Specifically, this makes `<link>` elements with an `integrity` attribute
actually work. Previously, we would load their resource, and then drop
it on the floor without actually using it.
The Subresource Integrity code is in `LibWeb/SRI`, since SRI is the name
of the recommendation spec: https://www.w3.org/TR/SRI/
However, the Fetch spec links to the editor's draft, which varies
significantly from the recommendation, and so that is what the code is
based on and what the spec comments link to:
https://w3c.github.io/webappsec-subresource-integrity/Fixes#18408
We now null out smart pointers *before* calling unref on the pointee.
This ensures that the same smart pointer can't be used to acquire a new
reference to the pointee after its destruction has begun.
I ran into this when destroying a non-empty IntrusiveList of RefPtrs,
but the problem was more general so this fixes it for all of RefPtr,
NonnullRefPtr, OwnPtr and NonnullOwnPtr.
No real behavior change. (The two globals are now both initialized
at first use instead of before main(), but that should have no
observable effect. The motivation is readability.)
`process.fds()` is protected by a Mutex, which causes issues when we try
to acquire it while holding a Spinlock. Since nothing seems to use this
value, let's just remove it entirely for now.
This is to allow running Ladybird without the SQL database for testing.
Primarily, this will let us set 'follow-fork-mode' to 'child' within GDB
to enter the WebContent process, rather than the SQLServer process. But
this is also handy for digging into cookie storage issues.
This is to allow testing autoplay, poster images, etc. without having to
stash local changes to the page. This also changes the URLs used on the
page to be relative to the page itself, to allow the page to load both
on Serenity and Lagom.
This will fetch the URL indicated by the poster attribute when it's set,
changed, or removed. The spec doesn't say how to handle animated poster
images, so we just grab the first frame of the image, which seems to
match other implementations.
This will be needed by the layout node, which may change what is painted
when the position of the frame image is not the same as the element's
current time.
This will be needed by the layout node, which may change what is painted
when the position of the frame image is not the same as the element's
current time.
It returns a PaintableBox (a PaintableWithLines, to be specific), not a
'PaintBox'. paintable_box() without the cast is already available
through BlockContainer's Box base class, we don't need to shadow it.
The GUI now tracks when it becomes disconnected from ChessEngine.
If not currently waiting for a move from ChessEngine, it will
automatically reconnect on the next engine move. If a disconnection
occurs while waiting for a move, the player is asked whether they
want to try again or not.
We are currently using the fetch controller's terminate() method to stop
ongoing fetches when the HTMLMediaElement load algorithm is invoked.
This method ultimately causes the fetch response to be a network error,
which we propagate through the HTMLMediaElement's error event. This can
cause websites, such as Steam, to avoid attempting to play any video.
The spec does not actually specify what it means to "stop" or "cancel" a
fetching process. But we should not use terminate() as that is a defined
spec method, and the spec does tend to indicate when that method should
be used (e.g. as it does in XMLHttpRequest).
The HTMLMediaElement will need to stop fetching processes when its load
algorithm is invoked while a fetch is ongoing. We don't have a way to
really stop the process, due to the way it runs on nested deferred task
invocations. So for now, this swaps the fetch callbacks (e.g. to process
a fetch response) with empty callbacks.