Despite looking like it was still needed, it was only used for passing
to other calls to Length::resolved() recursively. This makes the
various `foo.resolved().resolved()` calls a lot less awkward.
(Though, still quite awkward.)
I think we'd need to separate calculated lengths out to properly tidy
these calls up, but one yak at a time. :^)
A lot of this is quite ugly, but it should only be so until I remove
Length::Type::Percentage entirely. (Which should happen later in this
PR, otherwise, yell at me!) For now, a lot of things have to be
resolved twice, first from a LengthPercentage to a Length, and then
from a Length to a pixel one.
The flexbox logic confuses me so regressions are possible, though our
test page looks the same as before so it should be fine.
Renamed FlexBasis::Length -> LengthPercentage too, for clarity.
This does undo the changes in 88c32836d8,
which accounted for our bitmap fonts being a different size than the
`font-size` property requests. I think this would be better handled
inside Length::to_px(), which would then apply to all font-size-relative
lengths (eg, em and rem) instead of only for the line-height property.
Layout::Node still treats border radii as having a single value instead
of horizontal and vertical, but one less hack is nice, and helps with
conversion to LengthPercentage. :^)
This is in a slightly weird state, where Percentages are sometimes
Lengths and sometimes not, which I will be cleaning up in subsequent
commits, in an attempt not to change all of LibWeb in one go. :^)
Length and Percentage are different types, and sometimes only one or the
other is allowed in a given CSS property. This is a first step towards
separating them.
This is in line with this recent change to Conditional-3:
> Removed the “unknown” value in CSS feature queries’ boolean logic,
> defining unrecognized syntaxes as “false” instead.
> https://github.com/w3c/csswg-drafts/issues/6175
That's an old yak :^)
No, past me, AST nodes do not need to learn to stringify themselves.
This is now massively simplified by using the [[SourceText]] internal
slot.
Also updates a bunch of tests that are incorrect due to the old
implementation not being spec compliant, and add plenty more.
OpenGL mandates at least 2 texture units when multitexturing is
supported. This keeps our vertices lean and gives a nice speed
improvement in glquake. Until we support shaders this should be enough.
Previously we only had a single current texture coordinate, set by
the glTexCoord family of functions. Since we now can have multiple
texture coordinates we track a vector of current texture coordinates
and set the requested one in glMultiTexCoord(). glTexCoord() Always sets
the first texture coordinate.
We now have one set of texture coordinates per texture unit.
Texture coordinate generation and texture coordinate assignment is
currently only stubbed. This will be rectified in another commit.
This is the equivalent of glActiveTexture() before it got promoted to
the OpenGL core specification. It is needed by glquake to enable the
multitexturing render path.
LibGL will now generate the GL extension string in the constructor and
refer to it later on when the string is queried via glGetString().
Currently we only check whether the device supports non-power-of-two
textures and add GL_ARB_texture_non_power_of_two to the supported
extensions in that case.
Removes the UnsignedBigInteger overloads of
SignedBigInteger::binary_{and,or,xor}(). They're now unused, and they
also didn't work when *this was negative.
We went through some trouble to make & and | work right. Reimplement ^
in terms of & and | to make ^ work right as well.
This is less fast than a direct implementation, but let's get things
working first.