As far as I can tell all of these steps are just equivalent to using the
qualified name. Add some tests which cover some of these cases, and
remove the FIXME's.
The main issues are using Structured{Serialize,Deserailize} instead of
Structured{Serialize,Deserialize}WithTransfer and the temporary
execution context usage for StructuredDeserialize.
Allows Discord to load once again, as it uses a postMessage scheduler
to render components, including the main App component. The callback
checked the (previously) non-existent source attribute of the
MessageEvent and returned if it was not the main window.
Fixes the Twitch cookie consent banner saying "failed integrity check"
for unknown reasons, but presumably related to the source and origin
attributes.
This makes use of the new Gfx::Path::text() to handle SVG text elements,
with this text is just a regular path, and can be manipulated like any
other graphics element.
This removes the SVGTextPaintable and makes both <text> and geometry
elements use a new (shared) SVGPathPaintable. This is identical to the
old SVGGeometryPaintable. This simplifies painting as once something is
resolved to a Gfx::Path, the painting logic is the same.
When calculating the width of text using a bitmap font, a glyph spacing
is added at the end of each fragment, including the last one. This meant
that everything was 1 pixel too long. This bug did not affect vector
fonts.
Before this change, we were doing it after every layout, which meant
that already-propagated overflow could be propagated again, which led to
incorrect scrolling behavior.
Previously, all SVG <text> elements were zero-sized boxes, that were
only actually positioned and sized during painting. This led to a number
of problems, the most visible of which being that text could not be
scaled based on the viewBox.
Which this patch, <text> elements get a correctly sized layout box,
that can be hit-tested and respects the SVG viewBox.
To share code with SVGGeometryElement's the PathData (from the prior
commit) has been split into a computed path and computed transforms.
The computed path is specific to geometry elements, but the computed
transforms are shared between all SVG graphics elements.
This removes the awkward hack to recompute the layout transform at paint
time, and makes it possible for path sizes to be computed during layout.
For example, it's possible to use relative units in SVG shapes (e.g.
<rect>), which can be resolved during layout, but would be hard to
resolve again during painting.
Passing a value of a type different than number or length-percentage
to transform-origin returned a null pointer, and we didn't take care
of that path before.
This patch fixes a crash caused by an incorrect CSS declaration, such as
`transform-origin: "center"`.
Fixes#21609
Changing `try_compute_width()` to return width and margins, instead of
mutating them in the box's state makes it works in cases when box has
min-width or max-width and this function needs to be called multiple
times.
Fixes https://github.com/SerenityOS/serenity/issues/21598
Instead of implementing this inline, put it into a function. Use this
new function to correctly implement shortening paths for some places
where this logic was previously missing.
Before these changes, the pathname for the included test was incorrectly
being set to '/' as we were not considering the windows drive letter.
As spec comment in the code says we should use item’s max-content
contribution to calculate flex fraction.
Likely, it was calculate_max_content_size() because we didn't have
calculate_max_content_contribution() when this function was implemented
initially.
Rewrites the grid area building to accurately identify areas that span
multiple rows. Also now we can recognize invalid areas but do not
handle them yet.
This is based on the border-radius.html demo page with text and most
assets removed. This has to be a screenshot based test as there's not
really something else that can be used for comparison.
This also makes the test a little incomplete as things like text
overflow clipping are not tested, but I'd like to avoid this test being
too brittle.
Grid items should respect alignment properties if top/right/bottom/left
are not specified.
This change adds a separate implementation of
layout_absolutely_positioned_element that is extended with support for
alignment.
If the first pass of rows sizing results in the container's automatic
height being less than the specified min-height, we need to run a
second pass using the updated available space.