Instead of just iterating indexed properties and direct properties on
the object's shape, let's walk the prototype chain and grab every
non-symbol property by re-using the AO for for-in statements.
We'll probably want to move this to a custom algorithm just for pretty
printing that doesn't skip some property types, but this already gives
a major improvement when printing LegacyPlatformObjects from LibWeb to
the console.
Instead of just calling JS::Value::to_string_without_side_effects() when
printing values to the console, have all the console clients use
the same JS::Print that the REPL does to print values.
This method leaves some things to be desired as far as OOM hardening
goes, however. We should be able to create a String in a way that
doesn't OOM on failure so hard.
Support all the available clocks in clock_getres(). Also, fix this
function to use the actual ticks per second value, not the constant
`_SC_CLK_TCK` (which is always equal to 8) and move the resolution
computation logic to TimeManagement.
Until now, it was possible to assign a RP<T const> or NNRP<T const>
to RP<T> or NNRP<T>. This meant that the constness of the T was lost.
We had a lot of code that relied on this sloppiness, and by the time
you see this commit, I hopefully found and fixed all of it. :^)
While returning the same image is a cute optimization, it violates the
expectation that the returned Bitmap is a new bitmap, not shared with
anyone else.
TextDocument::merge_span_collections() automatically makes sure that the
spans are valid, move forwards, are in order, and do not overlap. This
means we don't have to check these things every time TextEditor paints
the document.
merge_span_collections() now does these checks instead. I am not certain
they are still useful, but someone in the past certainly did. I have
modified them to take advantage of the operator overloads and Formatter
that we now have.
We were manually adding together the gutter and ruler widths in several
places. Soon we'll have a third section that needs to be included in
this width, so let's abstract it now.
- Make gutter/ruler_content_rect() return rectangles relative to the
TextEditor widget.
- Re-order painting code to translate the Painter after the gutter/ruler
has been painted, to use those coordinates.
- Consistently put gutter before ruler in code, because that's the order
they physically appear.
Like the name suggests this pointer type compares its pointees by value
rather than just by the pointer. This is needed for the defaulted
struct Properties equality operator.
This commit also contains a few changes to StyleValue such as replacing
the operator==()s with a .equals() again. This is done to avoid the new
reversed operator==()s ambiguity in C++20.