Now, instead of resolving "transform" and "transform-origin" during the
construction of the stacking context tree, we do so during the layout
commit.
This is part of a refactoring effort to make the paintable tree
independent from the layout tree.
Now, we will evenly distribute the remaining free space across tracks
using the auto max-tracks sizing function, exactly as the specification
states. Many tests are affected, but they are not visually broken.
Fixes https://github.com/SerenityOS/serenity/issues/22798
This refactoring makes WebContent less aware of LibWeb internals.
The code that initializes paint recording commands now resides in
`Navigable::paint()`. Additionally, we no longer need to reuse
PaintContext across iframes, allowing us to avoid saving and restoring
its state before recursing into an iframe.
There are a bunch of situations where we need to treat cross axis
max-size properties as "none", notably percentage values when the
reference containing block size is an intrinsic sizing constraint.
This fixes an issue where flex items with definite width would get
shrunk to 0px by "max-width: 100%" in case the item itself is an
SVG with no natural width or height.
For consistency, we now use the should_treat_max_width/height_as_none
helpers throughout FFC.
This makes the search/account/cart icons show up in the top right
on https://twinings.co.uk :^)
This is the same fix as 07928129dd
also applied to the SVG script element case. Fixes a crash for the
following HTML:
```html
<svg>
<script>
location.reload();
</script>
</svg>
```
As with the linked commit:
> With this change WebContent does not crash when `location.reload()` is
> invoked but `Navigable::reload()` still not working because of spec
> issue (whatwg/html#9869) so we can't add a
> test yet.
HTML fragments are parsed with a temporary HTML document that never has
its flag set to say that it is ready to have scripts executed. For these
fragments, in the HTMLParser, these scripts are prepared, but
execute_script is never called on them.
This results in the HTMLParser waiting forever on the document to be
ready to have scripts executed.
To fix this, only wait for the document to be ready if we are definitely
going to execute a script.
This fixes a hang processing the HTML in the attached test, as seen on:
https://github.com/SerenityOS/serenityFixes: #22735
Previously, constructing a `UnsignedBigInteger::from_base()` could
produce an incorrect result if the input string contained a valid
Base36 digit that was out of range of the given base. The same method
would also crash if the input string contained an invalid Base36 digit.
An error is now returned in both these cases.
Constructing a BigFraction from string is now also fallible, so that we
can handle the case where we are given an input string with invalid
digits.
The paintable tree structure more closely matches the painting order
when fragments are owned by corresponding inline paintables. This
change does not affect the layout tree, as it is more convenient for
layout purposes to have all fragments owned by a block container in
one place.
Additionally, this improves performance significantly on pages with
many fragments, as we no longer have to walk the ancestor chain up
to the closest block container to determine if a fragment belongs
to an inline paintable.
Instead of trying to be clever and detaching the paint tree lazily,
just detach all paintables from both DOM and layout tree when building
and committing respectively.
Switch over from deprecated_attribute to attribute, and reuse the result
of this lookup for both checking whether that attribute exists - and for
retrieving the value of that attribute when we need it.
Rather than resolving the text-shadow each time painting commands are
recorded, we can resolve it once during the layout commit and save the
resolved values in paintable fragments. This is also step towards
getting rid of layout node pointer in paintable fragment.
If the entire document is invalidated, we know a full style update is
coming soon, and there's no need to try and invalidate a smaller part.
This avoids a *lot* of work on some pages. As an example, we are able to
skip ~1.5 million style invalidations on https://html.spec.whatwg.org/
This is a part of refactoring towards making the paintable tree
independent of the layout tree. Now, instead of transferring text
fragments from the layout tree to the paintable tree during the layout
commit phase, we allocate separate PaintableFragments that contain only
the information necessary for painting. Doing this also allows us to
get rid LineBoxes, as they are used only during layout.