Dispatching events can cause arbitrary JS to run, which could cause the
event loop to be re-entered, or even post another message to the same
message port.
With this change, a stacking context can be established by any
paintable, including inline paintables. The stacking context traversal
is updated to remove the assumption that the stacking context root is
paintable box.
Fragments contained by the inline node should be painted in the
foreground phase for this node, instead of being painted as a part of
the containing PaintableWithLines. This change implements that by
marking all fragments contained by inline nodes so they can be skipped
while painting the content of PaintableWithLines. This is an ugly way,
and instead, we should make InlinePaintables own all fragments
contained by them.
Before this change, parsed grid-template-columns/grid-template-rows
were represented as two lists: line names and track sizes. The problem
with this approach is that it erases the relationship between tracks
and their names, which results in unnecessarily complicated code that
restores this data (incorrectly if repeat() is involved) during layout.
This change solves that by representing line definitions as a list of
sizes and names in the order they were defined.
Visual progression https://genius.com/
The entire subtree of an element with display:none is irrelevant for
purposes of layout and/or paint invalidation.
We now simply ignore invalidation triggers inside such subtrees.
This avoids a *lot* of redundant busywork when running CSS animations
inside not-even-rendered content. As an example, this avoids repainting
YouTube embeds repeatedly due to animating-but-hidden progress
indicators.
Note that the subtree *root* (i.e the `display:none` element itself)
still gets to trigger invalidation, since we may need to rebuild the
layout tree when the `display` property changes.
Resolves a FIXME in MimeSniff::Resource allowing us to determine
the computed MIME type given supplied types that are used in older
versions of Apache that need special handling.
This scan code set is more advanced than the basic scan code set 1, and
is required to be supported for some bare metal hardware that might not
properly enable the PS2 first port translation in the i8042 controller.
LibWeb can now also generate bindings for keyboard events like the Pause
key, as well as other function keys (such as Right Alt, etc).
The logic for handling scan code sets is implemented by the PS2 keyboard
driver and is abstracted from the main HID KeyboardDevice code which
only handles "standard" KeyEvent(s).
Similar to another problem we had in CharacterData, we were assuming
that the offsets were raw utf8 byte offsets into the data, instead of
utf16 code units. Fix this by using the substring helpers in
CharacterData to get the text data from the Range.
There are more instances of this issue around the place that we will
need to track down and add tests for, but this fixes one of them :^)
For the test included in this commit, we were previously returning:
llo💨😮
Instead of the expected:
llo💨😮 Wo
This large block of code is repeated nearly verbatim in LibWeb. Move it
to a helper function that both LibIPC and LibWeb can defer to. This will
let us make changes to this method in a singular location going forward.
Note this is a bit of a regression for the MessagePort. It now suffers
from the same performance issue that IPC messages face - we prepend the
meessage size to the message buffer. This degredation is very temporary
though, as a fix is imminent, and this change makes that fix easier.
We cannot port over Optional<FlyString> until the IDL generator supports
passing that through as an argument (as opposed to an Optional<String>).
Change to FlyString where possible, and resolve any fallout as a result.
Instead of implementing stacking context painting order exactly as it
is defined in CSS2.2 "Appendix E. Elaborate description of Stacking
Contexts" we need to account for changes in the latest standards where
a box can establish a stacking context without being positioned, for
example, by having an opacity different from 1.
Fixes https://github.com/SerenityOS/serenity/issues/21137
The JS::Value being passed through is not a bigint, and needs to be
converted using ConvertToInt, as per:
https://webidl.spec.whatwg.org/#es-unsigned-long-long
Furthermore, the IDL definition also specifies that this is associated
with the [EnforceRange] extended attribute.
This makes it actually possible to pass through an autoAllocateChunkSize
to the ReadableStream constructor without it throwing a TypeError.
Using a vector to represent a list of painting commands results in many
reallocations, especially on pages with a lot of content.
This change addresses it by introducing a SegmentedVector, which allows
fast appending by representing a list as a sequence of fixed-size
vectors. Currently, this new data structure supports only the
operations used in RecordingPainter, which are appending and iterating.
This is quite niche, but lets us convert parsing methods to accepting
TokenStream, while still being able to call them when we just have a
lone token. Specifically we'll use this in the next commit, but it's
likely to also be useful as a stop-gap measure when converting more
parsing methods.