Auto block heights are now computed according to something that kinda
resembles the specification.
Blocks with inline children and height:auto have their height computed
based on the top of the first line box and the bottom of the last line
box. Very straightforward.
Blocks with block children and height:auto have their height computed
based on the top of the first in-flow block child's margin box, and the
bottom of the last in-flow block child's margin box.
This patch adds bindings for the following objects:
- StyleSheet
- StyleSheetList
- CSSStyleSheet
You can get to a document's style sheets via Document.styleSheets
and iterate through them using StyleSheetList's item() and length().
That's it in terms of functionality at this point, but still neat. :^)
The "ImplementedAs" extended attribute can now be specified on IDL
attributes to provide the name of a custom C++ implementation instead
of assuming it will have the same name as the attribute.
Previously the page background was always draw relative to the viewport
instead of following with the content. This should eventually become
an opt-in mode (via CSS "background-attachment") but for now let's have
the default behavior be that backgrounds scroll with content.
Also take this opportunity to move the background painting code from
the two web views to a shared location in InitialContainingBlockBox.
It was previously using draw_tiled_bitmap, which always aligns the
tiles with the global origin and does not respect the alpha of the
source. Switch to a new Painter::blit_tiled helper which uses
Painter::blit under the hood, which has more correct behavior.
When a mousewheel scroll event isn't handled by the web content
itself (e.g. an overflowed box or similar), the event needs to get
passed back up to the OutOfProcessWebView.
We try scrolling a Node with the handle_mousewheel event, but if it
isn't scrollable, the event should be passed back up to the page
host. This is the first step in that process.
This is basically just for consistency, it's quite strange to see
multiple AK container types next to each other, some with and some
without the namespace prefix - we're 'using AK::Foo;' a lot and should
leverage that. :^)
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
We implement this by adding a BlockBox::is_scrollable() helper,
and then ignoring wheel events for non-scrollable boxes.
Thanks to FireFox317 for pointing this out! :^)
This is rather crude, but you can now use the mouse wheel to scroll up
and down in block-level boxes with clipped overflowing content.
There's no limit to how far you can scroll in either direction, since
we don't yet track how much overflow there is. But it's a start. :^)
We now apply a paint-time clip to the padding rect of a BlockBox before
painting its inline-level children. This covers some of the behavior
we want from "overflow: hidden" etc but is far from a complete solution.
Handling crashes synchronously is finicky since we're modifying the
m_client_state struct while in a callback lambda owned by it.
Let's avoid all the footguns here by simply using deferred_invoke()
and handling the crash on next event loop iteration instead.
This should really be a WindowProxy? but since we don't have anything
representing that concept yet, let's just expose the Window object
directly so document.defaultView.foo works. :^)
The overhead from spawning a new ImageDecoder for every decoding job is
way too large and causing other problems as well (#5421)
Let's keep the same decoder open and reuse it as long as it's working.