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5759 commits

Author SHA1 Message Date
Daniel Bertalan
2d2747cb15 LibCore+AK: Use proper atomics in Singleton 2021-06-24 17:35:49 +04:30
Daniel Bertalan
e364845456 LibGfx: Don't constexpr functions returning Strings
Since strings don't have a constexpr constructor, these won't have any
effect anyways. Furthermore, this is explicitly disallowed by the
standard, and makes Clang tools freak out.
2021-06-24 17:35:49 +04:30
Daniel Bertalan
f28f00c654 Userland: Disambiguate dependent types
Clang produced an error on these pieces of code without the `typename`
keyword.
2021-06-24 17:35:49 +04:30
Daniel Bertalan
f820917a76 Everywhere: Use nothrow new with adopt_{ref,own}_if_nonnull
This commit converts naked `new`s to `AK::try_make` and `AK::try_create`
wherever possible. If the called constructor is private, this can not be
done, so we instead now use the standard-defined and compiler-agnostic
`new (nothrow)`.
2021-06-24 17:35:49 +04:30
brapru
4c0c4f3102 Utilities: Validate user with Core::Account in userdel
Previously the remove home directory option never actually removed the
user's home directory because it was not properly unveiled. By
validating the user with Core::Account, we can identify the user's home
directory earlier in the program and unveil as necessary.

Additionally, by identifying if the user does not exist much earlier in
the program, this elimates depending on getpwent to validate the user
and creating unneccessary temp files.
2021-06-24 17:33:14 +04:30
Andreas Kling
bc1930e0e0 LibJS: Fix clang-tidy warnings in AST.h
- Add/remove `move()` as suggested.
- Add missing `explicit` on single-parameter constructors.
2021-06-24 13:38:21 +02:00
Andreas Kling
0eeb7f67a7 LibJS: Don't use m_ prefix for argument name in ScriptFunction 2021-06-24 13:29:25 +02:00
Andreas Kling
ce2747692d LibJS: Remove unused DeclarativeEnvironmentRecord::type()
Nothing was using this, and we now have separate classes for the
different types of environment records instead.
2021-06-24 13:28:15 +02:00
Andreas Kling
0cd65b55bd LibJS: Add ObjectEnvironmentRecord.[[IsWithEnvironment]] field
This is true for environments created by `with` statements, and false
for other (global) object environments.

Also add the WithBaseObject abstract operation while we're here.
2021-06-24 13:26:00 +02:00
Jamie Mansfield
3f8857cd21 Games: Add Spider
Scoring is designed to mimic Microsoft's implementation - starting at
500, decreasing by 1 every move, and increasing by 100 for every full
stack.

Fixes GH-5319.
2021-06-24 10:32:53 +02:00
Jamie Mansfield
b7e806e15e LibCards: Support non-alternating colour patience games
This introduces a new MovementType concept to LibCards, starting the
process to allow other patience games to be implemented using it - that
differ more substantially from Klondike in logic.

This is currently used for two purposes: 1. to verify that the
'grabbed' stack of cards is valid* (sequential and correct colours) and
2. to allow 'grabbed' stacks to be pushed onto same-colour,
either-colour, or alternating-colour stacks

* Klondike doesn't need this logic, as per how the game works any
  'grabbed' selection is guaranteed to be valid.
2021-06-24 10:32:53 +02:00
Gunnar Beutner
1ae7d68885 LibSymbolication: Fix incorrect argument type for symbolicate() 2021-06-24 09:27:13 +02:00
Gunnar Beutner
f2eb759901 Profiler: Use u32 when constructing InstructionData
When constructing values of the InstructionData type we assume that
the event_count field is a size_t while it actually is a u32. On x86_64
this fails because those are different types.
2021-06-24 09:27:13 +02:00
Gunnar Beutner
c9a8dfa1bf Userland: Add more TODO()s for arch-specific code
This enables building more of the userspace applications for x86_64.
2021-06-24 09:27:13 +02:00
Sam Atkins
f2d6cac692
Solitaire: Maybe fix rare crash from completing a game with TAB (#8217)
The crash happens very rarely and is hard to reproduce so it is
hard to know for certain, but I am confident this fixes it.

I previously delayed the start of the game-over animation by one
frame, but neglected to check m_start_game_over_animation_next_frame
wasn't set. This means multiple calls to start_game_over_animation()
on the same frame (or rather, before the first timer_event) would
each call Object::start_timer(). Now that we do check the flag,
that should no longer be possible.

Fixes #8122.
2021-06-24 09:25:01 +02:00
Gunnar Beutner
ac650d2362 Userland: Remove dummy IPC methods
They're not used anywhere and are unnecessary boilerplate code. So let's
remove them and update IPCCompiler to allow for empty endpoint
declarations.
2021-06-24 00:38:58 +02:00
Hendiadyoin1
37253ebcae LibELF: Fix missing include
A few files are expecting that someone brings PAGE_SIZE from possibly
the Kernel with them
2021-06-24 00:38:23 +02:00
Jan de Visser
5c4890411b LibSQL: Make lexer and parser more standard SQL compliant
SQL was standardized before there was consensus on sane language syntax
constructs had evolved. The language is mostly case-insensitive, with
unquoted text converted to upper case. Identifiers can include lower
case characters and other 'special' characters by enclosing the
identifier with double quotes. A double quote is escaped by doubling it.
Likewise, a single quote in a literal string is escaped by doubling it.

All this means that the strategy used in the lexer, where a token's
value is a StringView 'window' on the source string, does not work,
because the value needs to be massaged before being handed to the
parser. Therefore a token now has a String containing its value. Given
the limited lifetime of a token, this is acceptable overhead.

Not doing this means that for example quote removal and double quote
escaping would need to be done in the parser or in AST node
construction, which would spread lexing basically all over the place.
Which would be suboptimal.

There was some impact on the sql utility and SyntaxHighlighter component
which was addressed by storing the token's end position together with
the start position in order to properly highlight it.

Finally, reviewing the tests for parsing numeric literals revealed an
inconsistency in which tokens we accept or reject: `1a` is accepted but
`1e` is rejected. Related to this is the fate of `0x`. Added a FIXME
reminding us to address this.
2021-06-24 00:36:53 +02:00
Jan de Visser
4198f7e1af LibSQL: Move Lexer and Parser machinery to AST directory
The SQL engine is expected to be a fairly sizeable piece of software.
Therefore we're starting to restructure the codebase for growth.
2021-06-24 00:36:53 +02:00
Federico Guerinoni
e0f1c237d2 HackStudio: Make TODO entries clickable
Now you can click a TODO entry to set focus on that position of that
file.
2021-06-23 19:00:11 +01:00
Federico Guerinoni
935c7b2f4b HackStudio: Add TODO entries widget 2021-06-23 19:00:11 +01:00
Federico Guerinoni
26a7356e90 LanguageServers: Add function to collect TODO entries in a document 2021-06-23 19:00:11 +01:00
Federico Guerinoni
c397e030f4 LibCpp: Add function for retrieving TODO comments from the parser
Now `get_todo_entries` collects all TODO found within a comment
statement.
2021-06-23 19:00:11 +01:00
Ali Mohammad Pur
fcef84c461 LibVT: Rewrap the terminal history along with the normal buffer 2021-06-23 19:04:08 +02:00
Ali Mohammad Pur
4bf14715a1 LibLine: Recalculate the origin on resize 2021-06-23 19:04:08 +02:00
Ali Mohammad Pur
2f2b7814d1 LibVT+Terminal: Implement line wrapping
This commit implements line wrapping in the terminal, and tries its best
to move the cursor to the "correct" position.
2021-06-23 19:04:08 +02:00
Ali Mohammad Pur
424965954f LibVT: Keep track of the 'true' line endings 2021-06-23 19:04:08 +02:00
Aatos Majava
3b2a528b33 LibTextCodec: Add Turkish (aka ISO-8859-9, Windows-1254) encoding 2021-06-23 16:32:47 +01:00
Gunnar Beutner
21ee0ad6fc LibVT: Don't crash when clicking outside of the terminal's buffer area
When resizing a terminal window the number of columns may change.
Previously we assumed that this also affects lines which were in the
terminal's buffer while that is not necessarily true.
2021-06-23 16:26:40 +02:00
Linus Groh
c503a28e19 LibJS: Make AggregateError inherit from Error
This is our way of implementing the [[ErrorData]] internal slot, which
is being used in Object.prototype.toString().
2021-06-23 13:59:17 +01:00
Linus Groh
0e8cbfb7b5 LibJS: Fix AggregateError's class_name() 2021-06-23 13:55:43 +01:00
Andreas Kling
15faa13c95 LibJS: Add spec links to a bunch of the environment record methods 2021-06-23 13:25:57 +02:00
Andreas Kling
cf34313fad LibJS: Remove no-longer-needed environment record shape
We had a cached shape for environment records to make instantiating
them fast. Now that environment records don't inherit from JS::Object,
we can just get rid of this. :^)
2021-06-23 13:08:40 +02:00
Andreas Kling
9ccc2f6c4d LibJS: Make EnvironmentRecord inherit directly from Cell
Previously, EnvironmentRecord was a JS::Object. This was done because
GlobalObject inherited from EnvironmentRecord. Now that this is no
longer the case, we can simplify things by making EnvironmentRecord
inherit from Cell directly.

This also removes the need for environment records to have a shape,
which was awkward. This will be removed in the following patch.
2021-06-23 13:08:27 +02:00
Gunnar Beutner
7a87e920f2 HexEditor: Change name for unsaved files to 'Untitled' 2021-06-23 13:08:14 +02:00
Gunnar Beutner
b246221eac HexEditor: Prompt the user to save changes when opening a file 2021-06-23 13:08:14 +02:00
Andreas Kling
f1e1d9dd74 LibJS: Add EnvironmentRecord::global_object()
Our environment records are currently weird in that they inherit from
Object, but don't have a connection to the global object.

I'd like to remove this inheritance, and the first step is giving them
their own pointer to the global object.
2021-06-23 12:50:26 +02:00
Andreas Kling
9d49a5478a LibJS: Start implementing spec-compliant variable bindings
This patch adds the concept of variable bindings to the various
environment record classes. The bindings are not yet hooked up to
anything, this is just fleshing out all the operations.

Most of this is following the spec exactly, but in a few cases we are
missing the requisite abstract operations to do the exact right thing.
I've added FIXME's in those cases where I noticed it.
2021-06-23 12:50:21 +02:00
Anonymous
2822da8c8f LibJS: Correct behaviour of direct vs. indirect eval
eval only has direct access to the local scope when accessed through
the name eval. This includes locals named eval, because of course it
does.
2021-06-23 09:38:33 +01:00
Hendiadyoin1
5d24b5f4be UserspaceEmulator: Add a simple debugging Console
For now this only allows us to single-step through execution and inspect
part of the execution environment for debugging
This also allows to run to function return and sending signals to the VM

This changes the behavior of SIGINT for UE to pause execution and then
terminate if already paused

A way of setting a watchpoint for a function would be a good addition in
the future, the scaffold for this is already present, we only need to
figure out a way to find the address of a function

On a side note I have changed all occurences of west-const to east const
2021-06-23 12:41:37 +04:30
Xavier Defrang
9dfc96f89b DisplaySettings: Revert changes unless confirmed 2021-06-23 01:27:21 +02:00
Gunnar Beutner
40f7977508 LibGfx: Fix drawing rounded corners when using display scaling 2021-06-22 23:46:16 +02:00
Peter Elliott
49539abee0 ChessEngine: don't store board in non-leaf nodes in MCTS
Also make parameters static so they aren't in every node of the tree
this saves a substantial amount of memory.
2021-06-22 23:09:42 +02:00
Peter Elliott
34433f5dc4 LibChess: Compact the Defenitions of various chess related types
before:
sizeof(Board)=344, sizeof(Move)=36, sizeof(Piece)=4, sizeof(Square)=8

after:
sizeof(Board)=108, sizeof(Move)=9, sizeof(Piece)=1, sizeof(Square)=2
2021-06-22 23:09:42 +02:00
Peter Elliott
57bb4d1aec LibChess: Only save hash of board state for repetition checking
This more than doubles the number of nodes that MCTS can search for a
given time limit, and greatly reduces memory usage.
2021-06-22 23:09:42 +02:00
Timothy Flynn
675b8ba995 FlappyBug: Standardize on "high score" rather than "highscore"
"High score" should be two words, and this matches other games in the
system.
2021-06-22 23:05:10 +02:00
Timothy Flynn
1a2053781f FlappyBug: Persist high score to disk
Previously, the high score was only in-memory, so only persisted for as
long as the FlappyBug window was open.
2021-06-22 23:05:10 +02:00
Timothy Flynn
25c53e35e7 FlappyBug: Convert the main game widget to a GUI::Frame 2021-06-22 23:05:10 +02:00
Gunnar Beutner
928364e102 TextEditor: Don't open files when the user cancelled saving changes
Steps to reproduce:

1. Start TextEditor and make some changes to the document.
2. Try to open an existing file.
3. When prompted choose to save the changes to the existing document.
4. Close the file picker by clicking 'Cancel'.
5. Note how the file was opened anyway and your changes were lost.

Same applies to the 'New File' action.
2021-06-22 22:56:22 +02:00
Gunnar Beutner
92fdc5bd69 Playground: Prompt to save changes after the user picked a file to open
There's no point in saving the file - and potentially having to ask the
user for a file name - if the user abandons the 'Open' action by
clicking 'Cancel' in the file picker. This now also matches TextEditor's
behavior.
2021-06-22 22:56:22 +02:00