1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-10-13 18:52:17 +00:00
Commit graph

6 commits

Author SHA1 Message Date
Aliaksandr Kalenik
f32764975a LibWeb: Remove ClearRect command in RecordingPainter
There is only one usage of ClearRect command and it could be replaced
with FillRect to make set of commands in RecordingPainter smaller.
2023-10-21 18:50:28 +02:00
Aliaksandr Kalenik
99217bf6db LibWeb/Painting: Do not paint box outer shadows not visible in viewport
This change separates the box outer shadow metrics calculations into a
separate function. This function is then used to obtain the shadow
bounding rectangle and skip painting if the entire shadow is outside
of the viewport.
2023-10-19 08:29:06 +02:00
Aliaksandr Kalenik
596bc76b7a LibWeb: Remove unnecessary semicolons in RecordingPainter.cpp
Ooops, somehow I messed up formatting in this file.
2023-10-19 08:29:06 +02:00
Aliaksandr Kalenik
3fb2b008a2 LibWeb/Painting: Do not paint paths not visible in viewport
Painting optimization to do less unnecessary work
2023-10-19 08:29:06 +02:00
Aliaksandr Kalenik
708574d373 LibWeb/Painting: Do not clip border radius when it is out of viewport
Painting optimization to do less unnecessary work.
2023-10-19 08:29:06 +02:00
Aliaksandr Kalenik
063e66cae9 LibWeb: Introduce RecordingPainter to serialize painting commands
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.

Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
  viewport at the command level rather than during stacking context
  traversal.
- Run painting in a separate thread. The painting thread can process
  serialized painting commands, while the main thread can work on the
  next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
  to back each painting command rather than constructing an alternative
  for the entire Gfx::Painter API.
2023-10-18 10:58:42 +02:00