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4373 commits

Author SHA1 Message Date
Daniel Bertalan
5d80debc1f LibVT: Fix newline handling
Before this commit, we would jump to the first column after receiving
the '\n' line feed character. This is not the correct behavior, as it
should only move the cursor now. Translating the typed Return key into
the correct CR LF ("\r\n") is the TTY's job, which was fixed in #7184.

Fixes #6820
Fixes #6960
2021-05-17 18:19:49 +02:00
Gunnar Beutner
843f861f97 LibELF: Fix an integer overflow in Image::find_sorted_symbol
The expression address - candidate.address can yield a value that
cannot safely be converted to an i32 which would result in
binary_search failing to find some symbols.
2021-05-17 14:58:13 +02:00
Gunnar Beutner
51db8085f8 Demos: Add Mandelbrot demo
This adds a very rudimentary Mandelbrot viewer. It supports zooming
and pretty much nothing else. Not even color smoothing or super
sampling.
2021-05-17 13:35:39 +02:00
Andreas Kling
7e799529b9 WindowServer+LibGUI: Make menubar allocation asynchronous
Same as with menu allocation, move menubar ID management to the client
side, removing more IPC stalls during application startup.
2021-05-17 13:33:41 +02:00
Andreas Kling
baab0a5bef WindowServer+LibGUI: Make menu allocation asynchronous
This was only synchronous since WindowServer managed the ID allocation.
Doing this on the client side instead allows us to make create_menu()
an asynchronous IPC call, removing a bunch of IPC stalls during
application startup.
2021-05-17 13:33:41 +02:00
Gunnar Beutner
52054eb922 UE: Make sure we return the right values for get{peer,sock}name
These two functions didn't previously return error codes correctly and
would crash when an invalid address buffer was specified.
2021-05-17 13:32:19 +02:00
Gunnar Beutner
07341c3594 LibCore: Close accepted sockets on exec() and make them non-blocking
Previously accept() would copy the listener socket's cloexec and
non-blocking flag. With that fixed however TCPServer and LocalServer
now leak file descriptors into child processes and are blocking.
2021-05-17 13:32:19 +02:00
Gunnar Beutner
89956cb0d6 Kernel+Userspace: Implement the accept4() system call
Unlike accept() the new accept4() system call lets the caller specify
flags for the newly accepted socket file descriptor, such as
SOCK_CLOEXEC and SOCK_NONBLOCK.
2021-05-17 13:32:19 +02:00
Gunnar Beutner
529f605ac8 UE: Make sure the buffers for get{sock,peer}name() are large enough
Previously struct sockaddr was used which isn't guaranteed to be
large enough to hold the socket address get{sock,peer}name() returns.

Also, the addrlen argument was initialized incorrectly and should
instead use the address length specified by the caller.
2021-05-17 13:32:19 +02:00
Gunnar Beutner
fbfd0ed5ab LibCore: Open files with O_CLOEXEC by default
This changes Core::File::open() to specify O_CLOEXEC by default
so that we don't leak file descriptors into child processes. The
new behavior can be overriden by specifying OpenMode::KeepOnExec.
2021-05-17 13:32:19 +02:00
Andreas Kling
67ed580532 Chess: Make the main widget a GUI::Frame for a nicer look :^) 2021-05-17 12:02:38 +02:00
Andreas Kling
2083d1a3d6 WindowServer: Ignore window base size in aspect ratio enforcement
This makes windows with an aspect ratio behave more naturally if they
also have a base size (e.g from the main widget being a GUI::Frame.)
2021-05-17 12:01:17 +02:00
Daniel Bertalan
f0375e3efe Kernel+LibC: Support more termios settings in TTY
This commit adds support for the various ECHO* lflags and fixes some
POSIX conformance issues around newline handling. Also included are
error messages when setting not implemented settings.
2021-05-17 11:00:48 +02:00
Ali Mohammad Pur
b1b0db946e LibJS: Default-initialize the current_node pointer member in CallFrame
Some parts of the code depend on this being nullptr without actually
initializing it, leading to odd random crashes.
e.g. `VM::call_internal`.
2021-05-17 09:41:26 +02:00
Lenny Maiorani
adbf555e64 LibCrypto: Fix incorrectly constexpr variable
Problem:
- Clang ToT reports an error because `digest_size` cannot be evaluated
  at compile-time.

Solution:
- Change from using the member function to the `static` shadow of the
  NTTP.
2021-05-17 08:16:46 +02:00
Grant Yap
ca9101e5f0 Piano: Use the return key emoji in the key labels
The new way labels are stored unfortunately makes it *slightly* less
convenient to update the lists of white key and black key labels.
2021-05-17 00:16:49 +01:00
Erik Biederstadt
2eb9dca782
GLTeapot: Add support for loading OBJ files containing extra information
If the OBJ loader encounters a file with vertex normals or texture
coordinates then it will no longer crash.
2021-05-16 22:48:23 +01:00
Luke
1258d06f74 LibWeb: Fix "adopt" => "adopt_ref" change in adoptNode exceptions
This was accidentally changed in
b91c49364d
2021-05-16 22:08:49 +01:00
Linus Groh
d7c0370c57 GameOfLife: Don't randomize cells on board resize
Loosing all game state for a simple resize of the board is quite
disappointing, so let's not do that. :^)
2021-05-16 23:00:21 +02:00
Linus Groh
7dea3d41cb GameOfLife: Use a frame as the board widget container
This adds a bit of depth and looks very nice :^)
2021-05-16 23:00:21 +02:00
Linus Groh
9151364e22 GameOfLife: Add vertical separator between interval and action buttons 2021-05-16 23:00:21 +02:00
Linus Groh
d859bde337 GameOfLife: Move "ms" interval label to GML
There's no reason not to!
2021-05-16 23:00:21 +02:00
Linus Groh
e7dc0bdba3 GameOfLife: Auto-size toolbar labels 2021-05-16 23:00:21 +02:00
Linus Groh
9a3f62adc7 GameOfLife: Remove some unused includes 2021-05-16 23:00:21 +02:00
Linus Groh
030360c787 GameOfLife: Add some margin to the toolbar layout
Ideally the inner widgets / vertical separators would have some as well,
but I'm not sure how right now. One step at a time. :^)
2021-05-16 23:00:21 +02:00
Linus Groh
f89eb0e4ce GameOfLife: Switch from single indexed vector to rows+columns
This is not only easier to comprehend code-wise and avoids some function
overloads, but also makes resizing the board while preserving game state
*a lot* easier. We now no longer have to allocate a new board on every
resize, we just grow/shrink the individual row vectors.
Also fixes a crash when clicking the board widget outside of the drawn
board area.
2021-05-16 23:00:21 +02:00
Andrew Kaster
b9d65da5c8 LibCore: Use Vector instead of VLA in ArgsParser::parse()
If there happens to be zero positional arguments, this constructs a
0-length VLA, which is UB caught by UBSAN.
2021-05-16 21:58:14 +01:00
Andreas Kling
00fa5dc53e Taskbar: Make shutdown dialog non-resizable and tweak button spacing 2021-05-16 21:23:31 +02:00
Andreas Kling
551e13b407 LibGUI: Put some more space between check boxes and their label text 2021-05-16 21:15:34 +02:00
Andreas Kling
3c831b146c LibGUI: Put some more space between radio buttons and their label text 2021-05-16 21:14:04 +02:00
Andreas Kling
f34a3b9521 Taskbar: Give the shutdown dialog a UI facelift :^) 2021-05-16 20:57:45 +02:00
Liav A
20743e8aed Kernel/Graphics + SystemServer: Support text mode properly
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.

Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.

Also try to print critical messages with mininum memory allocations
possible.

In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
2021-05-16 19:58:33 +02:00
Stephan Unverwerth
2dcafde330 LibGL: Implement alpha testing in SoftwareRasterizer 2021-05-16 19:27:23 +02:00
Stephan Unverwerth
1bd754882d LibGL: Implement glAlphaFunc()
This implements glAlphaFunc() for setting alpha test func and ref value
and also allows enabling and disabling GL_ALPHA_TEST
2021-05-16 19:27:23 +02:00
Gunnar Beutner
b8b8b4b566 LibCompress: Add missing #include
This previously worked because <AK/ByteBuffer.h> included
<AK/Optional.h> - and now it doesn't anymore.
2021-05-16 19:21:47 +02:00
Gunnar Beutner
53d0150827 AK+Userland: Remove nullability feature for the ByteBuffer type
Nobody seems to use this particular feature, in fact there were some
bugs which were uncovered by removing operator bool.
2021-05-16 17:49:42 +02:00
Gunnar Beutner
c4d0b0cd6b Userland: Don't explicitly call Vector<T>::is_null()
This method always returns false so there's no reason for calling it.
2021-05-16 17:49:42 +02:00
Gunnar Beutner
24ca645f08 HexEditor: Call size() instead of operator bool()
This previously called operator bool by accident.
2021-05-16 17:49:42 +02:00
Gunnar Beutner
24376e7759 LibGfx: Avoid copying ByteBuffers while loading PNG images
This wasn't much of a problem before because copying the ByteBuffer
merely copied the RefPtr but now that ByteBuffer behaves like Vector
this causes unnecessary allocations.
2021-05-16 17:49:42 +02:00
Gunnar Beutner
fcaf98361f AK: Turn ByteBuffer into a value type
Previously ByteBuffer would internally hold a RefPtr to the byte
buffer and would behave like a reference type, i.e. copying a
ByteBuffer would not create a duplicate byte buffer, but rather
two objects which refer to the same internal buffer.

This also changes ByteBuffer so that it has some internal capacity
much like the Vector<T> type. Unlike Vector<T> however a byte
buffer's data may be uninitialized.

With this commit ByteBuffer makes use of the kmalloc_good_size()
API to pick an optimal allocation size for its internal buffer.
2021-05-16 17:49:42 +02:00
Gunnar Beutner
f0fa51773a AK+Userland: Fix some compiler warnings and make variables const-ref
This fixes a few compiler warnings and makes some variables const-ref
in preparation for the next commit which changes how ByteBuffer works.
2021-05-16 17:49:42 +02:00
Gunnar Beutner
fbdc3b0ee2 Userland: Add missing #includes
These two header files relied on transitive header includes.
2021-05-16 17:49:42 +02:00
DragonAlex98
47ec5cf340 ImageViewer: Stop animation timer when deleting/changing image
Previously deleting an animated image wouldn't make the animation timer
stop. This resulted in the animation still running in the ViewWidget.

Moreover the timer wasn't stopped when loading different images, which
led to high CPU usage when going from an animated image to a
non-animated one.
2021-05-16 16:22:21 +01:00
DragonAlex98
bce119036a ImageViewer: Disable image actions when there is no image
Previously some actions like Rotate/Flip/Set as Desktop Wallpaper would
make the application crash if no image was loaded. Now image actions are
enabled/disabled based on whether an image has been loaded or not.
2021-05-16 16:22:21 +01:00
Itamar
400d3ddb08 LanguageServers: Rename AutoCompleteEngine => CodeComprehensionEngine
This feels like a better name since the "autocomplete engine" can, in
addition to providing autocomplete suggestions, also find declarations
of symbols and report back the symbols that are defined in a document.

Also, Cpp/ParserAutoComplete has been renamed to CppComprehensionEngine
and Shell/AutoComplete has been renamed to ShellComprehensionEngine.
2021-05-16 16:39:21 +02:00
Itamar
b1531b78f6 HackStudio+CppLanguageServer: Remove lexer-based autocomplete engine
The parser-based autocomplete engine is at a point where it's stable
enough that I don't think there's a need for the lexer-based
alternative anymore.
2021-05-16 16:39:21 +02:00
Timothy Flynn
ddb278ab85 Solitaire: Add key combo to dump the state of the layout
Useful for chasing down bugs.
2021-05-16 16:37:51 +02:00
Timothy Flynn
68e86dc804 Solitaire: Add shift modifier to hidden "game over" key combo
Makes it a bit less likely that someone will hit it on accident and ruin
their game.
2021-05-16 16:37:51 +02:00
Timothy Flynn
e310b9cd0d Solitaire: Add setting for number of cards to be drawn
Klondike Solitaire has a couple more modes, but this adds modes for 1-
and 3-card draws.
2021-05-16 16:37:51 +02:00
Timothy Flynn
3a45bf5254 Solitaire: Add stack for the playable cards on top of the waste stack
While the waste stack and the playable card on top of the waste stack
are collectively referred to as the "waste", it's programatically nice
to separate them to enable 3-card-draw mode. In that mode, the playable
stack will contain 3 cards with a slight x-axis shift, while the waste
stack underneath will remain unshifted. So rather than introducing some
ugly logic to CardStack to handle this, it's more convenient to have a
separate stack on top of the waste stack.
2021-05-16 16:37:51 +02:00