ValueSlider is a more generalized version of OpacitySlider when we need
a slider with values displayed. It will always show the current value
with a user defined suffix.
Most of the models were just calling did_update anyway, which is
pointless since it can be unified to the base Model class. Instead, code
calling update() will now call invalidate(), which functions identically
and is more obvious in what it does.
Additionally, a default implementation is provided, which removes the
need to add empty implementations of update() for each model subclass.
Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
This ensures that the user can't copy/cut text from password boxes which
would reveal the password. It also makes sure that the undo/redo actions
stay disabled because it's difficult to reason about what these do
exactly without being able to see the result.
Asking the user for a password is a fairly common thing, so let's have
a reusable GUI dialog for it! This first iteration only supports having
pre-filled "server" and "username" fields. This can obviously be made
more flexible as needs arise. :^)
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).
This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
This commit adds a new property to Label which allows one to enable or
disable text wrapping. Statusbar now uses this property to disable text
wrapping in its segments, since text wrapping in statusbars doesn't make
sense.
This change allows us to specify where on screen we'd like the Dialog
window to be drawn. By default it's set to CenterWithinParent which
may fall back to Center if parent window is unset or not visible on
screen.
This reverts commit cfc9ee6f16.
This change was wrong: The parent *does* lose hover when the mouse
cursor enters a child widget. Hover is not hierarchical, there is only a
hovered window and a hovered widget within that window.
This fixes an issue with GUI::TabWidget buttons appearing hovered
despite the mouse cursor not being over the buttons.
This reverts commit a5a32fbcce.
This change was wrong: it's fine for a child widget to receive an enter
event despite its parent never getting one. Only the widget directly
under the mouse cursor is considered hovered for enter/leave purposes.
Previously it would only do this if the mouse was over the close
button.
If you released the mouse outside the close button, the close button
would appear permanently depressed afterwards.
You can now see the outline of GUI widgets when hovering them.
For example:
$ export GUI_HOVER_DEBUG=1
$ FileManager
Then move the mouse around in the file manager. :^)
The previous text_rect() algorithm only produced the right result for
horizontally centered labels.
This adds some missing padding to GUI::Statusbar which we've apparently
needed for some time. :^)
Anyone who inherits from `GUI::Clipboard::ClipboardClient` will receive
clipboard notifications via `clipboard_content_did_change()`.
Update ClipboardHistoryModel, TextEditor and TerminalWidget to inherit
from this class.
Previously there was a dead zone between the item icon and its text
in IconViews. This meant that you could click between the icon and
the text label and hit nothing.
This patch improves the situation by inflating both rects so that
they both overlap and become a bit easier to hit.
This role allows you to specify a custom opacity for icon painting.
Note that the opacity is not in effect when the item is either
selected and/or hovered.
To transparently support multi-frame images, all decoder plugins have
already been updated to return their only bitmap for frame(0).
This patch completes the remaining cleanup work by removing the
ImageDecoder::bitmap() API and having all clients call frame() instead.
Previously, ImageDecoder::create() would return a NonnullRefPtr and
could not "fail", although the returned decoder may be "invalid" which
you then had to check anyway.
The new interface looks like this:
static RefPtr<Gfx::ImageDecoder> try_create(ReadonlyBytes);
This simplifies ImageDecoder since it no longer has to worry about its
validity. Client code gets slightly clearer as well.
This class now contains all the fun bits about laying out text in a
rect. It will handle line wrapping at a certain width, cutting off lines
that don't fit the given rect, and handling text elision.
Painter::draw_text now internally uses this.
Future work here would be not laying out text twice (once actually
preparing the lines to be rendered and once to get the bounding box),
and possibly adding left elision if necessary.
Additionally, this commit makes the Utf32View versions of
Painter::draw_text convert to Utf8View internally. The intention is to
completely remove those versions, but they're kept at the moment to keep
the scope of this PR small.
If this is not ignored by default, then one can move the mouse fast
enough to skip hovering over a parent element and hover directly over
the child, causing the parent to never receive an Enter event.
Without this change, when the mouse starts hovering over a child widget,
the parent would receive a Leave event despite the parent widget not
losing mouse hover.
GUI applications automatically have EventLoops created for them via
GUI::Application; however before this commit it was not possible to make
the application event loop inspectable. This exposes a third optional
argument to GUI::Application which allows one to make the application
event loop inspectable.