If a navigable has been destroyed during a navigation process, we
should early return from it. The introduced checks are not in
the spec because, as explained in
https://github.com/whatwg/html/issues/9690 the spec is not written
with such a level of detail.
Replaces direct "apply the history step" calls with new functions from
the spec:
- "update for navigable creation/destruction"
- "apply the push/replace history step"
- "apply the reload history step"
Fixes a crash in `get_session_history_entries()` that happens when
it attempts to find entries for a navigable that hasn't been fully
initialized and therefore doesn't have a nested history entry yet.
Callback running on the session history queue should capture necessary
pointers by value instead of reference, because navigate_to_a_fragment
stack will have been destroyed by the time it will be executed.
Previously, we used `on_load_finish` to determine when the text test
was completed. This method did not allow testing of async functions
because there was no way to indicate that the runner should wait for
the async call to end.
This change introduces a function in the `internals` object that is
intended to be called when the text test execution is completed. The
text test runner will now ignore `on_load_finish` which means a test
will timeout if this new function is never called.
`test(f)` function in `include.js` has been modified to automatically
terminate a test once `load` event is fired on `window`.
new `asyncTest(f)` function has been introduces. `f` receives function
that will terminate a test as a first argument.
Every test is expected to call either `test()` or `asyncTest()` to
complete. If not, it will remain hanging until a timeout occurs.
This fixes the sizing of the arrow icons displayed to the left of
parent sections on a table of contents on Wikipedia articles, which
are sized using the equation `calc(max(0.75em, 12px))`. Now, the icon
will not expand past the edges of the box they are within, avoiding
clipping the edges of the arrows.
We shouldn't be putting generated pseudo elements inside elements that
can't have children in the first place.
This patch fixes two issues:
- We stop generating pseudo elements for layout nodes that can't have
children anyway.
- We mark Layout::BreakNode as not being able to have children.
These apply to any elements that have some kind of open/closed state.
The spec suggests `<details>`, `<dialog>`, and `<select>`, so that's
what I've supported here. Only `<details>` is fleshed out right now,
but once the others are, these pseudo-classes should work
automatically. :^)
The CSS Selectors-4 spec suggests that `:open` and `:closed` should
apply to `<select>` elements, so let's add a way of storing and
exposing that state. We don't yet actually generate any layout for
`<select>` elements, so they will always report that they are closed.
The spec requires that details elements be assigned a shadow tree with
two slots. The first slot is assigned the first summary child element of
the details element. The second slot is assigned all other children.
Most events on a slottable are composed, meaning they propagate from the
slottable and through its shadow tree before bubbling up to the parent
of the slottable.
This implements looking up a slottable's assigned slot, and a slot's
list of assigned slottables. For the latter, only unflattened lookups
are implemented so far.
This implements automatic slottable assignment by way of hooking into
the element attribute change steps. When the `name` attribute of a slot
or the `slot` attribute of a slottable changes, assignment is performed.
This implements manual slottable assignment by way of HTMLSlotElement's
`assign` API. This includes all of the slottable-related AOs needed to
perform the assignment.
A slottable is either a DOM element or a DOM text node. They may be
assigned to slots (HTMLSlotElement) either automatically or manually.
Automatic assignment occurs by matching a slot's `name` attribute to
a slottable's `slot` attribute. Manual assignment occurs by using the
slot's (not yet implemented) `assign` API.
This commit does not perform the above assignments. It just sets up the
slottable concept via IDL and hooks the slottable mixin into the element
and text nodes.
This is similar to the run activation behavior in that elements may
define these steps themselves. HTMLSlotElement is one such element. The
existing (ad-hoc) Element::attribute_changed() method is not sufficient
there as the steps require knowledge of the attribute's old value and
its namespace, which this extension provides.
Unlike the run activation behavior, we store these steps in a list. An
element may end up defining multiple attribute change steps. For example
all DOM elements must define steps to handle the "slot" attribute, and
HTMLSlotElement must define steps to handle the "name" attribute.
The spec now has a "toggle task tracker" to coalesce rapid changes to
this attribute. It also now has an explicit ToggleEvent to encapsulate
the old and new state of the element.
This further handles the attribute being added/removed using a override
of Element::attribute_changed(), rather than being the only element to
instead override Element::set/remove__attribute().
Call them from the helpers for strings. We'll have other object classes
soon that need to serialize ByteBuffers, so let's take advantage of the
encoding scheme we are already using for Strings.
We skip serializing any of the internal state of the Regex<ECMA262>
object, because that state is all computable from the input pattern
and flags. If it turns out that this is really, really slow, we can add
some optimizations to serialize more of the regex parse result.
If we serialize a string followed by some other object, the deserialize
helper would just happily keep appending bytes to the string until the
end of the serialization buffer. Avoid doing that by checking the string
length for figuring out when the string actually ends.