When recomputing the style for an element that previously didn't have
a corresponding layout node, it may become necessary to create a layout
node for it.
However, we should not do this if it's within a subtree that can't have
layout children. Nor should we do it for elements who have an ancestor
with display:none.
Our setInterval implementation currently crashes on DuckDuckGo when it's
invoked with a string argument. In this path, we were creating a native
function to evaluate and execute that string. That evaluation was always
returning a Completion, but NativeFunction expects ThrowCompletionOr.
The conversion from Completion to ThrowCompletionOr would fail a VERIFY
because that conversion is only valid if the Completion is an error; but
we would trigger this conversion even on success.
This change re-implements setTimeout & setInterval in direct accordance
with the spec. So we avoid making that NativeFunction altogether, and
DDG can progress past its invocation to the timer. With this change, we
also have other features we did not previously support, such as passing
any number of arguments to the timers. This does not implement handling
of nesting levels yet.
Build the final custom property map right away instead of first making
a temporary pointer-only map. We also precompute the final needed
capacity for the map to avoid incremental rehashing.
We were mixing up the "name character" and "name start character"
validation checks. Also, we were not checking the first character after
a colon against the "name start character" set.
We now consider a layout box as having definite size in these cases:
- The size is a <length>.
- The size is a <percentage> and the containing block has definite size.
This is not complete, but a bit more accurate than what we had before.
We now validate that the provided tag names are valid XML tag names,
and otherwise throw an "invalid character" DOM exception.
2% progression on ACID3. :^)
Instead of just the outline, fill them with some semi-transparent color.
Also add tag name, ID, classes and coordinates to the little tooltip.
Finally, use the border box instead of the context box for metrics,
same as other browsers.
This means we can instantiate them for pseudo-elements, which don't have
an associated Element. They all pass it to their parent as a
`Layout::Node*` and handle a lack of `layout_node()` already so this
won't affect any functionality.
There were a couple issues here:
1. The line feed should only be appended once, rather than one per
string.
2. The new_strings list of strings was unused (we were creating the new
list, then passing the old list to Document.write).
This necessitated making HTMLParser ref-counted, and having it register
itself with Document when created. That makes it possible for scripts to
add new input at the current parser insertion point.
There is now a reference cycle between Document and HTMLParser. This
cycle is explicitly broken by calling Document::detach_parser() at the
end of HTMLParser::run().
This is a huge progression on ACID3, from 31% to 49%! :^)
This patch adds a map of Layout::Node to FormattingState::NodeState.
Instead of updating layout nodes incrementally as layout progresses
through the formatting contexts, all updates are now written to the
corresponding NodeState instead.
At the end of layout, FormattingState::commit() is called, which
transfers all the values from the NodeState objects to the Node.
This will soon allow us to perform completely non-destructive layouts
which don't affect the tree.
Note that there are many imperfections here, and still many places
where we assign to the NodeState, but later read directly from the Node
instead. I'm just committing at this stage to make subsequent diffs
easier to understand.
The purpose of this new object will be to keep track of various states
during an ongoing layout.
Until now, we've been updating layout tree nodes as we go during layout,
which adds an invisible layer of implicit serialization to the whole
layout system.
My idea with FormattingState is that running layout will produce a
result entirely contained within the FormattingState object. At the end
of layout, it can then be applied to the layout tree, or simply queried
for some metrics we were trying to determine.
When doing subtree layouts to determine intrinsic sizes, we will
eventually be able to clone the current FormattingState, and run the
subtree layout in isolation, opening up opportunities for parallelism.
This first patch doesn't go very far though, it merely adds the object
as a skeleton class, and makes sure the root BFC has one. :^)
This implements basic support for dynamic markup insertion, adding
* Document::open()
* Document::write(Vector<String> const&)
* Document::writeln(Vector<String> const&)
* Document::close()
The HTMLParser is modified to make it possible to create a
script-created parser which initially only contains a HTMLTokenizer
without any data. Aditionally the HTMLParser::run method gains an
overload which does not modify the Document and does not run
HTMLParser::the_end() so that we can reenter the parser at a later time.
Furthermore all FIXMEs that consern the insertion point are implemented
wich is defined in the HTMLTokenizer. Additionally the following
member-variables of the HTMLParser are now exposed by getter funcions:
* m_tokenizer
* m_aborted
* m_script_nesting_level
The HTMLTokenizer is modified so that it contains an insertion
point which keeps track of where the next input from the Document::write
functions will be inserted. The insertion point is implemented as the
charakter offset into m_decoded_input and a boolean describing if the
insertion point is defined. Functions to update, check and {re}store the
insertion point are also added.
The function HTMLTokenizer::insert_eof is added to tell a script-created
parser that document::close was called and HTMLParser::the_end() should
be called.
Lastly an explicit default constructor is added to HTMLTokenizer to
create a empty HTMLTokenizer into which data can be inserted.
This also adds a variant of {add,remove}_event_listener called
{add,remove}_event_listener_with_options.
This is used internally to perform {add,remove}_event_listener with a
default constructed options struct. It was done like this because
default constructing the Variant with the options struct requires the
struct defintions to be present, which requires us to include
AbortSignal.h, which would cause a circular include as AbortSignal.h
includes EventTarget.h.