field. Instead of using
hard-coded values everywhere, we now just need to keep track of
the Difficulty enum value.
2021-11-15 14:05:03 +00:00
Pedro Pereira
1c29633110 Minesweeper: Turn difficulty menu into checkable actions
This change makes use of checkable actions to specify the current
selected difficulty for the game.
2021-11-15 14:05:03 +00:00
Pedro Pereira
557075465c Minesweeper: Add "Custom game..." difficulty
This adds a dialog window which allows us to customize the size of the
board and the amount of mines that will be placed.
The current max amount of mines is 50% of the total number of cells
due to the fact that the generator algorithm takes too long to create a
board for higher percentages of mines.
2021-11-14 23:52:55 +00:00
Camron
5137f96bd6 Solitaire: Fix 3 card draw from reversing after an undo
Solitaire: Fix 3 card draw from reversing after an undo
Co-Authored-By: Tim Flynn <trflynn89@pm.me>
2021-11-10 20:15:09 -08:00
Andreas Kling
8b1108e485 Everywhere: Pass AK::StringView by value 2021-11-11 01:27:46 +01:00
Andreas Kling
235f39e449 LibGfx: Use ErrorOr<T> for Bitmap::try_load_from_file()
This was used in a lot of places, so this patch makes liberal use of
ErrorOr<T>::release_value_but_fixme_should_propagate_errors().
2021-11-08 00:35:27 +01:00
Ben Wiederhake
3796d417e0 Demos+DevTools+Games: Fix visibility of Object-derivative constructors
Derivatives of Core::Object should be constructed through
ClassName::construct(), to avoid handling ref-counted objects with
refcount zero. Fixing the visibility means that misuses like this are
more difficult.
2021-11-02 22:56:53 +01:00
Ben Wiederhake
6b75a4dfc3 Everywhere: Mark overridden methods 'override'
This is good practice, and fixes some IDE warnings.
2021-11-02 22:56:53 +01:00
Musab Kılıç
39afbceb53 Minesweeper: Set time label to a fixed width
This ensures the label width doesn't sporadically change as time elapses
2021-10-29 23:02:24 +03:00
Filiph Sandström
d6a0726302 Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
2021-10-27 22:05:58 +03:00
Mohsan Ali
d609dde7b0 2048: Let user decide if he wants to continue the game
Before game finish when a player has reached target tile,
Now player will be able to decide if he wants to continue or not
2021-10-05 13:27:57 +03:30
Matheus Vinicius
567104607c Breakout: Tag fallthrough statement
Tag key changes with fallthrough statement to document the intention.
2021-09-15 14:22:34 +00:00
Matheus Vinicius
ef3f9b24dd Breakout: Add possibility to play with A and D
This change will make the player able to control the game with
A and D keys, in addition to the current arrow keys and mouse.
2021-09-15 14:22:34 +00:00
Mustafa Quraish
0f749681a9 Everywhere: Use my fancy new serenityos.org email :^) 2021-09-13 20:51:50 +00:00
Damien Firmenich
61f573fa67 Breakout: Improve collision response between ball and paddle
When the ball hits the side of the paddle, it would get stuck because
the paddle moves faster than the ball. This commit forces the post-
collision vertical velocity of the ball to be going up and makes sure
that new ball's y-position is higher than in the previous frame.
2021-09-10 22:08:22 +02:00
Ben Wiederhake
9c3da7a3e3 Pong: Switch to global tracking
When I play Pong, I don't really pay attention to whether my mouse is in
the Pong window. That means that sometimes, annoyingly, the window loses
my mouse, and I lose control of the paddle. Gasp! D:

This commit teaches Pong the wonders of global mouse tracking, thus
enabling the player to focus solely on the game.
2021-09-08 23:59:08 +02:00
Thitat Auareesuksakul
95ff65e211 Solitaire: Add Auto-Collect gameplay option
Add the option for players to enable automatic collection of eligible
cards to their foundation pile with a single click of that card.
2021-09-06 21:39:24 +02:00
Sam Atkins
e2c32a6c65 Everywhere: Use my shiny new serenityos.org email :^) 2021-09-03 12:22:36 +02:00
Musab Kılıç
1179d5d921 GameOfLife: Don't enable rotate button if a pattern isn't selected 2021-08-31 15:46:58 +01:00
Andreas Kling
0de35db0f1 Minesweeper: Use AK::get_random_uniform() instead of rand() 2021-08-30 18:35:36 +02:00
Andreas Kling
d3d170851d Snake: Use AK::get_random_uniform() instead of rand() 2021-08-30 18:35:36 +02:00
Luke Wilde
041007e9f6 2048: Remove wpath and cpath pledges
With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
c0c33a4604 Spider: Remove wpath and cpath pledges and pledge earlier
With the move to LibConfig, the wpath and cpath pledges are no longer
needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
34dc275005 Solitaire: Remove wpath and cpath pledges and pledge earlier
With the move to LibConfig, the wpath and cpath pledges are no longer
needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
4332b35798 Chess: Perform pledges earlier 2021-08-28 12:22:16 +04:30
Luke Wilde
fd51a3cf15 FlappyBug: Remove wpath and cpath pledges
With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
5d6fccc52b GameOfLife: Add pledge and unveil 2021-08-28 12:22:16 +04:30