This implements the macOS API malloc_good_size() which returns the
true allocation size for a given requested allocation size. This
allows us to make use of all the available memory in a malloc chunk.
For example, for a malloc request of 35 bytes our malloc would
internally use a chunk of size 64, however the remaining 29 bytes
would be unused.
Knowing the true allocation size allows us to request more usable
memory that would otherwise be wasted and make that available for
Vector, HashTable and potentially other callers in the future.
HackStudio's pledges recently tightened due to changes in
Core::EventLoop. However, it still needs the fattr pledge to be able to
create a new project and set its permissions.
This implementation of netstat presents an overview of existing network
sockets. It directly reads the exposed sockets from /proc/net/. Current
support is limited to information regarding TCP and UDP connections.
Future improvements could include presenting information regarding
local sockets.
The checkerboard pattern used in transparency backgrounds was sometimes
misaligned with the grid. This happened because it was incorrectly
anchoring the pattern to the clipped rect instead of the global
grid of the underlying paint target.
This code path is very hot, and since we're seeing a lot of the same
strings repeatedly (and they're heading into a FlyString for storage)
let's construct those using FlyString(StringView) to avoid temporary
String objects.
For whatever reason, symbolication was doing an O(n) walk of all the
symbols, despite having sorted them beforehand.
Changing this to a binary_search() makes symbolication noticeably
faster and improves Profiler startup time.
We were using ELF::Image::section(0) to indicate the "undefined"
section, when what we really wanted was just Optional<Section>.
So let's use Optional instead. :^)
By using fstatat during file system analyzation instead of lstat, we
reduce the amount of work the kernel has to do for each stat call.
During profiling it came up that the kernel was spending a lot of time
resolving paths. Because each call to stat passed an absolute path the
kernel had to do the same work over and over again.
When using relative paths the kernel only has to resolve the relative
part as it can reuse the already resolved path of the base directory.
The function fstatat can do the same thing as the stat and lstat
functions. However, it can be passed the file descriptor of a directory
which will be used when as the starting point for relative paths. This
is contrary to stat and lstat which use the current working directory as
the starting for relative paths.
It's technically not specified by POSIX, but it appears most Unix-like
systems worth mentioning put those definitions there. Also, it's more
logical since the dev_t type is defined there.
Instead of parsing untrusted and potentially malicious image files in
the ImageViewer GUI process, take advantage of the ImageDecoder service
that we already have on the system to sandbox the decode.
This prevents bugs in our image decoding libraries from being used as
an exploitation vector when viewing files in ImageViewer.
Previously you could pass anything (e.g a text file) to ImageDecoder and
it would "succeed" in decoding it and give you back a 0-frame result.
Let's consider that state a failure instead.
Single-process Browser forces a connection to these services early on,
to avoid having to unveil their paths. I'm suspicious of the benefits
of this (and the comment about it wasn't even accurate) but let's keep
it for now.
In multi-process mode, there's no need to do this, and in fact it was
causing us to spawn two extra totally unused processes.
The Cpp LanguageServer tests can be run with: CppLanguageServer -t
The tests now only cover some very simple autocomplete and
"find declaration" use cases, but it's a start :)
When computing row & column sizes in AbstractTableView, it iterates
across both axes starting from 0.
This caused us to grow the corresponding HeaderView's internal section
vector by 1 entry for each step, leading to Vector::resize() thrashing.
Since we already know the final size, just resize to that immediately,
and the thrashing goes away.
This gives a huge speedup when loading large files into Profiler. :^)
This adds an `AK::ByteReader` to help with that so we don't duplicate
the logic all over the place.
No more `*(const u16*)` and `*(const u32*)` for anyone.
This should help a little with #7060.
Absolutely massive allocations > 1024 bytes would go into the size
class which was 3172 bytes. 3172 happens to not be 8 byte aligned, and
so made UBSAN very sad on x86_64. Change the largest allocator to be
3072 bytes, which is in fact a multiple of 8 :^)
When using VM::set_variable() to put the created ScriptFunction onto a
ScopeObject, we would previously unexpectedly reach the global object as
set_variable() checks each traversed scope for an existing Variable with
the given name - which would cause a leak of the inner function past the
outer function (we even had a test expecting that behaviour!). Now we
first declare functions (as DeclarationKind::Var) before setting them.
This will need some more work to make hoisting across non-lexical scopes
work, but it fixes this specific issue for now.
Fixes#6766.