LibGUI and WebDriver (read: JSON) API boundaries use DeprecatedString,
so that is as far as these changes can reach.
The one change which isn't just a DeprecatedString to String replacement
is handling the "null" prompt response. We previously checked for the
null DeprecatedString, whereas we now represent this as an empty
Optional<String>.
The latter is problematic as it may be contained in the username (e.g.
email address-like) and thus the $SRC_ROOT path. This would cause an
invalid sed command to be created, breaking both of these scripts.
We were accidentally skipping over most of the CPU registers by
incrementing the register index by sizeof(FlatPtr) instead of 1.
This fixes a long-standing issue where live objects could still get
garbage-collected if they were only pointed to by an unlucky register.
We can always read the basic format information (sample rate, bit depth,
etc.), but we will also print artist, album, and title if available in
the metadata.
This container has several design goals:
- Represent all common and relevant metadata fields of audio files in a
unified way.
- Allow perfect recreation of any metadata format from the in-memory
structure. This requires that we allow non-detected fields to reside
in an "untyped" miscellaneous collection.
Like with pictures, plugins are free to store their metadata into the
m_metadata field whenever they read it. It is recommended that this
happens on loader creation; however failing to read metadata should not
cause an error in the plugin.
Similar to POSIX read, the basic read and write functions of AK::Stream
do not have a lower limit of how much data they read or write (apart
from "none at all").
Rename the functions to "read some [data]" and "write some [data]" (with
"data" being omitted, since everything here is reading and writing data)
to make them sufficiently distinct from the functions that ensure to
use the entire buffer (which should be the go-to function for most
usages).
No functional changes, just a lot of new FIXMEs.
We don't need to decode the entire code point to know its length. This
reduces the runtime of decoding a string containing 5 million instances
of U+10FFFF from over 4 seconds to 0.9 seconds.
Before, some loader plugins implemented their own buffering (FLAC&MP3),
some didn't require any (WAV), and some didn't buffer at all (QOA). This
meant that in practice, while you could load arbitrary amounts of
samples from some loader plugins, you couldn't do that with some others.
Also, it was ill-defined how many samples you would actually get back
from a get_more_samples call.
This commit fixes that by introducing a layer of abstraction between the
loader and its plugins (because that's the whole point of having the
extra class!). The plugins now only implement a load_chunks() function,
which is much simpler to implement and allows plugins to play fast and
loose with what they actually return. Basically, they can return many
chunks of samples, where one chunk is simply a convenient block of
samples to load. In fact, some loaders such as FLAC and QOA have
separate internal functions for loading exactly one chunk. The loaders
*should* load as many chunks as necessary for the sample count to be
reached or surpassed (the latter simplifies loading loops in the
implementations, since you don't need to know how large your next chunk
is going to be; a problem for e.g. FLAC). If a plugin has no problems
returning data of arbitrary size (currently WAV), it can return a single
chunk that exactly (or roughly) matches the requested sample count. If a
plugin is at the stream end, it can also return less samples than was
requested! The loader can handle all of these cases and may call into
load_chunk multiple times. If the plugin returns an empty chunk list (or
only empty chunks; again, they can play fast and loose), the loader
takes that as a stream end signal. Otherwise, the loader will always
return exactly as many samples as the user requested. Buffering is
handled by the loader, allowing any underlying plugin to deal with any
weird sample count requirement the user throws at it (looking at you,
SoundPlayer!).
This (not accidentally!) makes QOA work in SoundPlayer.
With the new canceled background actions, some thumbnail generation
callbacks are not executed if the user closes the window with a
FileSystemModel quickly enough. Therefore, we remember which thumbnails
we started to generate and consider the associated promises if we're
looking up a thumbnail. Since the thumbnail generation itself continues
running and the cache is application-global, instead of never displaying
thumbnails for images that were "interrupted" generating thumbnails the
first time, we can now fetch their images immediately and reliably.
BackgroundActions are now added as a job to the event loop, therefore
they get canceled when the loop exits and their on_complete action never
runs. This fixes all UAF bugs related to BackgroundAction's use of
EventLoops, as seen with e.g. thumbnail generation.
In this context, the promises are considered "jobs", and such jobs
depend in some way on the event loop. Therefore, they can be added to
the event loop, and the event loop will cancel all of its pending jobs
when it ends.
The UTF-8 encoding of U+00A0 (NBSP) is the bytes 0xc2 0xa0. By looping
over the string to escape byte-by-byte, we replace the second byte with
" ", but leave the first byte in the resulting text. This creates
an invalid UTF-8 string, with a lone leading byte.