This means we can instantiate them for pseudo-elements, which don't have
an associated Element. They all pass it to their parent as a
`Layout::Node*` and handle a lack of `layout_node()` already so this
won't affect any functionality.
For now, we only understand `none`, `normal`, `<image>` and `<string>`.
The various other functions and identifiers can be added later.
We can *almost* use a StyleValueList for this, except it's divided into
two parts - the content, and the optional "alt text". So, I've added a
new StyleValue for it.
This adds a keyboard event for Super+0 to Super+9. Later to be consumed
in the taskbar.
Currently only this keyboard sequence is supported:
- Super key down
- Digit key down
But not this:
- Super key down
- Digit key down
- Digit key up
- Digit key down
Segments inherit from Button and let us add clickable widgets
to status bars. This patch also adds proportional, fixed and
autosized modes for segments and lets the status bar consume
all non-clickable segments for override text.
There were a couple issues here:
1. The line feed should only be appended once, rather than one per
string.
2. The new_strings list of strings was unused (we were creating the new
list, then passing the old list to Document.write).
Fonts now provide their preferred line height based on maximum
height and requested line gap. TTFs provide a preferred line gap
from table metrics while BitmapFonts are hardcoded at the previous
default for now.
Ruler needs to take into account spacing between glyphs for
proportional fonts as line count increases. This also replaces
the less accurate 'x' width estimate for widest character with
a '4'
This is the only dimension type besides `<length>` that is used in any
media queries in levels 4 or 5 right now. Others can be included
if/when they're needed.
This means the units are defined in a single place instead of two.
Also removed the verify that we didn't produce a bogus % dimension token
in the Tokenizer, since this has never happened and the parser is not a
tokenizer test suite. :^)
These will require some tweaking here and elsewhere in LibGUI, to handle
both rendering of the emojis as single glyphs consistently, and faking
key events with multiple code points after selecting one.
This necessitates switching from passing a single code point to the
callback to passing a non-const Utf8CodePointIterator instead.
Note that the text selection mechanisms in LibGUI and LibWeb don't
handle this properly yet; they still assume that each code point
renders as one glyph. Similarly, width calculations for text widths
don't either, so a single such an emoji will require space for more
than one glyph.
It also doesn't work in LibVT's TerminalWidget, where each code point
is handled and rendered separately, so LibGfx never gets a chance to
check if subsequent code points could result in a combined emoji.
In the common case of text rendering rather than getting the emoji
bitmap for a fixed number of code points, we don't know how many code
points make one emoji. As far as I can tell, the longest ones are up to
ten code points, so we try to consume all of them and do a lookup during
each iteration, and return the emoji for the longest chain of code
points. Quite basic and definitely room for improvement, but it works!
Not all emojis are just one code point, so the existing API is not
sufficient: Emoji::emoji_for_code_point(u32).
The file name for such emojis is simply each U+XXXX separated by an
underscore.
Different thread highlights between widgets lead to different
visual weights between splitters, even when they have the same
width or height. This means some splitters look best at odd
sizes while others even. This sets the default spacing to the
most commonly used, depending on orientation, and adjusts
spacing for a few apps based on the new paint rect.
The most consistent look across apps requires some manual
tweaking occassionally. Knurlheads, use your discretion!
Splitters could be resized in such an order that all their remaining
children were fixed size, leading to unfillable gaps on resize events.
HackStudio and TextEditor already had logic to handle this edge case,
so this patch factors it into a general solution for all Splitters.
At least one widget is now guaranteed to be resizeable after a child
is removed.
This will verify that the signature of the ephemeral key used in the
DHE and ECDHE key exchanges is actually generated by the server.
This verification is done using the first certificate provided by the
server, however the validity of this certificate is not checked here.
Instead this code expects the validity to be checked earlier by
`TLSv12::handle_certificate`.
This add an implementation for the EMSA-PKCS1-V1_5-ENCODE function from
RFC8017 section 9.2. The verification of this encoding is implemented by
simply encoding the message to be verified, and then comparing the two
encoded string.
The digest info for the different hash function is from RFC8017 section
9.2 notes 1. These byte sequences are actually ASN.1 encoded data,
however these are always constant for a specific hash function and can
be treated as opaque byte sequences.
Previously, the names of declarations where stored as a simple
StringView.
Because of that, we couldn't parse out-of-line function definitions,
which have qualified names.
For example, we couldn't parse the following snippet:
```
void MyClass::foo(){}
```
To fix this, we now store the name of a declaration with a
ASTNode::Name node, which represents a qualified named.
Our API still specifies it as a double, but internally we communicate a
float to the rasterizer. Additionally, clamp the value to 0..1 as
described in the spec.
Our implementation keeps the top-most item on the matrix stacks in a
member variable, so we can always use that instead of considering the
actual stack.
Additionally, the current matrix mode should not influence retrieving
the projection or model view matrix.
This fixes the issue where e.g. `299.97` would be cast to an integer
value of `299`, whereas the pixel's center would lie at `299.5` and
would then erroneously be excluded.
Currently, LibSoftGPU is still OpenGL-minded in that it uses a
coordinate system with the origin of `(0, 0)` at the lower-left of
textures, buffers and window coordinates. Because we are blitting to a
`Gfx::Bitmap` that has the origin at the top-left, we need to flip the
Y-coordinates somewhere in the rasterization logic.
We used to do this during conversion of NDC-coordinates to window
coordinates. This resulted in some incorrect behavior when
rasterization did not pass through the vertex transformation logic,
e.g. when calling `glDrawPixels`.
This changes the coordinate system to OpenGL's throughout, only to blit
the final color buffer upside down to the target bitmap. This fixes
drawing to the depth buffer directly resulting in upside down images.