This patch updates the Page::keydown_event event handler to implement
crude Unicode support. It implements new method in EditEventHandler to
more easily handle deleting a single character after the cursor.
Furthermore, it makes use of the previously implemented methods to
increment and decrement the cursor position, which take into account
that Unicode codepoint may be multiple bytes wide.
This means it is now possible to mostly edit Unicode in editable DOM
nodes without any crashes. :^)
This introduces methods to increment and decrement the cursor position.
This is non-trivial as the cursor position is specified in bytes rather
than codepoints. Thus, it sometimes needs to be incremented or
decremented by more than one, depending on the codepoint to "jump over".
Because the cursor blink cycle needs to be reset after moving the
cursor, methods calling the ones in DOM::Position are implemented in
Frame. Furthermore, this allows the cursor_position() getter to stay
const. :^)
Additionally, it adds a offset_is_at_end_of_node() method which checks
if the current offset points to the end of the node.
This patch makes two modifications to improve the behavior of cursors in
editable DOM nodes, such as HTML tags with the contenteditable
attribute.
When the cursor blink cycle is reset in an editable DOM node, a repaint
should be initiated. For this, set_needs_display() needs to be called on
the layout node. Previously, the cursor blink cycle would not reset
properly and moving the cursor with the arrow keys did not feel
intuitive.
Furthermore, this modifies one of the conditions necessary to actually
paint the cursor, which previously prevented it from being painted when
at the end of a text node, after all the text present.
Before this patch, pressing modifier keys such as Ctrl would insert
whitespace into editable DOM nodes. This patch crudely fixes that
behavior by checking if the codepoint associated with the event is
non-zero.
This patch downgrades some TODO() calls when the cursor in an editable
DOM node should move to the previous or next node. Previously, the
process would crash, whereas now, the cursor will just stay where it
was.
This seems more sensible for now, as there is no reason to crash just
because of this.
Instead of everybody getting their system fonts from Gfx::FontDatabase
(where it's all hardcoded), they now get it from WindowServer.
These are then plumbed into the usual Gfx::FontDatabase places so that
the old default_font() and default_fixed_width_font() APIs keep working.
If we can't parse a property we previously a log-line was generated.
However it is in our best interest to simply ignore vendor-specific
properties (e.g -moz-something or -webkit-something) since they are not
part of the spec.
The vendor-specific-ness is determined by looking whether the property
starts with '-'.
If we want to support some vendor-specific stuff, this doesn't get in
the way since this check takes place after the parser determined that
the current property is invalid.
This cuts down the log-noise of the parser.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
skip() is supposed to end up keeping the previous iterator only one
index behind the current one, and restore_to() should actually do the
restore instead of just removing the now-useless source positions.
Fixes#7331.
This hack allows for Boxes that have a background to be painted and a
border to accurately paint their border-radii if needed.
For that the box in with the background is drawn is extended to the
bordered_rect. The border is later drawn over this regardless.
Previously when drawing a Box that had all three, background, border
and a border-radius, there could be some white between the filling and
the border.
The struct BorderRadiusData contains the four radii of the box.
In case the specified borders are too large for the dimensions of the
box, they get scaled down.
This takes care of the 1, 2, 3 and 4 parameter shorthand of the border-
radius identifier.
There are more as well as the ominous '/' character but that is for
another time. The 2 and 3 parameter versions are weird enough already.
I don't think anybody uses anything other than the 1 or 4 parameter
version or even the elliptical stuff.
This makes un-styled text readable when using a dark system theme,
previously such text would be black, regardless of the theme background
color.
Fixes#7274.
Previously <AK/Function.h> also included <AK/OwnPtr.h>. That's about to
change though. This patch fixes a few build problems that will occur
when that change happens.
This patch implements the HTML specification's "encoding sniffing
algorithm", which is used when no encoding can be obtained from the
Content-Type header (either because it doesn't contain a charset=...)
value or the file has not been opened via HTTP (as with local files).
It also modifies the creator of the HTMLDocumentParser to use the new
HTMLDocumentParser::create_with_uncertain_encoding static method, which
runs the encoding sniffing algorithm before instantiating the parser.
This now allows us to load local HTML pages (or remote pages without a
charset specified in the 'Content-Type' header) with a non-UTF-8
encoding such as 'windows-1252'. This would previously crash the
browser. :^)
This modifies the Document class to use Optional<String> for the
encoding. If the encoding is unknown, the Optional will not have a
value. It also implements the has_encoding() and encoding_or_default()
instance methods, the latter of which will return "UTF-8" as a fallback
if no encoding is present.
The usage of Optional<String> instead of the null string is part of an
effort to explicitly indicate that a string could not have a value.
This also modifies the former callers of encoding() to use
encoding_or_default(). Furthermore, the encoding will now only be set if
it is actually known, rather than just guessed by earlier code.
This modifies the Resource class to use Optional<String> for the
encoding. If the encoding is unknown, the Optional will not have a
value (instead of using the null state of the String class). It also
implements a has_encoding() instance method and modifies the callers
of Resource::encoding() to use the new API.
This patch changes the encoding_from_content_type function to only
return an encoding if it actually finds one, and leave it up to the
caller to decided on a default to use.
It also modifies the caller to expect an Optional<String> (instead of
relying on the null state of the String class) as a return value and
separates the encoding and MIME type determination. This will be built
upon in a further commit.
This patch changes get_standardized_encoding to use an Optional<String>
return type instead of just returning the null string when unable to
match the provided encoding to one of the canonical encoding names.
This is part of an effort to move away from using null strings towards
explicitly using Optional<String> to indicate that the String may not
have a value.
The Acid1 test has a bit of an unusual background - the html and body
tags have different background colors. Our painting order of the DOM was
such that the body background was painted first, then all other elements
were painted in-phase according to Appendix E of CSS 2.1. So the html
element's background color was painted over the body background.
This removes the special handling of the body background from
InitialContainingBlockBox and now all boxes are painted in-phase. Doing
this also exposed that we weren't handling Section 2.11.2 of the spec;
when the html background is unset, the body's background should be
propagated to the html element.
The ListItemMarker gets its index 1-based while the
String::bijective_base_from expects its index to be 0-based. This patch
adjusts the index passed around accordingly.
Previously they were positioned with a fixed offset. However this lead
to wider markers with more than one character to collide with the
element itself.
Now the ListItemMarkerBox generates and stores the appropriate String
in its constructor and sets its own width according to that.
The ListItemBox then lays out the Marker taking this width into
account.
This also made the painting a lot easier since we don't generate the
needed Strings every time we repaint, just once.
Why exactly the linter didn't whine about this is a mystery. These
constants aren't needed anymore since the functionality moved to
AK/String a while ago.
When computing the y-position of a clearing element, use the height of
the border box of the associated floating elements.
This also extracts this block of code to a helper lambda since it is
used twice.