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12 commits

Author SHA1 Message Date
Andreas Kling
3d20da9ee4 Userspace: Use Core::Object::add() when building interfaces 2020-02-23 11:10:52 +01:00
William McPherson
9997b0dbf5 Piano: Add sampler
This commit adds basic support for importing, viewing and playing WAV
samples at different pitches.

Naming issues:
- We are using the Sample struct from Music.h, but also the Sample
  struct from LibAudio (Audio::Sample). This is a little confusing.

set_recorded_sample() finds the peak sample and then divides all the
samples by that peak to get a guaranteed min/max of -1/1. This is nice
because our other waves are also bound between these values and we can
just do the same stuff. This is why we're using Audio::Sample, because
it uses floats, whereas Music.h's Sample uses i16s. It's a little
annoying that we have to use a mixture of floats and doubles though.

For playback at lower frequencies, we're calculating in-between samples,
rather than just playing samples multiple times. Basically, you get the
current sample and add the difference between the current sample and the
next sample multiplied by the distance from the current sample. This is
like drawing the hypotenuse of a right-angled triangle.
2020-02-10 14:04:27 +01:00
Andreas Kling
6a9cc66b97 LibGUI: Remove leading G from filenames 2020-02-06 20:33:02 +01:00
William McPherson
9a05bbaace Piano: Move piano roll internals to AudioEngine
The piano roll data definitely belongs in AudioEngine along with the
note and time data. Now RollWidget only has GUI information, much like
the other widgets.

Note that this commit exacerbates issue #1158 which is caused by
RollWidget::paint_event().
2020-02-06 19:13:53 +01:00
Andreas Kling
799b0a4fa8 LibGUI: Rename {H,V}BoxLayout => {Horizontal,Vertical}BoxLayout 2020-02-06 14:44:13 +01:00
William McPherson
59bde64ba6 Piano: Add release
Notice that we are calculating release time according to the level when
the note is turned off rather than the sustain level. Naively using the
sustain level gives very long release times if you turn the note off
during attack, whereas this deterministically gives the same release
time.
2020-02-05 17:52:10 +01:00
William McPherson
ab9475a3f3 Piano: Add attack 2020-02-05 17:52:10 +01:00
William McPherson
5990b3b2e6 Piano: Add sustain 2020-02-05 17:52:10 +01:00
Andreas Kling
c5bd9d4ed1 LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02 15:15:33 +01:00
Andreas Kling
2d39da5405 LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.

The new convention is:

- "LibFoo" is a userspace library that provides the "Foo" namespace.

That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
2020-02-02 15:15:30 +01:00
Andreas Kling
d67da8c101 LibGUI: Add GHBoxLayout and GVBoxLayout convenience classes 2020-02-02 15:09:48 +01:00
William McPherson
4a36a51618 Piano: Rewrite application
Goals:
- Switch to a more typical LibGUI arrangement
- Separate GUI (MainWidget) and audio (AudioEngine)
- Improve on existing features while retaining the same feature set

Improvements:
- Each GUI element is a separate widget
- The wave (WaveWidget) scales with the window
- The piano roll (RollWidget) scales horizontally and scrolls vertically
- The piano (KeysWidget) fits as many notes as possible
- The knobs (KnobsWidget) are now sliders
- All mouse and key events are handled in constant time
- The octave can be changed while playing notes
- The same note can be played with the mouse, keyboard and roll at the
  same time, and the volume of the resulting note is scaled accordingly
- Note frequency constants use the maximum precision available in a
  double
2020-01-31 13:13:04 +01:00