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4 commits

Author SHA1 Message Date
Stephan Unverwerth
5e27da20f4 LibGL: Fix glTexCoord behaviour
glTexCoord should behave like glColor. It only updates a gl context
variable that contains the current texture coordinates. The vertex is
only actually created once glVertex is called.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
75bc7be622 3DFileViewer: Add texture menu
This allows setting different texture wrap modes
and setting different texture coordinate scale factors.
2021-08-12 18:58:41 +02:00
Jesse Buhagiar
343e66b816 3DFileViewer: Support textured models
Models that contain UV co-ordinates are now supported,
and will display with a texture wrapped around it, provided
a `bmp` with the same name as the object is in the same
directory as the 3D Model.
2021-05-26 16:36:53 +04:30
Erik Biederstadt
585e7890cd 3DFileViewer: Move Demos/GLTeapot to Applications/3DFileViewer
Also changes the category to `Graphics`
2021-05-19 19:34:12 +01:00
Renamed from Userland/Demos/GLTeapot/Mesh.cpp (Browse further)