1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-14 08:04:57 +00:00
Commit graph

7 commits

Author SHA1 Message Date
Aliaksandr Kalenik
980b61470c LibAccelGfx+LibWeb+WebContent: Handle OpenGL Context init errors
Now, if OpenGL context fails, an error will be returned and a message
printed, instead of crashing.
2024-01-24 19:43:51 +01:00
Aliaksandr Kalenik
aac439edb1 LibAccelGfx: Add method to make context active
In the upcoming changes, the AccelGfx context will be used for WebGL, so
we can no longer assume that the WebContent process has a single global
context.
2024-01-20 18:21:56 +01:00
Aliaksandr Kalenik
161082e282 LibAccelGfx+LibWeb: Explicitly pass OpenGL context to Painter
Let's not assume there is one global OpenGL context because it might
change once we will start creating >1 page inside single WebContent
process or contexts for WebGL.
2023-12-16 19:39:36 +01:00
Aliaksandr Kalenik
61a2e59d87 LibAccelGfx+WebContent: Add GPU painter support on macOS
With these changes it is now possible to create OpenGL context on macOS
and run GPU-painter. For now only QT client has a CLI param that turns
it on though.
2023-11-16 15:13:16 +01:00
Aliaksandr Kalenik
6d1a1daff9 LibAccelGfx+LibWeb: Use framebuffer object instead of EGLs PBuffer
Framebuffer object is allocated using OpenGL's API and is not platform
specific which means it could be used on both macOS and Linux unlike
EGL specific PBuffer.
2023-11-11 22:19:43 +01:00
Andrew Kaster
2cc6abf309 LibAccelGfx: Don't predicate using EGL/egl.h on Linux
Any platform that has OpenGL and EGL should be able to use the class.
2023-11-01 14:30:30 -06:00
Aliaksandr Kalenik
95c154d9bd LibAccelGfx+Meta: Introduce OpenGL painting library
This change introduces a new 2D graphics library that uses OpenGL to
perform painting operations. For now, it has extremely limited
functionality and supports only rectangle painting, but we have to
start somewhere.

Since this library is intended to be used by LibWeb, where the
WebContent process does not have an associated window, painting occurs
in an offscreen buffer created using EGL.

For now it is only possible to compile this library on linux.
Offscreen context creation on SerenityOS and MacOS will have to be
implemented separately in the future.

Co-Authored-By: Andreas Kling <awesomekling@gmail.com>
2023-10-29 17:13:23 +01:00