The framebuffer size was reduced in f2c0cee, but this caused some niche
block layouts to write outside of the frame.
This could be fixed by adding checks to see if a block being predicted/
reconstructed is within the frame, but the branches introduced by that
reduce performance slightly. Therefore, it's better to keep the
framebuffer sized according to the decoded frame size in 8x8 blocks so
that any block can be decoded without bounds checking.
A test was added to ensure that this continues to work.
This fix resolves issue where calculating the min size of a block could
result in incorrect value if width of the block's children was
compensated by margins to fit into container width (which is equal to 0
during min size calculation).
When we determine that a size is definite because it can be resolved now
without performing layout, we also need to account for the box-sizing
property.
This lets us remove a hack from flex layout where box-sizing:border-box
was manually undone at one point in the layout algorithm.
These functions no longer do anything interesting and just forward to
content_width/content_height. Let's make the callers use those directly
instead and remove this indirection layer.
Prior to this commit, we were always clearing the TreeView's metadata,
even if it wasn't needed. Now, we only clear it if the callee says that
we should invalidate indices.
This fixes an issue in FileManager (#6903), where updating the file
system by creating/deleting any file/folder would cause the tree to
collapse completely.
This may be more of a 'patch' than an actual fix, since I don't have a
lot of experience with `GUI::TreeView` or `GUI::Model`, but it doesn't
appear to break any other `TreeView` use-cases and using FileManager is
now much better than it was before :^)
Previously hackstudio tried to synchronize the language server before
executing the command inside the editor. If sync-command for the server
(for example the CommentLineCommand) is not implemented inside the
function responsible for syncing the language server, the IDE would
crash.
This patch makes it such that the synchronization happens only after IDE
executes the command locally. If such command is not implemented (as
was the case earlier), it would simply reupdate the content inside the
language server. Even though the reupdate might be expensive, it is
better than crashing hackstudio altogether.
Because of reordering, the relevant function names have been changed to
better reflect the code flow.
Some occasional cases could cause the accumulator to overflow and have
an incorrect result. It would be nice to use a smaller accumulator, but
it seems not to be correct. :^(
We now cast to i16 to allow 128-bit vectorization to make use of one
whole register instead of having to split the loop into multiple.
This results in about a 5% reduction in performance in my testing.
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.
Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.
Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
These icons are a relic of GLabel and were never implemented to
accomodate both image and text. This convenience can always be added
in the future, but no current instance assumes or needs it, so let's
replace them all with ImageWidget to show clearer intent.
This can be used to convert a profile-dependent color to the L*a*b*
color space.
(I'd like to use this to implement the DeltaE (CIE 2000) algorithm,
which is a metric for how similar two colors are perceived.
(And I'd like to use that to evaluate color conversion roundtrip
quality, once I've implemented full conversions.)
To be able to port c-ares the IN6_IS_ADDR_V4COMPAT and
various macros of the form IN6_IS_ADDR_MC_XX_LOCAL were added
as well as the IN_CLASS{A,B} macros
Length units are either relative to the font, or to the viewport, but
never both. So we can save some work by not gathering font metrics for
a viewport unit, and not retrieving the viewport for a font unit.
Currently this is only helpful when the `to_px(Layout::Node)` method is
called, but since that is 208 places according to CLion, (plus 33
indirect uses via `Length::resolved()`) it still seems worthwhile. :^)
`*vi` and `*vb` vary on which direction they check depending on whether
the writing mode is horizontal or vertical, so they will need some
modification once we support that.
Using the rough heuristic instead of the actual spec measurement. It's
allowed by the spec, but not ideal:
> In the cases where it is impossible or impractical to determine the
ideographic advance measure, it must be assumed to be 1em.
As noted, the ascent of the font is not the best heuristic for this, but
it is one that's listed as OK to use by the spec:
> In the cases where it is impossible or impractical to determine the
cap-height, the font’s ascent must be used.
Rather than passing an increasingly-unwieldy number of font parameters
individually to every function that resolves lengths, let's wrap them
up.
This is frustratingly close to being `Gfx::FontPixelMetrics`, but bitmap
fonts cause issues: We choose the closest font to what the CSS
requests, but that might have a wildly different size than what the
page expects, so we have to fudge the numbers.
No behaviour changes.
They previously weren't sorted at all. Alphabetical would be nice, but
then things like `em` and `rem` would be separated. So, let's copy the
spec's order. That way it's easier to keep track of which units we have
or haven't implemented. (Since there are so many...)