Originally, it would stop being highlighted if the mouse was moved away from
it, even while in use. Now it will stay highlighted for the duration of
usage.
Change the custom data massaging callback to take a const JsonObject&.
This will allow binding together data from multiple fields into one
output in the model. :^)
You can now call GTableView::set_size_columns_to_fit_content(true) and
the table columns will grow to fit the content. They will never shrink,
only grow.
This means I can spend a lot less time fidgeting with column widths :^)
These widgets can only display a single column from the underlying data
model, and it was previously hard-coded to use column 0. Now you can
use any column you like.
If the underlying variant type is a String, try to parse out a color
when to_color() is called.
This makes VisualBuilder apply the saved colors when loading forms.
I originally thought I'd have to implement text clipping in Painter for
this, but it seems like I can get away without doing that today. :^)
Fixes#390.
In the event where you want to find the index of a deeply-nested path
with a GFileSystemModel that hasn't yet traversed most of that path, it
is possible for a false negative failure to occur. This failure is
caused by the GFileSystemModel incorrectly bailing out of the search
when it hits the first unseen path segment that is not at the very end
of the path.
This patch fixes this problem by reifying the intermediate nodes during
that search and traversal process.
Processes can now have an icon assigned, which is essentially a 16x16 RGBA32
bitmap exposed as a shared buffer ID.
You set the icon ID by calling set_process_icon(int) and the icon ID will be
exposed through /proc/all.
To make this work, I added a mechanism for making shared buffers globally
accessible. For safety reasons, each app seals the icon buffer before making
it global.
Right now the first call to GWindow::set_icon() is what determines the
process icon. We'll probably change this in the future. :^)
Now that we can set icons directly "by bitmap", there's no need for passing
around the icon paths anymore, so get rid of all the IPC and API related
to that. :^)
Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.
This opens up some nice possibilities for programmatically generated icons.
Thanks to Dan for pointing this out on IRC:
<danboid> I see TextEditor still numbers its lines from 0. You're too much of a programmer sometimes kling! :)
< kling> that might be the most extreme form of "programmer design" I've seen in serenity
It was a tad too bright. Also make sure we're using the same color in
all the different places. At some point it would be nice to improve global
color settings, etc.
Make GWindow::close() so we can override it in GDialog and quit from the
internal event loop when the window manager tells us to close ourselves.
The dialog will return GDialog::ExecCancel in these situations.
This macro goes at the top of every CObject-derived class like so:
class SomeClass : public CObject {
C_OBJECT(SomeClass)
public:
...
At the moment, all it does is create an override for the class_name() getter
but in the future this will be used to automatically insert member functions
into these classes.
Cached tooltip windows were preventing the automatic event loop shutdown.
It's not like we were gaining much by caching these anyway, since we only
cached the GWindow, not anything on the WindowServer side.
This behavior and API was extremely counter-intuitive since our default
behavior was for applications to never exit after you close all of their
windows.
Now that we exit the event loop by default when the very last GWindow is
deleted, we don't have to worry about this.
This behavior is the new opt-out default. If you don't want your app to exit
when the last GWindow is destroyed, call this:
- void GApplication::set_quit_set_quit_when_last_window_deleted(bool)
Also renamed "windows()" to "reified_windows" in GWindow.cpp to reflect that
it only contains GWindows that have a server-side representation. :^)
Use the new watch_file() mechanism to monitor the currently open directory
for changes and refresh the model when notified. This makes FileManager
automagically show newly added files. :^)
We were installing libraries into /Libraries/Root, rather than in /Root.
This made the ports system behave rather unpredictable, since I had old
versions of things in /Root and new versions of things in /Libraries/Root.