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18 commits

Author SHA1 Message Date
kleines Filmröllchen
3f067f8457 AudioServer: Fix deadlock when playing two audio streams
Previously, AudioServer would deadlock when trying to play another audio
stream, i.e. creating a queue. The m_pending_cond condition was used
improperly, and the condition wait now happens independently of querying
the pending queue for new clients if the mixer is running.

To make the mixer's concurrency-safety code more readable, the use of
raw POSIX mutex and condition syscalls is replaced with Threading::Mutex
and Threading::ConditionVariable.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
bd17da9f9e Audio: Add per-client volume
Note: While ClientAudioStream has had a volume property, it is only now
used in the mixer.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
5300c9e6b4 AudioServer: Rename BufferQueue to ClientAudioStream
Although the old name is more technically correct, it doesn't reflect
what the class is actually doing in the context of the audio server
logic.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
152ec28da0 Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.

Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
9880a5c481 AudioServer: Expose the ability to get and set the sample rate
Two new IPC calls allow audio clients to get and set the sample rate.
The AudioServer calls into the new ioctl of the sound card.
2021-08-27 23:35:27 +04:30
kleines Filmröllchen
d1b0143ba5 AudioServer: Persist audio settings with a config file
AudioServer loads its settings, currently volume and mute state, from a
user config file "Audio.ini". Additionally, the current settings are
stored every ten seconds, if necessary. This allows for persistent audio
settings in between boots.
2021-08-17 01:21:17 +02:00
Brian Gianforcaro
808aa31353 Services: Remove unused header includes 2021-08-01 08:10:16 +02:00
Gunnar Beutner
f589acaac9 AudioServer: Put the m_zero_filled_buffer variable into the .bss segment
This way we don't have to allocate this at runtime. I'm intentionally
not using static constexpr here because that would put the variable
into the .rodata segment and would therefore increase the binary by
4kB.

The old code also failed to free() the buffer in the destructor, however
that wasn't much of an issue because the Mixer object exists throughout
the program's entire lifetime.
2021-06-16 20:07:37 +02:00
Andreas Kling
dc65f54c06 AK: Rename Vector::append(Vector) => Vector::extend(Vector)
Let's make it a bit more clear when we're appending the elements from
one vector to the end of another vector.
2021-06-12 13:24:45 +02:00
Andreas Kling
b5d73c834f Userland: Rename LibThread => LibThreading
Also rename the "LibThread" namespace to "Threading"
2021-05-22 18:54:22 +02:00
Ali Mohammad Pur
a91a49337c LibCore+Everywhere: Move OpenMode out of IODevice
...and make it an enum class so people don't omit "OpenMode".
2021-05-12 11:00:45 +01:00
Brendan Coles
ac98dc4f7c AudioServer: Mixer: limit max volume to 200% 2021-04-24 01:30:10 +02:00
Andreas Kling
b91c49364d AK: Rename adopt() to adopt_ref()
This makes it more symmetrical with adopt_own() (which is used to
create a NonnullOwnPtr from the result of a naked new.)
2021-04-23 16:46:57 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Cesar Torres
0198ecca21 AudioServer: don't set an upper limit on volume in mixer
Let's not limit volume so we can play clips at over 100% without
the need to process the audio samples twice.
2021-03-27 10:20:55 +01:00
Cesar Torres
0d5e1e9df1 Everywhere: rename 'Sample' type to 'Frame'
Because it's what it really is. A frame is composed of 1 or more samples, in
the case of SerenityOS 2 (stereo). This will make it less confusing for
future mantainability.
2021-03-27 10:20:55 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Andreas Kling
c7ac7e6eaf Services: Move to Userland/Services/ 2021-01-12 12:23:01 +01:00
Renamed from Services/AudioServer/Mixer.cpp (Browse further)