GCC 13 was released on 2023-04-26. This commit fixes Lagom build errors
when using an updated host toolchain:
- Adds a workaround for a bug in constraint handling, which made LibJS
fail to compile: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=109683
- Silences the new `-Wdangling-reference` diagnostic globally. It
produces multiple false positives with no clear way to silence them
without `#pragmas`.
- Silences `-Wself-move` in `RefPtr` tests as GCC 13 adds this
previously Clang-exclusive warning.
The framebuffer size was reduced in f2c0cee, but this caused some niche
block layouts to write outside of the frame.
This could be fixed by adding checks to see if a block being predicted/
reconstructed is within the frame, but the branches introduced by that
reduce performance slightly. Therefore, it's better to keep the
framebuffer sized according to the decoded frame size in 8x8 blocks so
that any block can be decoded without bounds checking.
A test was added to ensure that this continues to work.
This fix resolves issue where calculating the min size of a block could
result in incorrect value if width of the block's children was
compensated by margins to fit into container width (which is equal to 0
during min size calculation).
When we determine that a size is definite because it can be resolved now
without performing layout, we also need to account for the box-sizing
property.
This lets us remove a hack from flex layout where box-sizing:border-box
was manually undone at one point in the layout algorithm.
These functions no longer do anything interesting and just forward to
content_width/content_height. Let's make the callers use those directly
instead and remove this indirection layer.
Previously when pausing or stoping a track in SoundPlayer,
the visualizations would glitch out. This was caused by them
being updated with the same buffer over and over.
With this patch a pause action will freeze the visualization at the
point of the pause and a stop action will reset the visualization
so it displays nothing until a track is started.
Previously there was no way to clear the internal buffer in a
VisualizationWidget. These buffers are what determines how a
VisualizationWidget is rendered, so with this commit we are now
able to reset visualizations.
Prior to this commit, we were always clearing the TreeView's metadata,
even if it wasn't needed. Now, we only clear it if the callee says that
we should invalidate indices.
This fixes an issue in FileManager (#6903), where updating the file
system by creating/deleting any file/folder would cause the tree to
collapse completely.
This may be more of a 'patch' than an actual fix, since I don't have a
lot of experience with `GUI::TreeView` or `GUI::Model`, but it doesn't
appear to break any other `TreeView` use-cases and using FileManager is
now much better than it was before :^)
Previously hackstudio tried to synchronize the language server before
executing the command inside the editor. If sync-command for the server
(for example the CommentLineCommand) is not implemented inside the
function responsible for syncing the language server, the IDE would
crash.
This patch makes it such that the synchronization happens only after IDE
executes the command locally. If such command is not implemented (as
was the case earlier), it would simply reupdate the content inside the
language server. Even though the reupdate might be expensive, it is
better than crashing hackstudio altogether.
Because of reordering, the relevant function names have been changed to
better reflect the code flow.
This further optimizes floating point parsing (specifically with a large
amount of digits). The commit shaves additional 20% of the run time for
750-digit numbers. No performance degradation is noticeable for small
numbers.
Although it might seem like we've switched to more generic functions,
which must run slower, it is not the case. The time required to parse
"1", for example, decreased by 1%. For numbers with more digits, the
effect is more noticeable: 8-digit numbers are parsed ~5% faster; for
gigantic 750-digit numbers, parsing is 2 times faster.
The later result is achieved by using UFixedBigInt<64>::wide_multiply
instead of u128::operator*(u128).
Additionally, split it into two versions (for IsIntegral<T> -- asking
to place value into register and for !IsIntegral<T> -- asking to place
value into memory with memory clobber), so that Clang is no more
completely confused about `taint_for_optimizer(AK::StringView&)`.
This ensures that all visit_edges implementations include a call to
Base::visit_edges. In particular, this gives three nice benefits:
- The call can't be forgotten (the main benefit, of course).
- All of the calls look the same. In other words, always use "Base"
instead of the actual concrete class.
- Ensure the object has a call to JS_CELL or JS_OBJECT in the
definition. Otherwise, Base will not be defined and the call will
not compile.
Rename the initialize method to initialize_virtio_resources so it's
clear what this method is intended for.
To ensure healthier device initialization, we could also return the type
of ErrorOr<void> from this method, so in all overriden instances and in
the original method code, we could leverage TRY() pattern which also
does simplify the code a bit.
Some occasional cases could cause the accumulator to overflow and have
an incorrect result. It would be nice to use a smaller accumulator, but
it seems not to be correct. :^(
We now cast to i16 to allow 128-bit vectorization to make use of one
whole register instead of having to split the loop into multiple.
This results in about a 5% reduction in performance in my testing.
If --measure is passed, icc prints the color pairs with the smallest
and largest perceptual difference between them.
Converting 254 * 254 * 254 * 4 = 65 Million colors from sRGB to LAB
and then computing 254 * 254 * 254 * 3 = 49 Million DeltaEs between
them takes a while. On my laptop, it takes 17s to run. So there's
a small progress display.
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.
Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.
Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
These icons are a relic of GLabel and were never implemented to
accomodate both image and text. This convenience can always be added
in the future, but no current instance assumes or needs it, so let's
replace them all with ImageWidget to show clearer intent.