This method is commonly used by bitmap text rendering. Adding support
for color blending enables support in the browser for text opacity using
their color property.
Gamma.h includes xmmintrin.h, which is X86-only. The file contains
code in other places that is compiled conditionally on __SSE__, so the
same macro is used to determine inclusion of the header.
This returns a more comprehensible name than raw weight and slope
metrics and is intended for use in UIs. Now displays human readable
font names in FontSettings, TerminalSettings and CharacterMap.
In order to avoid having multiple instances, we were keeping a pointer
to these singleton objects and only allocating them when it was null.
We have `__cxa_guard_{acquire,release}` in the userland, so there's no
need to do this dance, as the compiler will ensure that the constructors
are only called once.
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
This patch adds support for drawing triangular waves.
For now those can only be horizontal, but as they are intended for
underlining text, it's an okay way to handle this.
The two Adler32 checksums are u16 and these two getters were mistakenly
left as u32 when PNGChunk::add_as_big_endian() was templated leading
to corrupted IDAT fields in our PNGs.
Allow `Matrix::inverse()` to return an error and deal with those in
LibGL. Also use this opportunity to more efficiently calculate the
transpose of the model view matrix for the normal transformation.
With this BitmapMixer one can draw one Bitmap onto another with
different modes.
For now the only supported mixing methods implemented are Add and
Lightest (which is very naive).
1268b39ba introduced template specialization when reading/writing
to/from the bitmap that increased the speed of the filter.
To keep that while supporting more than one BitmapFormat, the
appropriate {get,set}_pixel<>() functions are detemined and stored in
Function<>s.
Enable the warning project-wide. It catches when a non-virtual method
creates an overload set with a virtual method. This might cause
surprising overload resolution depending on how the method is invoked.
This commit adds support the following properties to theming:
Flags:
- IsTitleCenter: true if the title should be centered.
Metrics:
- BorderThickness: The border width.
- BorderRadius: The border corner radius.
This defines `Matrix3x3`, `FloatMatrix3x3` and `DoubleMatrix3x3`
mirroring `Matrix4x4`. Since we will need matrix multiplication with a
`Vector3` for LibGL's normalization, we also add that `*` operator.
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.
This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.
The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
I accidentally skipped this part of the spec in the QOI decoder:
> The alpha value remains unchanged from the previous pixel.
This led to incorrect rendering of some images with transparency,
visible in form of a horizontal line of non-transparent pixels (that
shouldn't exist), e.g. for the following chunk sequence:
- QOI_OP_RGBA with alpha = 0
- QOI_OP_RGB
- QOI_OP_RUN
The QOI_OP_RGB should 'inherit' the alpha value of the previous
QOI_OP_RGBA chunk, instead of always setting it to 255.
I'm unsure why the encoder added the QOI_OP_RGB chunk to the specific
image where the bug was noticed in the first place - they effectively
both had fully transparent color values.
In order to reduce our reliance on __builtin_{ffs, clz, ctz, popcount},
this commit removes all calls to these functions and replaces them with
the equivalent functions in AK/BuiltinWrappers.h.
What the component which did the actual decoding is called is not
relevant for the error, and would be rather distracting once we show
decoding error messages e.g. in ImageViewer (instead of just silently
failing).
Also makes them more consistent as many already don't include it - a
mistake which is now turned into a feature :^)
The spec had its first stable release today, so I figured we should
support it as well!
As usual, by using the regular LibGfx image decoder plugin architecture,
we immediately get support for it everywhere: ImageViewer, FileManager
thumbnails, PixelPaint, and (with a small change in the subsequent
commit) even the Browser :^)
GlyphBitmaps are considered present if they have a width greater
than zero. This adds a counterpart method for raw (unmasked) glyphs
and makes intent more explicit throughout FontEditor.
Gfx::Color implements an IPC::[en|de]code function, but we did not
actually link against LibIPC to resolve the needed Symbols for that and
were relying on LibGui or others to link against it for us.
Having this linkage is unfortunate, but static inlining the functions in
question is sadly not possible, due needed includes leading the IPC
pipeline to initialize multiple times then, which leads to a compilation
error.