Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.
Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.
Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
Having a `Point`, `Rect` or `Size` claim it's `null` is silly. We have
`Optional<T>` for that. For `Point`, rename `is_null` to `is_zero` to
better reflect what we're testing. For `Rect` and `Size`, `is_null` is
removed outright.
Also, remove `is_empty` from `Point`. Points can't be empty.
Renames on_automatic_scrolling_timer_fired() =>
automatic_scrolling_timer_did_fire()
The 'on_' prefix is usually reserved for AK::Function hooks.
Renames set_automatic_scrolling_{active,timer}() =>
set_automatic_scrolling_timer_active()
For consistency, accuracy, and header file A E S T H E T I C S
This is in preparation to support masking of Layers. We now distinguish
between the "display_bitmap" which will be the whole Layer with every
effect applied and the "content_bitmap" which contains the actual
unmodified pixels in the Layer.
The previous implementation of automatic scrolling in LayerListWidget
relied on mousemove events to perform the scrolling, which didn't
produce the expected behavior. Instead use the new auto scroll timer.
Without this check we would do an unnecessary partial second round
trip because of the call chain:
LayerListWidget::set_selected_layer() ->
LayerListWidget::on_layer_select() ->
ImageEditor::set_active_layer() ->
ImageEditor::on_active_layer_change() ->
LayerListWidget::set_selected_layer()
As pointed out by Andreas, drawing them from the bottom feels odd
since no other list in the UI is bottom-justified. The commit draws
the layers from the top of the list again.
A previous commit I made broke layer dragging since the hole_index
was always being computed with respect to the top of the layer list
widget, however we were now drawing layers from the bottom. When
you didn't have enough layers to fill up the full height, dragging
them around would be weird.
This patch computes the hole index correctly using the same offset
we start drawing from, and fixes the behavior.
If we don't have enough layers to be able to scroll, the layers
are pushed to be at the top of the layer list. This doesn't make
much sense now that we are correctly drawing the layers in the
right order, so now we draw them justified towards the bottom.
Previously we were also clipping the bottom gadget slightly when
there were enough layers to scroll. Now, I'm adding some offset to
the total height to account for this and give equivalent spacing
from the top and bottom layers.
Previously the background layer was shown at the top, and layers
in front of it were shown below it. This was really unintuitive.
This patch fixes LayerListWidget to now properly differentiate
between the index of a gadget, and the index of a layer, since they
are essentially mirrored. I chose not to modify the order in which
layers are stored since back-to-front makes it really convenient
there.
In general, I think `opt == x` looks much nicer than
`opt.has_value() && opt.value() == x`, so I'm updating
the remaining few instances I could find with some regex
magic in my search.
This makes sure that scroll_into_view is not called when not necessary,
or when m_layers is empty, which previously caused a crash upon
removing the last layer.
Previously move_selection() did not work as expected. Instead store the
selected layer index in a member variable and continue to cycle through
the layers when you come to the start/end. Also use it to scroll into
view. Lastly rename the function to cycle_through_selection() to make it
clearer what it does.
This enables the layer menu as a context menu in LayerListWidget,
setting the clicked layer as active for now, but in the future it
would be nice to have custom menu applying to the clicked layer instead
of the active layer.
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.