Problem:
- The implementation of `find` is coupled to the implementation of `Vector`.
- `Vector::find` takes the predicate by value which might be expensive.
Solution:
- Decouple the implementation of `find` from `Vector` by using a
generic `find` algorithm.
- Change the name of `find` with a predicate to `find_if` so that a
binding reference can be used and the predicate can be forwarded to
avoid copies.
- Change all the `find(pred)` call sites to use `find_if`.
Use some of the recent features in LibGUI to simplify and tidy up the
cell formatting interface. The widget layout API's are still not good
enough to make this easy, but at least it's getting better.
Now that we have RTTI in userspace, we can do away with all this manual
hackery and use dynamic_cast.
We keep the is<T> and downcast<T> helpers since they still provide good
readability improvements. Note that unlike dynamic_cast<T>, downcast<T>
does not fail in a recoverable way, but will assert if the object being
casted is not a T.
This patch removes size policies and preferred sizes, and replaces them
with min-size and max-size for each widget.
Box layout now works in 3 passes:
1) Set all items (widgets/spacers) to their min-size
2) Distribute remaining space evenly, respecting max-size
3) Place widgets one after the other, adding spacing in between
I've also added convenience helpers for setting a fixed size (which is
the same as setting min-size and max-size to the same value.)
This significantly reduces the verbosity of widget layout and makes GML
a bit more pleasant to write, too. :^)
If the user is typing in the cell editor and has the cursor in a
function call, try to show a tip for the arguments of that function:
(cursor denoted by `|`)
```
sum(|
```
should show:
```
sum(cell names)
```
in a tooltip-like window below the editor.
There are three possible selection modes for a GUI::AbstractView.
- NoSelection
- SingleSelection
- MultiSelection
We don't enforce these modes fully yet, this patch mostly adds them in
place of the old "multi select" flag.
Now that fonts know their own weight, we no longer need highlighters to
tell us which font to use. Instead, they can just say "this should be
bold" and we'll find the right font ourselves.
There's no need to leave the cell dirty when not updating it, and
there's definitely no need to update the cells as we're selecting them.
This makes navigating a sheet and selecting cells significantly faster
as we no longer update unrelated cells just because they appear to have
a cyclic update dependency :^)
...and don't let them leak out of their evaluation contexts.
Also keep the exceptions separate from the actual values.
This greatly reduces the number of assertions hit while entering random
data into a sheet.
Hide private members, and make the odd update() -> sheet->update(cell)
-> update(Badge<Sheet>) -> update_data() less odd by removing the
update(Badge<Sheet>) step.
New serenity_app() targets can be defined which allows application
icons to be emedded directly into the executable. The embedded
icons will then be used when creating an icon for that file in
LibGUI.
This patch replaces the UI-from-JSON mechanism with a more
human-friendly DSL.
The current implementation simply converts the GML into a JSON object
that can be consumed by GUI::Widget::load_from_json(). The parser is
not very helpful if you make a mistake.
The language offers a very simple way to instantiate any registered
Core::Object class by simply saying @ClassName
@GUI::Label {
text: "Hello friends!"
tooltip: ":^)"
}
Layouts are Core::Objects and can be assigned to the "layout" property:
@GUI::Widget {
layout: @GUI::VerticalBoxLayout {
spacing: 2
margins: [8, 8, 8, 8]
}
}
And finally, child objects are simply nested within their parent:
@GUI::Widget {
layout: @GUI::HorizontalBoxLayout {
}
@GUI::Button {
text: "OK"
}
@GUI::Button {
text: "Cancel"
}
}
This feels a *lot* more pleasant to write than the JSON we had. The fact
that no new code was being written with the JSON mechanism was pretty
telling, so let's approach this with developer convenience in mind. :^)
Let's make SelectionBehavior a view concept where views can either
select individual items (row, index) or whole rows. Maybe some day
we'll do whole columns, but I don't think we need that now.
50px is a bit extreme, it's down to 26px high now. Still a bit larger
than a regular GUI::TextBox but enough to look decent, even with the
help button in there.
Closes#3905.
Make drag-selection the default behaviour, allowing (almost) any part of
the cell to initiate a select.
a small 5x5 rect at the corners of a cell can be used to initiate a
drag-copy instead.
Fixes#4268.
To initiate drag-to-select, the user can move the mouse to near the edge
of a cell, and click-and-drag when the cursor changes to a crosshair.
Fixes#4167.
Every time the scrollbar reaches the end, we append 100 more rows
(seamlessly!).
As a result of defaulting to 100 rows, we can also save with the
smallest number of rows required.
This partially deals with #4170.
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
This makes most operations thread safe, especially so that they
can safely be used in the Kernel. This includes obtaining a strong
reference from a weak reference, which now requires an explicit
call to WeakPtr::strong_ref(). Another major change is that
Weakable::make_weak_ref() may require the explicit target type.
Previously we used reinterpret_cast in WeakPtr, assuming that it
can be properly converted. But WeakPtr does not necessarily have
the knowledge to be able to do this. Instead, we now ask the class
itself to deliver a WeakPtr to the type that we want.
Also, WeakLink is no longer specific to a target type. The reason
for this is that we want to be able to safely convert e.g. WeakPtr<T>
to WeakPtr<U>, and before this we just reinterpret_cast the internal
WeakLink<T> to WeakLink<U>, which is a bold assumption that it would
actually produce the correct code. Instead, WeakLink now operates
on just a raw pointer and we only make those constructors/operators
available if we can verify that it can be safely cast.
In order to guarantee thread safety, we now use the least significant
bit in the pointer for locking purposes. This also means that only
properly aligned pointers can be used.