This relied on pulling the current realm from the main thread VM, which
requires an execution context to be on the VM's stack. This heavily
relied on the dummy execution context that is always on the stack, for
example, when parsing the UA style sheets where no JavaScript is
running.
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This commit moves the implementation of getopt into AK, and converts its
API to understand and use StringView instead of char*.
Everything else is caught in the crossfire of making
Option::accept_value() take a StringView instead of a char const*.
With this, we must now pass a Span<StringView> to ArgsParser::parse(),
applications using LibMain are unaffected, but anything not using that
or taking its own argc/argv has to construct a Vector<StringView> for
this method.
This adds the condition member.type->is_string() to the if statement, so
that we now conditionally check the dictionary member is a new string
and associated with an optional constructor parameter.
When a constructor has an optional dictionary as argument, and those
members are of type new string, make sure that we release_value()
setting the dictionary members.
This makes use of the new [UseNewAKString] extended attribute. Using
Vector storage will make it easier to make this interface into an IDL
iterable. It seems the reason it didn't use Vector originally was due
to awkward DeprecatedString -> String conversions.
Adding the [UseNewAKString] extended attribute to an interface will
cause all IDL string types to use String instead of DeprecatedString.
This is done on an per interface level instead of per type/parameter
because:
- It's much simpler to implement, as the generators can already access
the interface's extended attributes. Doing it per type/parameter
would mean parsing and piping extended attributes for each type that
doesn't already take extended attributes, such as unions.
- Allows more incremental adoption of AK::String. For example, adding
[UseNewAKString] to BodyInit would require refactoring Request,
Response and XMLHttpRequest to AK::String in one swoop. Doing it on
the interface allows you to convert just XHR and its dependencies at
once, for example.
- Simple string return types (i.e. not parameterised or not in a union)
already accept any of the string types JS::PrimitiveString::create
accepts. For example, you can add [UseNewAKString] to DOMStringMap to
convert Element attributes to AK::String and still return AK::String
from get_attribute, without adding [UseNewAKString] to Element.
- Adding [UseNewAKString] to one function typically means adding it to
a bunch of other functions, if not the rest of them. For example,
adding [UseNewAKString] to the parameters FormData.append would
either mean converting AK::String to AK::DeprecatedString or storing
the AK::String as-is, making the other functions of FormData have to
convert back from AK::String or also support AK::String.
This includes an Error::create overload to create an Error from a UTF-8
StringView. If creating a String from that view fails, the factory will
return an OOM InternalError instead. VM::throw_completion can also make
use of this overload via its perfect forwarding.
First, this adds an overload of PrimitiveString::create for StringView.
This overload will throw an OOM completion if creating a String fails.
This is not only a bit more convenient, but it also ensures at compile
time that all PrimitiveString::create(string_view) invocations will be
handled as String and OOM-aware.
Next, this wraps all invocations to PrimitiveString::create(string_view)
with MUST_OR_THROW_OOM.
A small PrimitiveString::create(DeprecatedFlyString) overload also had
to be added to disambiguate between the StringView and DeprecatedString
overloads.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This includes:
- Moving it from Bindings/ to HTML/
- Renaming it from LocationObject to Location
- Removing the manual definitions of the constructor and prototype
- Removing special handling of the Location interface from the bindings
generator
- Converting the JS_DEFINE_NATIVE_FUNCTIONs to regular functions
returning DeprecatedString instead of PrimitiveString
- Adding missing (no-op) setters for the various attributes, which are
expected to exist by the bindings generator
The old approach was basically a linear scan, which is slower than a
hash map for the currently 303 elements, as evidenced by the new
benchmark in TestCSSIDSpeed.
Before: Completed benchmark 'value_id_from_string' in 3238ms
After: Completed benchmark 'value_id_from_string' in 193ms
Currently, for each exposed interface, we generate one massive function
to create every Web constructor and prototype. In an effort to lazily
create these instead, this first step is to extract the creation of each
of these into its own method.
First, this generates a forwarding header for all IDL types. This is to
allow callers to remain unchanged without forcing them to include the
(very heavy) generated IDL headers. This header is included by LibWeb's
forwarding header.
Next, this defines a base template method on Web::Bindings::Intrinsics
to create a prototype/constructor pair. Specializations of this template
are now generated in a new .cpp file, IntrinsicDefinitions.cpp. The base
Intrinsics class is updated to use this new method, and will continue to
cache the result.
Last, some WebAssembly classes are updated to use this new mechanism.
They were using some ad hoc cache keys that are now in line with the
generated specializations.
That one massive function is still used to invoke these specializations,
so they are not lazy as of this commit.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.