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3524 commits

Author SHA1 Message Date
martinfalisse
e4c5799026 LibWeb: Add GridFormattingContext 2022-08-25 13:47:48 +02:00
martinfalisse
e4541d83d3 LibWeb: Parse grid display value 2022-08-25 13:47:48 +02:00
Ali Mohammad Pur
e70624de9f LibWeb: Don't grow Wasm memory again after initialisation
The constructor grows the memory to the initial size, we don't need to
do that again.
2022-08-23 19:04:18 +01:00
Linus Groh
61e18c681b LibWeb: Restore realm retrieval from 'this' in activate_event_handler()
Removing the FIXME'd code in b99cc7d was a bit too eager, and relying on
the main thread VM's current realm only works when JS is being executed.

Restore a simplified version of the old code to determine the realm this
time instead of the global object, following the assumptions already
made in get_current_value_of_event_handler() regarding what kind of
event target 'this' can be.
2022-08-23 17:44:39 +01:00
Linus Groh
b345a0acca LibJS+LibWeb: Reduce use of GlobalObject as an intermediary
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
  will later perform a direct lookup without going through the global
  object
2022-08-23 13:58:30 +01:00
Linus Groh
e3895e6c80 LibJS: Pass Realm to define_native_{accessor,function}()
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
2022-08-23 13:58:30 +01:00
Linus Groh
7c468b5a77 LibJS: Pass Realm to GlobalObject::initialize_global_object()
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.

This works essentially the same way as regular Object::initialize() now.

Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
2022-08-23 13:58:30 +01:00
Linus Groh
b465f46e00 LibJS: Remove GlobalObject parameter from native functions 2022-08-23 13:58:30 +01:00
Linus Groh
7b990c27a1 LibWeb: Replace GlobalObject with VM in remaining AOs [Part 4/4] 2022-08-23 13:58:30 +01:00
Linus Groh
2d69a3b266 LibWeb: Replace GlobalObject with VM in Window AOs [Part 3/4] 2022-08-23 13:58:30 +01:00
Linus Groh
f8fb985b05 LibWeb: Replace GlobalObject with VM in CrossOrigin AOs [Part 2/4] 2022-08-23 13:58:30 +01:00
Linus Groh
5f1fe4b012 LibWeb: Replace GlobalObject with VM in WebAssembly AOs [Part 1/4] 2022-08-23 13:58:30 +01:00
Linus Groh
40a70461a0 LibWeb: Replace GlobalObject with Realm in wrapper functions
Similar to create() in LibJS, wrap() et al. are on a low enough level to
warrant passing a Realm directly instead of relying on the current realm
from the VM, as a wrapper may need to be allocated while no JS is being
executed.
2022-08-23 13:58:30 +01:00
Linus Groh
25849f8a6d LibJS: Replace GlobalObject with VM in common AOs [Part 18/19] 2022-08-23 13:58:30 +01:00
Linus Groh
d74f8039eb LibJS: Replace GlobalObject with VM in Promise AOs [Part 8/19] 2022-08-23 13:58:30 +01:00
Linus Groh
ccdfa2320c LibJS: Replace GlobalObject with VM in Iterator AOs [Part 7/19] 2022-08-23 13:58:30 +01:00
Linus Groh
a022e548b8 LibJS: Replace GlobalObject with VM in Value AOs [Part 4/19]
This is where the fun begins. :^)
2022-08-23 13:58:30 +01:00
Linus Groh
f6c4a0f5d0 LibJS: Replace GlobalObject with VM in PrototypeObject AOs [Part 3/19] 2022-08-23 13:58:30 +01:00
Linus Groh
999da617c5 LibJS: Remove GlobalObject from VM::this_value()
This is a continuation of the previous six commits.

The global object is only needed to return it if the execution context
stack is empty, but that doesn't seem like a useful thing to allow in
the first place - if you're not currently executing JS, and the
execution context stack is empty, there is no this value to retrieve.
2022-08-23 13:58:30 +01:00
Linus Groh
f3117d46dc LibJS: Remove GlobalObject from VM::throw_completion()
This is a continuation of the previous five commits.

A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)

In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
2022-08-23 13:58:30 +01:00
Linus Groh
e992a9f469 LibJS+LibWeb: Replace GlobalObject with Realm in Heap::allocate<T>()
This is a continuation of the previous three commits.

Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
2022-08-23 13:58:30 +01:00
Linus Groh
b99cc7d050 LibJS+LibWeb: Replace GlobalObject with Realm in create() functions
This is a continuation of the previous two commits.

As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
2022-08-23 13:58:30 +01:00
Linus Groh
5dd5896588 LibJS+LibWeb: Replace GlobalObject with Realm in initialize() functions
This is a continuation of the previous commit.

Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
2022-08-23 13:58:30 +01:00
Linus Groh
ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00
Linus Groh
8ceef031e8 LibWeb: Fix the prototype of a couple of WebAssembly prototype objects
Like any other regular, non-inheriting web platform prototype, the
prototype's prototype should be Object.prototype, not the global object.

Another reason to get rid of "global object (an object) + prototype
object (also an object)"-style APIs for allocation :^)
2022-08-23 13:58:30 +01:00
MacDue
50ab2de10e LibWeb: Remove done TODO and fix typo 2022-08-23 13:27:02 +01:00
MacDue
40ad8b793d LibWeb: Avoid infinite loops in background painting
Previously if `background-size` was 0px in any dimension we would
go into in infinite loop whilst painting.
2022-08-23 13:27:02 +01:00
MacDue
698717d102 LibWeb: Resolve double-position linear-gradient() color stops
These just resolve to an extra color stop.
Something like "red 10% 40%"  is just shorthand for "red 10%, red 40%".
2022-08-23 01:02:49 +02:00
MacDue
fa5c2183df LibWeb: Don't regenerate linear gradient data unless size changes
This is an easy check to add and seems like it makes things a
tiny bit smoother.
2022-08-23 01:02:49 +02:00
MacDue
de5d25ee44 LibWeb: Add missing checks to LinearGradientStyleValue::equals() 2022-08-23 01:02:49 +02:00
MacDue
3a1f8d714a LibWeb: Parse double-position linear-gradient() color stops
The only accepted syntax for these seems to be
<color> <length percentage> <length percentage>, no other order.

But that's just gathered from looking at other browsers as though
these are supported by all major browsers, they don't appear in
the W3C spec.
2022-08-23 01:02:49 +02:00
Luke Wilde
5ebf444199 LibWeb: Make window.performance replaceable and configurable
Required by Discord, which polyfills it by taking the existing native
object, polyfilling missing functions and setting window.performance to
it.

This is a hard requirement as this is done in strict mode with no
try/catch and thus causes their JavaScript to stop progressing.
2022-08-21 00:01:23 +01:00
MacDue
e294b7929a LibWeb: Support painting repeating-linear-gradient()s 2022-08-18 15:58:05 +02:00
MacDue
ffdcc60b03 LibWeb: Avoid NaNs from zero-length gradient color stops 2022-08-18 15:58:05 +02:00
MacDue
f9a685437f LibWeb: Parse repeating-linear-gradient()
Including `-webkit-repeating-linear-gradient()`
2022-08-18 15:58:05 +02:00
watkinsr
35dbeb064a LibWeb: Render flex line items RTL (reversed items) for FlexEnd
This is a basic attempt at trying to handle parent container case
justify-content: flex-end.

Test-scenario:
Head to https://ryanwatkins.me and note that now the header nav is on
the right as opposed to the left in-line with how Chrome/Firefox would
respectively handle it also, i.e. 'flex-end'

Implementation:
Move cursor to the end and render in reverse backwards shifting the
cursor leftwards.
2022-08-16 09:55:49 +01:00
davidot
e746360b9a LibJS: Use NaN boxing to decrease the memory size of Values
Using the fact that there are 2^52-2 NaN representations we can
"NaN-box" all the Values possible. This means that Value no longer has
an explicit "Type" but that information is now stored in the bits of a
double. This is done by "tagging" the top two bytes of the double.
For a full explanation see the large comment with asserts at the top of
Value.

We can also use the exact representation of the tags to make checking
properties like nullish, or is_cell quicker. But the largest gains are
in the fact that the size of a Value is now halved.

The SunSpider and other benchmarks have been ran to confirm that there
are no regressions in performance compared to the previous
implementation. The tests never performed worse and in some cases
performed better. But the biggest differences can be seen in memory
usage when large arrays are allocated. A simple test which allocates a
1000 arrays of size 100000 has roughly half the memory usage.

There is also space in the representations for future expansions such as
tuples and records.

To ensure that Values on the stack and registers are not lost during
garbage collection we also have to add a check to the Heap to check for
any of the cell tags and extracting the canonical form of the pointer
if it matches.
2022-08-15 17:11:25 +02:00
Andreas Kling
ab6af4c9a0 LibWeb: Remove unused member LineBuilder::m_layout_mode 2022-08-14 23:33:28 +02:00
Sam Atkins
8cfb0d4514 LibWeb: Add fixmes for other missing CRC2D mixins 2022-08-14 11:30:40 +02:00
Sam Atkins
9f71d65005 LibWeb: Extract CanvasPathDrawingStyles class from CRC2D 2022-08-14 11:30:40 +02:00
Sam Atkins
53b9f36413 LibWeb: Extract CanvasImageData class from CRC2D 2022-08-14 11:30:40 +02:00
Sam Atkins
270c60c5e8 LibWeb: Extract CanvasDrawImage class from CRC2D 2022-08-14 11:30:40 +02:00
Sam Atkins
7cf42ede68 LibWeb: Extract CanvasText class from CRC2D 2022-08-14 11:30:40 +02:00
Sam Atkins
62b561e2e1 LibWeb: Extract CanvasDrawPath class from CRC2D
Again, this is an entirely virtual class since the methods involve
direct access to the Painter. Though, maybe I could just expose the
Painter...
2022-08-14 11:30:40 +02:00
Sam Atkins
c0494988ed LibWeb: Extract CanvasRect class from CRC2D
This one requires drawing to the canvas, so it doesn't make so much
sense to move the implementation over.
2022-08-14 11:30:40 +02:00
Sam Atkins
aa3cb8b425 LibWeb: Extract CanvasFillStrokeStyles class from CRC2D 2022-08-14 11:30:40 +02:00
Sam Atkins
afabd613bd LibWeb: Extract CanvasFillStrokeStyles class from CRC2D 2022-08-14 11:30:40 +02:00
Sam Atkins
aa87b9699e LibWeb: Extract CanvasTransform class from CRC2D
The implementation of this got a little funky, because it has to access
methods from CanvasState.
2022-08-14 11:30:40 +02:00
Sam Atkins
08e6071ebb LibWeb: Extract CanvasState class from CRC2D
As with CanvasPath, this is to better match the spec IDL.
2022-08-14 11:30:40 +02:00
Sam Atkins
6644f3ab44 LibWeb: Teach CRC2D to draw Path2Ds :^) 2022-08-14 11:30:40 +02:00