This now uses the values in `InitialValues`, which is not ideal, but
it's better to have our defaults defined in two places, than in 3.
The default for `border-colors` is `currentcolor`, so we shortcut that
here and just grab the value of the `color` property. As noted, this is
not perfect, but it's somewhat better.
- The `text-decoration-foo` values now match the spec.
- Added values for `border-foo` since those are needed soon.
- Make `color`'s initial value be `-libweb-palette-base-text`.
When parsing shorthand values, we'd like to use
`property_initial_value()` to get their longhand property values,
instead of hard-coding them as we currently do. That involves
recursively calling that function while the `initial_values` map is
being initialized, which causes problems because the shorthands appear
alphabetically before their longhand components, so the longhands aren't
initialized yet!
The solution here is to perform 2 passes when generating the code,
outputting properties without "longhands" first, and the rest after.
This could potentially cause issues when shorthands have multiple
levels, in particular `border` -> `border-color` -> `border-left-color`.
But, we do not currently define a default value for `border`, and
`border-color` takes only a single value, so it's fine for now. :^)
This was specifically causing the string "0" to be parsed as an invalid
Dimension token with no units, instead of as a Number. That then caused
out generated `property_initial_value()` function to fail for those
values.
Shorthand properties were only checking for `ColorStyleValue`s, which
excludes identifier colors. Now they accept them too, including the
various `-libweb-foo` colors. :^)
The `currentcolor` identifier represents the current value of the
`color` property. This is the default value for `border-color` and
`text-decoration-color`, and is generally useful to have. :^)
For now this is just a standard implementation of the longest
common subsequence algorithm over the lines, except that it doesn't
do any coalescing of the lines. This isn't really ideal since
we get a single Hunk per changed line, and is definitely something
to improve in the future.
This patch ups the max number of heap allocations between each GC
from 10'000 to 100'000. This is still relatively aggressive but already
does a good job of cutting down on time spent in GC.
This prevents flickering by ensuring that WebContent is only ever
painting into the back buffer bitmap. Without this change, it was
possible for WebContent to paint into the front buffer bitmap.
These would cause the stack to overflow when LibWeb tried rendering a
CSS box-shadow for a large enough element.
Use Vector (with *some* inline capacity for smaller images) to avoid
this issue. If these heap allocations turn out to be too much work,
we can add something like a persistent scratch buffer cache.
Previously we only had `Point::end_point_for_square_aspect_ratio`,
which was convenient for PixelPaint but assumed the aspect ratio
was always fixed at 1. This patch replaces it with a new mthod that
takes in an arbitrary aspect ratio and computes the end point based
off that.
There's some explicit casting going on in `Point.cpp` to ensure that
the types line up, since we're templating Point based on `T`.`
This singleton simplifies many aspects that we struggled with before:
1. There's no need to make derived classes of Device expose the
constructor as public anymore. The singleton is a friend of them, so he
can call the constructor. This solves the issue with try_create_device
helper neatly, hopefully for good.
2. Getting a reference of the NullDevice is now being done from this
singleton, which means that NullDevice no longer needs to use its own
singleton, and we can apply the try_create_device helper on it too :)
3. We can now defer registration completely after the Device constructor
which means the Device constructor is merely assigning the major and
minor numbers of the Device, and the try_create_device helper ensures it
calls the after_inserting method immediately after construction. This
creates a great opportunity to make registration more OOM-safe.