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38 commits

Author SHA1 Message Date
Andreas Kling
0f3e57a6fb LibGUI: Use GUI::Window::set_main_widget<WidgetType>() in clients 2020-03-04 14:26:16 +01:00
William McPherson
72cbbd5297 Piano: New timing system and zoomable piano roll
This patch allows roll notes to be of different sizes. This necessitates
a new internal representation of time. BPM and time signatures are
mostly implemented but not exposed.

Roll notes are now sample-accurate and the grid is aligned to 60 BPM
4/4. The roll is divided by the time signature raised to some power of
2, giving the musical divisions of (in the case of 4/4) 16, 32, 64 etc.

Before, our timing was derived from the buffer size and we relied on
that to implement delay. Delay has been rewritten to be sample-granular.
It's now exposed as the proper "divisions of a beat".
Something to be wary of is that the last buffer in the loop is also used
for the start of the next loop. In other words, we loop mid-buffer. This
means we write WAVs with a tiny bit of silence due to breaking the loop
after filling half a buffer.

The data structure for the roll is an array of SinglyLinkedLists of
RollNotes. Separating by pitch (via the array layout) makes insertion
much simpler and faster. Using sorted lists (and thus
SinglyLinkedListIterators) to do lookups is very quick as you know the
sample of the next note and can just compare it to the current sample. I
implemented this with HashMaps and the cost of lookups was abysmal. I
also tried a single SinglyLinkedList and the insertion code got even
more complicated than it already is.
2020-02-27 10:21:13 +01:00
Andreas Kling
2143da6434 LibGUI: Add forwarding header
This patch adds <LibGUI/Forward.h> and uses it a bunch.
It also dragged various header dependency reduction changes into it.
2020-02-16 09:41:56 +01:00
Andreas Kling
b011ea9962 LibGUI: Reduce menu-related header dependencies 2020-02-15 01:56:30 +01:00
Andreas Kling
6a9cc66b97 LibGUI: Remove leading G from filenames 2020-02-06 20:33:02 +01:00
William McPherson
b7d190bd10 Piano: Add export action
This is a pretty rudimentary WAV export function for Piano.
2020-02-06 19:13:53 +01:00
Andreas Kling
97edc82a26 LibAudio: Remove leading A from filenames 2020-02-06 15:18:03 +01:00
Andreas Kling
d17e23bd27 LibCore: Remove leading C from filenames 2020-02-06 15:04:03 +01:00
Andreas Kling
5c06c32df4 LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()
Code that just wants to open a Gfx::Bitmap from a file should not be
calling the PNG codec directly.
2020-02-06 13:39:17 +01:00
Andreas Kling
9ac94d393e LibGfx: Rename from LibDraw :^) 2020-02-06 12:04:00 +01:00
Andreas Kling
11580babbf LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
2020-02-06 11:56:38 +01:00
Andreas Kling
92f77864de LibAudio: Put all classes in the Audio namespace and remove leading A 2020-02-06 10:40:02 +01:00
Andreas Kling
c5bd9d4ed1 LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02 15:15:33 +01:00
Andreas Kling
2d39da5405 LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.

The new convention is:

- "LibFoo" is a userspace library that provides the "Foo" namespace.

That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
2020-02-02 15:15:30 +01:00
William McPherson
4a36a51618 Piano: Rewrite application
Goals:
- Switch to a more typical LibGUI arrangement
- Separate GUI (MainWidget) and audio (AudioEngine)
- Improve on existing features while retaining the same feature set

Improvements:
- Each GUI element is a separate widget
- The wave (WaveWidget) scales with the window
- The piano roll (RollWidget) scales horizontally and scrolls vertically
- The piano (KeysWidget) fits as many notes as possible
- The knobs (KnobsWidget) are now sliders
- All mouse and key events are handled in constant time
- The octave can be changed while playing notes
- The same note can be played with the mouse, keyboard and roll at the
  same time, and the volume of the resulting note is scaled accordingly
- Note frequency constants use the maximum precision available in a
  double
2020-01-31 13:13:04 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Jami Kettunen
74a18c86c9 Applications: Implement some missing MenuBars & AboutDialogs 2019-12-31 01:46:42 +01:00
Andreas Kling
fd5eb79d19 LibGUI: Make GMenu inherit from CObject
This is primarily to make it possible to pass a GMenu* where a CObject*
is expected.
2019-12-09 21:05:44 +01:00
Andreas Kling
8a024a3305 LibGUI: Rename GEventLoop.{cpp,h} => GWindowServerConnection
The GEventLoop class is long gone, and the only class in these files is
GWindowServerConnection, so let's update the file names. :^)
2019-11-08 11:40:25 +01:00
Andreas Kling
34d0e96aec LibCore+LibGUI: Remove GEventLoop and use CEventLoop everywhere
GEventLoop was just a dummy subclass of CEventLoop anyway. The only
thing it actually did was make sure a GWindowServerConnectionw was
instantiated. We now take care of that in GApplication instead.

CEventLoop is now non-virtual and a little less confusing. :^)
2019-09-22 20:50:39 +02:00
Andreas Kling
bc319d9e88 LibCore: Make CObject reference-counted
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.

The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.

CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:

    auto widget = GWidget::construct(parent_widget);

Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.

CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
2019-09-22 00:25:25 +02:00
Andreas Kling
8d550c174e LibCore: Convert CFile to ObjectPtr 2019-09-21 20:50:06 +02:00
Andreas Kling
defafd72bc LibGUI: Convert custom widgets and subclasses to ObjectPtr 2019-09-21 20:04:00 +02:00
Andreas Kling
7584480f62 LibGUI: Convert GWindow to ObjectPtr 2019-09-21 18:34:06 +02:00
Andreas Kling
e83390387c LibGUI: Simplify GCommonActions a bit
Use the same callback signature as GAction so we can just forward it
to GAction instead of chaining callbacks.
2019-09-14 22:10:44 +02:00
rhin123
962b65b42f Piano: Added GCommonActions 2019-09-05 09:40:54 +02:00
Sergey Bugaev
d91efd4cd0 Piano: Port threading to LibThread 2019-08-26 11:31:14 +02:00
Andreas Kling
841b2e5d13 WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.
Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.

This opens up some nice possibilities for programmatically generated icons.
2019-07-28 10:18:49 +02:00
Andreas Kling
fd4ae0d25b Piano: Add an (empty) menubar so the app looks a little more complete. 2019-07-27 11:06:00 +02:00
Andreas Kling
72a3f69df7 LibGUI: Get rid of GWindow::should_exit_event_loop_on_close().
This behavior and API was extremely counter-intuitive since our default
behavior was for applications to never exit after you close all of their
windows.

Now that we exit the event loop by default when the very last GWindow is
deleted, we don't have to worry about this.
2019-07-23 18:20:00 +02:00
Andreas Kling
67fe583f6a Piano: Exit the event loop on main window close. 2019-07-23 06:45:00 +02:00
Robin Burchell
2177594c96 Port LibGUI to use CIPCClientSideConnection
As a consequence, move to use an explicit handshake() method rather than
calling virtuals from the constructor. This seemed to not bother
AClientConnection, but LibGUI crashes (rightfully) because of it.
2019-07-17 20:16:44 +02:00
Robin Burchell
825ce53fd3 Piano: Create the connection after the event loop
Otherwise it will crash when registering the CNotifier.
2019-07-16 20:47:32 +02:00
Andreas Kling
1ecb7462b7 Piano: Use CEventLoop::wake() to trigger repaint from sound thread.
In order to repaint the GUI after the sound thread has produced some sweet
new waves, we post a CCustomEvent to the main thread's event loop and then
wake up that event loop via CEventLoop::wake().
2019-07-14 10:22:28 +02:00
Andreas Kling
9197cfc62f Piano: Add 16x16 window icon. 2019-07-13 23:12:40 +02:00
Robin Burchell
ffa8cb668f AudioServer: Assorted infrastructure work
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
  We make some small use of this in WindowServer (as that's where we
  modelled it from), but don't get too invasive as this PR is already
  quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
  AudioServer (and make use of it in Piano, though right now it really
  doesn't do anything except connect, using our new CLocalSocket...)
2019-07-13 22:57:24 +02:00
Andreas Kling
eec9666735 Piano: Use a secondary thread to write the audio stream.
This frees up the main thread to draw the GUI. The secondary thread uses
a pipe to trick the main thread's event loop to break out of select() and
update() the PianoWidget. :^)
2019-07-13 20:20:08 +02:00
Andreas Kling
c962c54610 Piano: Start working on a desktop piano.
The idea here is to implement a simple synhesizer that allows you to play
music with your keyboard. :^)

It's a huge hack currently but we can improve upon this.
2019-07-13 17:05:16 +02:00