This was quite unreliable before. Changes to the undo stack's modified
state are now reflected in the document's modified state, and the
GUI::TextEditor widget has its undo/redo actions updated automatically.
UndoStack is still a bit hard to understand due to the lazy coalescing
of commands, and that's something we should improve upon (e.g with more
explicit, incremental command merging.) But for now, this is a nice
improvement and undo/redo finally behaves in a way that feels natural.
Have TextDocument listen for state changes on the internal undo stack,
and forward those to all clients via a new virtual function.
This simplifies updating the can_undo / can_redo states of TextEditor.
The undo stack was very difficult to understand as it grew by adding
new undo commands to the front of the internal vector. This meant we
had to keep updating indices as the stack grew and shrank.
This patch makes the internal vector grow by appending instead.
Since the `redo` action never goes back to `index: 0`,
we have to mark the clean index as being the current
non-empty index for the undo/redo navigation to work properly.
The problem is that if we never `undo`, the stack index stays at zero,
which is the empty container waiting for commands. In that situation,
if we save the document, it registers the clean index as being 1
(the non-empty index) but because the stack index has never left zero,
the document was being reported as modified, being out of sync with
the window modified state.
This code has also been optimised to be much more memory
friendly by removing a _lot_ of extraneous copies. The result
is that, when profiled, it's around 8x faster than the previous
implementation.
Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
This is based mostly on Fabian "ryg" Giesen's 2011 blog series
"A trip through the Graphics Pipeline" and Scratchapixel's
"Rasterization: a Practical Implementation".
The rasterizer processes triangles in grid aligned 16x16 pixel blocks,
calculates barycentric coordinates and edge derivatives and interpolates
bilinearly across each block.
This will theoretically allow for better utilization of modern processor
features such as SMT and SIMD, as opposed to a classic scanline based
triangle rasterizer.
This serves as a starting point to get something on the screen.
In the future we might look into properly pipelining the main loop to
make the rasterizer more flexible, enabling us to enable/disable
certain features at the block rather than the pixel level.
According to the OpenGL 2.x spec, some calls will set the current
global error to `GL_INVALID_OPERATION` if they are used during
a `glBegin`/`glEnd` block.
This implements `glGetError` and correctly sets the state machine's
error macro (similar to LibC `errno`) when an invalid operation is
performed. This is reset on completion of a successful operation.
This currently (obviously) doesn't support any actual 3D hardware,
hence all calls are done via software rendering.
Note that any modern constructs such as shaders are unsupported,
as this driver only implements Fixed Function Pipeline functionality.
The library is split into a base GLContext interface and a software
based renderer implementation of said interface. The global glXXX
functions serve as an OpenGL compatible c-style interface to the
currently bound context instance.
Co-authored-by: Stephan Unverwerth <s.unverwerth@gmx.de>
Since we keep a stack of command combos, let's call entries on the
stack "Combo" instead of "UndoCommandsContainer".
And since it has a vector of commands, let's call it "commands"
instead of "m_undo_vector".
A Frame now knows about its nesting-level.
The FrameLoader checks whether the recursion level of the current
frame allows it to be displayed and if not doesn't even load the
requested resource.
The nesting-check is done on a per-URL-basis, so there can be many many
nested Frames as long as they have different URLs.
If there are however Frames with the same URL nested inside each other
we only allow this to happen 3 times.
This mitigates infinetely recursing <iframe>s in an HTML-document
crashing the browser with an OOM.
This attempts to guess the mime-type from a given set of bytes from the
start of a file. It only supports a few well-defined patterns for now,
but it's a start!