Instead of resolving lengths used in the backdrop-filter during
painting, we can do that earlier in apply_style().
This change moves us a bit closer to the point when the stacking
context tree will be completely separated from the layout tree :)
This allows applying SVG <mask>s to elements. It is only implemented for
the simplest (and default) case:
- mask-type = luminance
- maskContentUnits = maskContentUnits
- maskUnits = objectBoundingBox
- Default masking area
It should be possible to extend to cover more cases. Though the layout
for maskContentUnits = objectBoundingBox will be tricky to figure out.
This allows SVG mask elements to have layout computed, but not connected
to the main paint tree. They should only be reachable if (and painted)
if referenced by the "mask" attribute of another element.
This is controlled by the forms_unconnected_subtree() function on the
paintable, which (if it returns true) prevents the paintable from being
added as a child to what would be its parent.
This fixes an issue where the value would be out of sync with reality
in anonymous wrapper block boxes, since we forgot to compute m_visible
after assigning the computed values to them.
Fixes#21106
d06d4eb made the `clip` property apply to children of an absolute-
positioned element, but caused it not to be applied to the element the
property was applied to directly.
To fix this, apply the clip in new `before_paint()` and `after_paint()`
functions. Doing so keeps painter state from leaking from `paint()`,
but still allows subclasses of `PaintableBox` clip their contents
correctly without repeating the application of the clip rectangle.
Previously, the corner overlap algorithm implementation did not shrink
the border radii for zero width/height boxes, which resulted in
incorrect painting.
With this the implementation is updated to more closely follow the spec
steps, which naturally handles the zero width/height case. This makes
use of the `CSSPixelFraction` class for lossless comparison and
multiplication of the scaling factor for the radii.
Co-authored-by: Zaggy1024 <Zaggy1024@gmail.com>
This is intended to annotate conversions from unknown floating-point
values to CSSPixels, and make it more obvious the fp value will be
rounded to the nearest fixed-point value.
In general it is not safe to convert any arbitrary floating-point value
to CSSPixels. CSSPixels has a resolution of 0.015625, which for small
values (e.g. scale factors between 0 and 1), can produce bad results
if converted to CSSPixels then scaled back up. In the worst case values
can underflow to zero and produce incorrect results.
This function is used to calculate a matching radius that goes inside or
outside of the border. For example, if the border-radius is 10px and we
are 5px further out, the radius needs to be 15px to look right.
However, if the radius is 0 it isn't rounded, and we want to keep the
same sharp corner no matter how far we go.
This makes our outline rendering better match Chrome and Firefox.
With this change, elements that want to receive viewport rect updates
will need to register on document instead of the browsing context.
This change solves the problem where a browsing context for a document
is guaranteed to exist only while the document is active so browsing
context might not exit by the time DOM node that want to register is
constructed.
This is a part of preparation work before switching to navigables where
this issue becomes more visible.
Fixes bug when "clip" property does not affect abspos children.
This change makes "clip" property to be applied together with
"overflow: hidden" in `apply_clip_overflow_rect()` that already
handles abspos children correctly.
Grid specification https://www.w3.org/TR/css-grid-2/#z-order defines
special painting order for grid items which should be the same as for
defined for inline-blocks in CSS2.
Eventually we should not need the layout tree for anything when painting
and this code will only look at the paint tree. For now, this is just
another step in that direction.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.
Until now, paint trees have been piggybacking on the layout tree for
traversal, and paintables didn't actually have their own parent/child
pointers.
This patch changes that by making Paintable inherit from TreeNode, and
adding a new pass to LayoutState::commit() where we recursively build
the new paint tree.
This effectively makes it per-Document, but we hang it off of
StyleComputer since that's what it's used for.
The purpose of this is to prevent downloaded fonts from escaping the
context that loaded them. There's probably a more elegant solution where
we still share caching of system fonts, but let's start here.
We now keep the color value as a StyleValue up until we go to paint the
gradient, which makes `currentColor` work, along with any other color
values that can't be immediately converted into a `Gfx::Color` while
parsing.
Instead of applying relative offsets (like position:relative insets)
during painting and hit testing, we now do a pass at the end of layout
and assign the final resolved offsets to paintables.
This makes painting and hit testing easier since they don't have to
think about relative offsets, and it also fixes a bug where offsets were
not applied to text fragments inside inline-flow elements that were
themselves position:relative.
Previously stacking contexts were only painted in steps 3, 8, and 9.
These steps are only meant to cover positioned elements (as per
https://www.w3.org/TR/CSS22/zindex.html). This meant that elements with
opacity (which forms a stacking context) could end up painted above
elements that actually occlude them.
Replicate the more conservative way it's done for other nodes, for
which we verify whether they have a paintable before doing
painting-related operations with it.
Fixes crash on https://www.haiku-os.org/.
Fixes painting of nested nodes in scrollable containers by moving
painter's scroll offset translation from paint_node() to
before_children_paint() and after_children_paint().