1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-20 13:55:08 +00:00
Commit graph

26 commits

Author SHA1 Message Date
Andreas Kling
0f3e57a6fb LibGUI: Use GUI::Window::set_main_widget<WidgetType>() in clients 2020-03-04 14:26:16 +01:00
Tibor Nagy
6a892ea3a2 Snake: Persist high score 2020-02-25 19:57:20 +01:00
Andreas Kling
6a9cc66b97 LibGUI: Remove leading G from filenames 2020-02-06 20:33:02 +01:00
Andreas Kling
5c06c32df4 LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()
Code that just wants to open a Gfx::Bitmap from a file should not be
calling the PNG codec directly.
2020-02-06 13:39:17 +01:00
Andreas Kling
9ac94d393e LibGfx: Rename from LibDraw :^) 2020-02-06 12:04:00 +01:00
Andreas Kling
11580babbf LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
2020-02-06 11:56:38 +01:00
Andreas Kling
c5bd9d4ed1 LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02 15:15:33 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
26a31c7efb Kernel: Add "accept" pledge promise for accepting incoming connections
This patch adds a new "accept" promise that allows you to call accept()
on an already listening socket. This lets programs set up a socket for
for listening and then dropping "inet" and/or "unix" so that only
incoming (and existing) connections are allowed from that point on.
No new outgoing connections or listening server sockets can be created.

In addition to accept() it also allows getsockopt() with SOL_SOCKET
and SO_PEERCRED, which is used to find the PID/UID/GID of the socket
peer. This is used by our IPC library when creating shared buffers that
should only be accessible to a specific peer process.

This allows us to drop "unix" in WindowServer and LookupServer. :^)

It also makes the debugging/introspection RPC sockets in CEventLoop
based programs work again.
2020-01-17 11:19:06 +01:00
Andreas Kling
df7b81bdf5 Games: Use pledge() 2020-01-12 12:29:40 +01:00
Jami Kettunen
74a18c86c9 Applications: Implement some missing MenuBars & AboutDialogs 2019-12-31 01:46:42 +01:00
Andreas Kling
fd5eb79d19 LibGUI: Make GMenu inherit from CObject
This is primarily to make it possible to pass a GMenu* where a CObject*
is expected.
2019-12-09 21:05:44 +01:00
Andreas Kling
defafd72bc LibGUI: Convert custom widgets and subclasses to ObjectPtr 2019-09-21 20:04:00 +02:00
Andreas Kling
7584480f62 LibGUI: Convert GWindow to ObjectPtr 2019-09-21 18:34:06 +02:00
Andreas Kling
e83390387c LibGUI: Simplify GCommonActions a bit
Use the same callback signature as GAction so we can just forward it
to GAction instead of chaining callbacks.
2019-09-14 22:10:44 +02:00
rhin123
3261ffb2fd Snake: Added GCommonActions 2019-09-05 09:40:54 +02:00
Andreas Kling
227bfd79d3 Snake: Merge "Game" menu into the app menu 2019-08-27 13:25:08 +02:00
Andreas Kling
841b2e5d13 WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.
Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.

This opens up some nice possibilities for programmatically generated icons.
2019-07-28 10:18:49 +02:00
Andreas Kling
72a3f69df7 LibGUI: Get rid of GWindow::should_exit_event_loop_on_close().
This behavior and API was extremely counter-intuitive since our default
behavior was for applications to never exit after you close all of their
windows.

Now that we exit the event loop by default when the very last GWindow is
deleted, we don't have to worry about this.
2019-07-23 18:20:00 +02:00
Andreas Kling
fba2c971e7 Games: Run clang-format on everything. 2019-06-07 11:48:15 +02:00
Andreas Kling
b3f7f5436a Snake+Minesweeper: Exit process when game window is closed. 2019-04-21 04:11:29 +02:00
Andreas Kling
a0633c298b Snake: Add a window icon. :^) 2019-04-20 20:14:02 +02:00
Andreas Kling
ca9a430965 Snake: Disable double-buffering for the game window.
There's no need to use automatic double-buffering here since we manage the
backing store manually.
2019-04-20 19:51:10 +02:00
Andreas Kling
c9b86be1cc Snake: Add some more fruit types. 2019-04-20 18:50:41 +02:00
Andreas Kling
e24e486714 Snake: Flesh out a basic snake game :^) 2019-04-20 03:24:50 +02:00
Andreas Kling
eca9494adf Snake: Import skeleton of a new snake game. 2019-04-20 01:54:10 +02:00