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19 commits

Author SHA1 Message Date
Lenny Maiorani
190cf1507b Kernel: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-17 00:51:36 -07:00
Sahan Fernando
fd6a536c60 Kernel: Implement basic VirGL device
This commit flips VirtIOGPU back to using a Mutex for its operation
lock (instead of a spinlock). This is necessary for avoiding a few
system hangs when queuing actions on the driver from multiple
processes, which becomes much more of an issue when using VirGL from
multiple userspace process.

This does result in a few code paths where we inevitably have to grab
a mutex from inside a spinlock, the only way to fix both issues is to
move to issuing asynchronous virtio gpu commands.
2022-03-09 14:58:48 +03:30
Sahan Fernando
4587e50b52 Kernel: Fix deadlock when setting VirtIOGPU resolution 2022-02-13 10:17:40 +01:00
Lenny Maiorani
c6acf64558 Kernel: Change static constexpr variables to constexpr where possible
Function-local `static constexpr` variables can be `constexpr`. This
can reduce memory consumption, binary size, and offer additional
compiler optimizations.

These changes result in a stripped x86_64 kernel binary size reduction
of 592 bytes.
2022-02-09 21:04:51 +00:00
Andreas Kling
200589ba27 Kernel: Turn VirtIOGPU operation lock from mutex into spinlock 2022-02-03 16:11:26 +01:00
Andreas Kling
ca42621be1 Kernel: Protect FramebufferDevice with spinlock instead of mutex 2022-02-03 16:11:26 +01:00
Idan Horowitz
5146315a15 Kernel: Convert MemoryManager::allocate_user_physical_page to ErrorOr
This allows is to use the TRY macro at the call sites, instead of using
clunky null checks.
2022-01-28 19:05:52 +02:00
Tom
03c45b1865 Kernel: Add ioctl to get the EDID from a framebuffer 2022-01-23 22:45:21 +00:00
Idan Horowitz
ec1f3abd34 Kernel: Use KString::formatted in FramebufferDevice::create_framebuffer
This allows us to avoid the infallible String::formatted.
2022-01-13 00:20:08 -08:00
Brian Gianforcaro
24066ba5ef Kernel: Use MUST + Vector::try_append instead of Vector::append
In preparation for making Vector::append unavailable during
compilation of the Kernel.
2022-01-05 14:04:18 +01:00
Brian Gianforcaro
54b9a4ec1e Kernel: Handle promise violations in the syscall handler
Previously we would crash the process immediately when a promise
violation was found during a syscall. This is error prone, as we
don't unwind the stack. This means that in certain cases we can
leak resources, like an OwnPtr / RefPtr tracked on the stack. Or
even leak a lock acquired in a ScopeLockLocker.

To remedy this situation we move the promise violation handling to
the syscall handler, right before we return to user space. This
allows the code to follow the normal unwind path, and grantees
there is no longer any cleanup that needs to occur.

The Process::require_promise() and Process::require_no_promises()
functions were modified to return ErrorOr<void> so we enforce that
the errors are always propagated by the caller.
2021-12-29 18:08:15 +01:00
Brian Gianforcaro
bad6d50b86 Kernel: Use Process::require_promise() instead of REQUIRE_PROMISE()
This change lays the foundation for making the require_promise return
an error hand handling the process abort outside of the syscall
implementations, to avoid cases where we would leak resources.

It also has the advantage that it makes removes a gs pointer read
to look up the current thread, then process for every syscall. We
can instead go through the Process this pointer in most cases.
2021-12-29 18:08:15 +01:00
Andreas Kling
9387271049 Everywhere: Fix spelling of "offsetted"
This word is actually pretty awkward in context, but this patch merely
fixes the spelling instead of finding a better word.
2021-11-21 20:22:48 +01:00
Andreas Kling
79fa9765ca Kernel: Replace KResult and KResultOr<T> with Error and ErrorOr<T>
We now use AK::Error and AK::ErrorOr<T> in both kernel and userspace!
This was a slightly tedious refactoring that took a long time, so it's
not unlikely that some bugs crept in.

Nevertheless, it does pass basic functionality testing, and it's just
real nice to finally see the same pattern in all contexts. :^)
2021-11-08 01:10:53 +01:00
Liav A
8554952690 Kernel + WindowServer: Re-define the interface to framebuffer devices
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
2021-10-27 07:57:44 +03:00
Liav A
c7eb761b7f Kernel/Graphics: Re-order parameters in VirtIO GraphicsAdapter methods
As suggested by @ccapitalK, it makes the interface more neat and clean.
The proper order is to get ScanoutID first, then ResourceID and after it
everything else that is needed to complete the operation successfully.
2021-10-27 07:57:44 +03:00
Liav A
f476b49fd8 Kernel/Graphics: Merge VirtIO GraphicsAdapter and VirtIO GPU code
A VirtIO graphics adapter is really the VirtIO GPU, so the virtualized
hardware has no distinction between both components so there's no
need to put such distinction in software.

We might need to split things in the future, but when we do so, we must
take proper care to ensure that the interface between the components
is correct and use the usual codebase patterns.
2021-10-27 07:57:44 +03:00
Liav A
fb0ed2ae46 Kernel/Graphics: Force VirtIO Framebuffer to inherit FramebufferDevice
The distinction is not justified because a VirtIO Framebuffer device
acts much more like a regular FramebufferDevice than a pure BlockDevice.
2021-10-27 07:57:44 +03:00
Liav A
4815282a5f Kernel/Graphics: Rename VirtIO FrameBufferDevice => FramebufferDevice 2021-10-27 07:57:44 +03:00
Renamed from Kernel/Graphics/VirtIOGPU/FrameBufferDevice.cpp (Browse further)