The BFS implementation for BucketTool's flood-fill had sitations
which could result in infinite loop, causing OOM crashes due to
the queue growing unbounded. The way to fix this is to keep track
of the pixels we have already visited in the flood-fill algorithm
and ignore those if we ever encounter them again.
This also fixes the crashing issue from #9003. We still need a
better way to account for transparency, but that is beyond the scope
of this commit, and this issue still exists without any transparent
pixels.
Every tool that has a slider now registers the primary/secondary
sliders and now uses the same keyboard shortcuts to modify the
primary and secondary properties. `[` and `]` for the primary,
`{` and `}` for the secondary.
Some tools (e.g. ZoomTool) doesn't need layer to work. This commit
makes mouse events fire even if there is no layer. This fixes
a bug that ZoomTool didn't work when there is no layers.
This commit adds a Tool::MouseEvent struct, which contains events that
may be needed by tools: layer-relative, image-relative and raw (editor-
relative) event.
The raw event is used by ZoomTool to properly pan the view. This fixes
a bug which caused image to snap out of sight.
This adds a tooltip to all the slider properties showing their
current value. Previously there was no indication of what
value they had. Also rename the SprayTool property 'thickness' to
'size' like BrushTool calls it.
This patch adds a GUI::TabWidget to the main UI and allows having
multiple images open at the same time.
Some of the changes here are a bit hackish and mechanical and there's
still code around that needs more work to fit better in the new world.
One nice side-effect of this change is that ImageEditor now always
has one Image associated with it, and it never changes.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.