This has a quirk with the AMD Hudson-2 SATA controller. [1022:7801]
Having this flag set makes the controller become stuck in a busy loop.
I decided to remove the flag instead of making it a quirk as it still
works with Qemu, VirtualBox, VMware Player and the Intel Wildcat
Point-LP SATA Controller [8086:9c83] without it, thus making it simpler
to just remove it.
Partial fix for #7738 (as it still does not work in IDE mode)
When opening a PP file, we were creating a layer first with an empty
bitmap, and then replacing it with the loaded bitmap from the file.
This patch reorders things so we never create the empty bitmap in
between, saving time and avoiding a memory spike.
The Selection object now tracks whether there is an ongoing interactive
selection (originating from one of the selection tools). If so it makes
sure to pump the marching ants animation.
Also clear any selection that existed before pasting. This feels a bit
more intuitive. We may also want to consider switching to the "Move"
tool automatically on paste, but I'm less sure about that.
This patch moves the marching ants painting code to Selection and
unifies the timer mechanism so that all marching ants are synchronized
which looks neat. :^)
Previously, when e.g. the `SIGABRT` signal was sent to a process,
`Thread::dispatch_signal()` would invoke
`Process::terminate_due_to_signal()` which would then `::die()`. The
result `DispatchSignalResult::Terminate` is then returned to
`Thread::check_dispatch_pending_signal()` which proceeds to invoke
`Process::die()` a second time.
Change the behavior of `::check_dispatch_pending_signal()` to no longer
call `Process::die()` if it receives `::Terminate` as a signal handling
result, since that indicates that the process was already terminated.
This fixes#7289.
This commit implements parsing for `yield *expr`, and the multiple
ways something can or can't be parsed like that.
Also makes yield-from a TODO in the bytecode generator.
Behold, the glory of javascript syntax:
```js
// 'yield' = expression in generators.
function* foo() {
yield
*bar; // <- Syntax error here, expression can't start with *
}
// 'yield' = identifier anywhere else.
function foo() {
yield
*bar; // Perfectly fine, this is just `yield * bar`
}
```
Previously this would return a pointer which could be null if the
requested opcode was invalid. This should never be the case though
so let's VERIFY() that instead.
It's strongly preferred that new contributors get comfortable with the
system and the project by working on smaller and/or existing things
before adding entirely new components to it.