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7 commits

Author SHA1 Message Date
Andreas Kling
6ad427993a Everywhere: Behaviour => Behavior 2021-09-07 13:53:14 +02:00
Stephan Unverwerth
39ff1459f8 LibGL: Improve texture sampling performance
GL_NEAREST: Remove unnecessary modulo. UV is always in range due to
wrapping.
GL_LINEAR: Rewrite filter equation to save a few math operations.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
59998ff0b2 LibGL: Return white texel when sampling uninitialized texture 2021-08-18 20:30:58 +02:00
Stephan Unverwerth
00d527bc25 LibGL: Implement GL_LINEAR texture filter 2021-08-12 20:57:19 +02:00
Stephan Unverwerth
e0fef60241 LibGL: Implement "mirrored repeat" wrap mode 2021-08-12 18:58:41 +02:00
Stephan Unverwerth
8902efa52d LibGL: Implement "clamp" wrap mode 2021-08-12 18:58:41 +02:00
Stephan Unverwerth
12785849aa LibGL: Turn Sampler2D into an actual class
This extracts the sampler functionality into its own class.
Beginning with OpenGL 3 samplers are actual objects, separate
from textures. It makes sense to do this already as it also
cleans up code organization quite a bit.
2021-08-12 18:58:41 +02:00