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53 commits

Author SHA1 Message Date
Joel Petersson
e98315de6b SoundPlayer: Fix glitchy visualization on pause/stop
Previously when pausing or stoping a track in SoundPlayer,
the visualizations would glitch out. This was caused by them
being updated with the same buffer over and over.
With this patch a pause action will freeze the visualization at the
point of the pause and a stop action will reset the visualization
so it displays nothing until a track is started.
2023-05-02 09:15:20 +02:00
thankyouverycool
91bafc2653 LibGUI+Userland: Port Labels to String 2023-04-30 05:48:14 +02:00
MacDue
35612c6a7f AK+Everywhere: Change URL::path() to serialize_path()
This now defaults to serializing the path with percent decoded segments
(which is what all callers expect), but has an option not to. This fixes
`file://` URLs with spaces in their paths.

The name has been changed to serialize_path() path to make it more clear
that this method will generate a new string each call (except for the
cannot_be_a_base_url() case). A few callers have then been updated to
avoid repeatedly calling this function.
2023-04-15 06:37:04 +02:00
Caoimhe
23d31ac11d SoundPlayer: Keep track of the selected visualization in the config 2023-03-19 18:57:30 +00:00
Caoimhe
4c49e0f4a3 SoundPlayer: Move get_image_from_music_file to the advanced view 2023-03-19 18:57:30 +00:00
kleines Filmröllchen
68447d8f39 SoundPlayer: Display title and artist in the window title if available 2023-03-13 12:35:17 -04:00
Andreas Oppebøen
60908adcbe SoundPlayer: Add action with icon for toggling mute
This adds a button on the menubar next to the volume slider to
indicate mute state and allow toggling the mute. Pressing the M key
will still toggle the mute, as before. When muted, the volume scroll
bar now gets disabled.
2023-03-01 09:04:48 +00:00
Zaggy1024
3a1efbb9e4 SoundPlayer: Remove AutoSlider for the seek bar in favor of Slider 2023-02-07 14:36:58 +00:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Timothy Flynn
34fd5cb206 SoundPlayer+VideoPlayer: Set the play/pause action text on state change 2022-11-26 09:02:25 +01:00
Karol Kosek
0b7f5bbdfb Userland: Accept drag_enter events for widgets supporting file drops
This patch will switch cursor to DragCopy when a user enters a widget
while dragging file(s), giving them a visual clue that it *might* be
dropped into this widget.

This is a rather naive approach, as the cursor icon will change for any
kind of file, as currently programs don't know the drag contents before
dropping it. But after all I think it's better than nothing. :^)
2022-11-13 16:13:03 -07:00
thankyouverycool
cce9172cd4 Applications+DevTools: Remove fixed sizes from Splitters
And adjust some GML properties. Since a808cfa, splitters grow
opportunistically. Setting them to fixed sizes now quite literally
fixes them in place. Fixes immovable splitters missed in the
aforementioned commit.
2022-08-30 16:28:44 +01:00
thankyouverycool
f833473df0 Apps+Demos+Dialogs: Remove unnecessary minimum window sizes
The new layout system conveniently calculates these for us now.
In the case of Mandelbrot where it needs to be overriden, make
sure to disable obey min widget size first. In EmojiInputDialog's
case, the window needs to be resized instead to center correctly.
2022-08-25 13:28:50 +02:00
kleines Filmröllchen
3f59356c79 LibAudio: Rename ConnectionFromClient to ConnectionToServer
The automatic nomenclature change for IPC sockets got this one wrong.
2022-07-19 11:17:45 +01:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Linus Groh
0c3db153cf SoundPlayer: Insert separator after play/stop and back/next buttons 2022-05-29 15:27:03 +02:00
Linus Groh
094487b5d4 SoundPlayer: Replace two manual key event checks with action shortcut 2022-05-29 15:27:03 +02:00
Linus Groh
1940363e0b SoundPlayer: Replace regular buttons with action-based toolbar buttons
This looks nicer in every way imaginable.
2022-05-29 15:27:03 +02:00
kleines Filmröllchen
49b087f3cd LibAudio+Userland: Use new audio queue in client-server communication
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
cb0e95c928 LibAudio+Everywhere: Rename Audio::Buffer -> Audio::LegacyBuffer
With the following change in how we send audio, the old Buffer type is
not really needed anymore. However, moving WavLoader to the new system
is a bit more involved and out of the scope of this PR. Therefore, we
need to keep Buffer around, but to make it clear that it's the old
buffer type which will be removed soon, we rename it to LegacyBuffer.
Most of the users will be gone after the next commit anyways.
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
9cca9f5204 SoundPlayer: Fix jump to slider behavior for playback slider
This was regressed at some point though I never saw it working.
Basically, while jump to slider works correctly it doesn't even get
actioned. While the user is clicking the slider it's very likely that a
buffer finishes playing and the callback for that changes the slider
value. This means that the user click just gets lost. There's some
additional weird behavior where values are lost in even more cases, so
an additional fix that is needed is to store the slider value in the
AutoSlider while we're dragging and apply it on mouse up.
2022-03-25 18:34:30 -07:00
Nícolas F. R. A. Prado
2e1c017bce SoundPlayer: Add start_new_file() to VisualizationWidget's API
This adds a new start_new_file() function to VisualizationWidget which
is called when the player starts a new file, passing the filename of the
file. This allows VisualizationWidget subclasses to do any setup needed
when a new file is started.
2022-03-02 22:10:05 -08:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
Elyse
173a84a2ef LibGUI+SoundPlayer: Use 'decrease_slider_by_page_steps()' method
This method allow us to avoid repeating the pattern
'set_value(value() - page_step() * page_number)'.
2021-12-30 14:31:50 +01:00
Elyse
0d660b27ae LibGUI+SoundPlayer: Use 'increase_slider_by_page_steps()'
This method allow us to avoid repeating the pattern
'set_value(value() + page_step() * page_number)'.
2021-12-30 14:31:50 +01:00
Elyse
46b1c2d609 SoundPlayer: Add a keyboard shortcut 'M' to mute the player
This shortcut let us mute/unmute the player, but it still doesn't update
the volume slider because the actual volume widget can't display a muted
state.
2021-12-24 00:19:01 -08:00
Elyse
8f2161c0ee SoundPlayer: Add 'mute' methods to Player
These methods allow us to mute/unmute the player without needing to
modify the volume level that it has.
2021-12-24 00:19:01 -08:00
Elyse
f19cb6bb22 SoundPlayer: Add keyboard shortcuts for stop and volume
These shortcuts allow us to stop the player (key S) and adjust
the volume level (key Up and key Down).
2021-11-13 11:53:31 +01:00
Elyse
ccced92ac2 SoundPlayer: Make 'volume_slider' a member variable
This change will allow us to modify the volume slider from any event
inside the widget.
2021-11-13 11:53:31 +01:00
Andreas Kling
235f39e449 LibGfx: Use ErrorOr<T> for Bitmap::try_load_from_file()
This was used in a lot of places, so this patch makes liberal use of
ErrorOr<T>::release_value_but_fixme_should_propagate_errors().
2021-11-08 00:35:27 +01:00
Leandro Pereira
314b8a374b SoundPlayer: Implement playlist shuffle mode
The shuffling algorithm uses a naïve bloom filter to provide random
uniformity, avoiding items that were recently played.  With 32 bits,
double hashing, and an error rate of ~10%, this bloom filter should
be able to hold around ~16 keys, which should be sufficient to give the
illusion of fairness to the shuffling algorithm.

This avoids having to shuffle the playlist itself (user might have
spent quite a bit of time to sort them, so it's not a good idea to mess
with it), or having to create a proxy model that shuffles (that could
potentially use quite a bit of memory).
2021-10-25 23:37:18 +02:00
Leandro Pereira
3126b78903 SoundPlayer: Fix inconsistencies and code duplication
This is a first pass at refactoring SoundPlayer so that the View widget
is decoupled from the player itself.

In doing so, this fixed a couple of issues, including possibly
inconsistent states (e.g. player could be paused and stopped at the
same time).

With the change, Player actually controls the show, and calls methods
overriden by its subclasses to perform actions, such as update the Seek
bar; the hard work of massaging the raw data is done by the Player
class, so subclasses don't need to reimplement any of these things.

This also removes some copies of playlist management code that happened
to be copied+pasted inside callbacks of buttons -- it now lives inside
a neatly packaged Playlist class, and the Player only asks for the next
song to play.

In addition, the menu bar has been slightly rearranged.
2021-10-25 23:37:18 +02:00
Karol Kosek
83c412ee9e SoundPlayer: Create only one playlist widget
Prior this change, opening a playlist always spawned a new widget.
This could end up with having a few the same widgets, which you couldn't
even close (besides the last one).
2021-09-04 21:03:01 +02:00
Thitat Auareesuksakul
8d36893ddf SoundPlayer: Add spacebar keyboard shortcut for play/pause 2021-09-04 03:33:35 +02:00
sin-ack
ca2c81251a Everywhere: Replace Model::update() with Model::invalidate()
Most of the models were just calling did_update anyway, which is
pointless since it can be unified to the base Model class. Instead, code
calling update() will now call invalidate(), which functions identically
and is more obvious in what it does.

Additionally, a default implementation is provided, which removes the
need to add empty implementations of update() for each model subclass.

Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
2021-08-06 19:14:31 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Karol Kosek
8a6f69f2c8 SoundPlayer: Use full path for playlist items
This fixes an issue with not opening tracks if they have been placed
in a subfolder.
2021-07-21 00:04:54 +02:00
Karol Kosek
d7f0472b25 SoundPlayer: Activate window only on file drop 2021-07-12 20:02:15 +02:00
Max Wipfli
fc6d051dfd AK+Everywhere: Add and use static APIs for LexicalPath
The LexicalPath instance methods dirname(), basename(), title() and
extension() will be changed to return StringView const& in a further
commit. Due to this, users creating temporary LexicalPath objects just
to call one of those getters will recieve a StringView const& pointing
to a possible freed buffer.

To avoid this, static methods for those APIs have been added, which will
return a String by value to avoid those problems. All cases where
temporary LexicalPath objects have been used as described above haven
been changed to use the static APIs.
2021-06-30 11:13:54 +02:00
ngc6302h
e2187f2956 SoundPlayer: Don't limit duration inference to WAV files 2021-06-30 00:58:06 +04:30
Nick Miller
9a2c80c791 SoundPlayer: Handle any input file sample rate
This commit addresses two issues:
1. If you play a 96 KHz Wave file, the slider position is incorrect,
   because it is assumed all files are 44.1 KHz.
2. For high-bitrate files, there are audio dropouts due to not
   buffering enough audio data.

Issue 1 is addressed by scaling the number of played samples by the
ratio between the source and destination sample rates.

Issue 2 is addressed by buffering a certain number of milliseconds
worth of audio data (instead of a fixed number of bytes).
This makes the the buffer size independent of the source sample rate.

Some of the code is redesigned to be simpler. The code that did the
book-keeping of which buffers need to be loaded and which have been
already played has been removed. Instead, we enqueue a new buffer based
on a low watermark of samples remaining in the audio server queue.

Other small fixes include:
1. Disable the stop button when playback is finished.
2. Remove hard-coded instances of 44100.
3. Update the GUI every 50 ms (was 100), which improves visualizations.
2021-06-21 03:13:59 +04:30
Nick Miller
17c78be334 SoundPlayer: Enable stop button when play button clicked
Previously, if you play a file, then stop, then play again, the stop
button will be permanently disabled until you open a file again.

The stop button should be enabled whenever a file is loaded.

This commit fixes the GUI bug by enabling the stop button whenever the
play button is clicked (if a file is currently loaded).
2021-06-08 00:54:07 +04:30
Nick Miller
c3a60a5dcd LibGUI+SoundPlayer: Add Slider option to jump to cursor
When the cursor is clicked outside of the slider knob,
the current behavior is that it will step up or down by the
Slider page step amount.

This commit adds an option to jump the slider knob
directly to the where the mouse cursor is on mouse down events.

This behavior is disabled by default. It must be enabled with
`Slider::set_jump_to_cursor()`.

Jump to cursor is enabled in SoundPlayer since most music players
have this behavior.
2021-06-08 00:10:54 +04:30
Nick Miller
f02d976ed7 SoundPlayer: Fix playback slider page stepping
Fixes a bug that was preventing the playback slider from changing
value when clicking ahead/behind the current position.
2021-06-02 09:39:30 +02:00
Linus Groh
f930837ed7 SoundPlayer: Show app name as "Sound Player" when a file is loaded 2021-05-27 18:07:52 +01:00
Andreas Kling
b91c49364d AK: Rename adopt() to adopt_ref()
This makes it more symmetrical with adopt_own() (which is used to
create a NonnullOwnPtr from the result of a naked new.)
2021-04-23 16:46:57 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00
Cesar Torres
fd126578d9 SoundPlayer: Add samplerate variable to visualizations
also fix conflict
2021-03-27 10:20:55 +01:00