Separating the recorder list from the painter will allow us to save it
for later execution without carrying along the painter's state. This
will be useful once we have a separate thread for executing painting
commands, to which we will have to transfer commands from the main
thread.
Preparation for https://github.com/SerenityOS/serenity/pull/23108
The setter was missing an implementation for the default and default/on
value attribute modes. This patch adds a method to get the current value
attribute mode, and implements the value setter and getter based on that
mode according to the spec.
Previously, this just checked the tag names. For elements that exist in
different namespaces (like HTMLScriptElement vs SVGScriptElement) this
could lead to invalid casts, as the namespace was not checked.
This switches to using the safer helpers on the DOM::Node.
Previously, step 5 of the stacking context hit testing would just call
`hit_test()` on the stacking context's paintable box. Which (at least
for SVGs) is just indirect infinite recursion (it'll end up right back
where it started after going through a few functions).
This now explicitly hit tests the descendants, which seems more correct,
and avoids the crash for SVGs, but nothing really seems to depend on
this step. Another solution (which I've done for a while working on
SVGs) is just to delete step 5 entirely, and nothing seems to break.
Fixes#22305
We now cache potentially named elements on the Document when elements
are inserted and removed. This allows us to do lookup of what names are
supported much faster than if we had to iterate the tree every time.
This first cut doesn't implement the rules for 'exposed' object and
embed elements.
It seems that the difference between pending and ASAP in the spec is
only to allow the implementation to perform implementation-defined
operations between the two states. We don't need to distinguish the two
states, so lets just combine them for now.
Elements are now collected according to paint order as spec says,
replacing the depth-first traversal of the paint tree with hit-testing
on each box.
This change resolves a FIXME in an existing test and adds a new
previously non-working test.
This change modifies hit_test() to no longer return the first paintable
encountered at a specified position. Instead, this function accepts a
callback that is invoked for each paintable located at a position, in
hit-testing order.
This modification will allow us to reuse this call for
`Document.elementsFromPoint()` in upcoming changes.
There's a chance that we try to choose a navigable before a previously
destroyed navigable is fully destroyed and GC'd. Investigating why this
can happen is a separate endeavor, let's just not crash for now.
Keyframes can be given in two separate forms:
- As an array of separate keyframe objects, where the keys of each
keyframe represent CSS properties, and their values represents the
values that those CSS properties should take
e.x.:
[{ color: 'red', offset: 0.3 }, { color: 'blue', offset: 0.7 }]
- As a single monolithic keyframe object, where the keys of each
keyframe represent CSS properties, and their values are arrays of
values, where each index k represents the value of the given
property at the k'th frame.
e.x.:
{ color: ['red', 'blue'], offset: [0.3, 0.7] }
This commit only implements the first option, as it is much simpler. See
the next commit for the implementation of the second option.
Change 'dom_node_for_event_dispatch' to locate the closest layout node
with a DOM node instead of only checking the direct ancestor.
This fixes hit-testing for buttons because they are wrapped into
multiple anonymous layout nodes (internally we use flex formatting for
them).
This API seems to be used by WPT for sending synthetic input events.
Implementing the naive translation of elementFromPoint to the spec steps
for this algorithm turns 4 'tests had errors unexpectedly' and 3 'tests
had timeouts unexpectedly' into 1 pass and 7 'tests had unexpected
subtest results' on the infrastructure/ subdirectory of WPT.
This was blocked because it can be used for cross-protocol attacks on
some network printers. However, it's also used by the web platform
tests. One can argue that getting WPT working is more important than
theoretical attacks on poorly configured printers.
This prevents us from returning an 'unrecognized capability' error when
a WebDriver client sends us a proxy capability. We still don't actually
support setting or returning a non-empty proxy capability, though.
We just don't choke on the input capability request from the server.
This patch also doesn't actually validate the input proxy requests.
Refactor to resolve paint-only properties before painting, aiming to
stop using layout nodes during recording of painting commands.
Also adds a test, as we have not had any for outlines yet.
This allows for:
* Transformed text (e.g. rotated text)
* Stroked text
* Filling/stroking text with PaintStyles (e.g. gradients)
* Squashed/condensed text (via maxWidth parameter)
Fixes part of #22817
With this change, clicking on an editable element, such as an `input`
or `textarea` causes the cursor position to be updated to the current
mouse position.
With this change, instead of applying only the border-radius clipping
from the closest containing block with hidden overflow, we now collect
all boxes within the containing block chain and apply the clipping from
all of them.
Previously, 'now' was set to the time `requestAnimationFrame()` was
called, and the EventLoop's 'now' was ignored. This was a little odd and
meant the time was always in the past.