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95 commits

Author SHA1 Message Date
Sam Atkins
7e8cfb60eb AK+Userland: Return String from human_readable_[digital_]time() 2024-01-25 09:07:32 +01:00
Hugh Davenport
64edf6913f Games: Add fullscreen option 2024-01-14 15:18:43 -07:00
Ali Mohammad Pur
5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30
tetektoza
4db9996cc0 Minesweeper: Port to GML compilation
This patch ports minesweeper to GML compilation,
and introduces a few changes made to associated files.
2023-10-24 21:47:18 +02:00
Tim Ledbetter
3aa49f268c Userland: Make Window::set_main_widget() non-fallible 2023-09-21 10:20:23 +02:00
Tim Ledbetter
0d7b13edac Userland: Make GUI::Window construction non-fallible 2023-09-17 16:47:28 -06:00
Tim Ledbetter
ccab5ddf9b LibGUI+Applications: Use String in make_about_action() 2023-09-16 11:05:49 +02:00
Andreas Kling
bd61e75e0b LibGUI: Remove Window::try_add_menu()
And fall back to the infallible add_menu().
2023-08-14 14:57:54 +02:00
Andreas Kling
f2faf2767f LibGUI: Remove Menu::try_add_action()
And fall back to the infallible add_action().
2023-08-14 14:57:54 +02:00
Andreas Kling
1525fa3b8f LibGUI: Remove Menu::try_add_separator()
And fall back to the infallible add_separator().
2023-08-14 14:57:54 +02:00
kleines Filmröllchen
1e67435ff5 Meta: Rename compile_gml to stringify_gml
This is what this function really does, it doesn't compile anything.
2023-08-11 21:33:48 +02:00
Lucas CHOLLET
3f35ffb648 Userland: Prefer _string over _short_string
As `_string` can't fail anymore (since 3434412), there are no real
benefits to use the short variant in most cases.
2023-08-08 07:37:21 +02:00
Andreas Kling
34344120f2 AK: Make "foo"_string infallible
Stop worrying about tiny OOMs.

Work towards #20405.
2023-08-07 16:03:27 +02:00
Jelle Raaijmakers
f391ccfe53 LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
2023-05-23 12:35:42 +02:00
thankyouverycool
02d94a303c Base+Userland: Apply Human Interface Guidelines to Object text
Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.

Rewords a few actions and dialogs to use uniform language and
punctuation.
2023-05-23 05:59:49 +02:00
Lucas CHOLLET
1a97382305 LibGUI: Make Application's construction fallible
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.

This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.

From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
2023-05-05 16:41:21 +01:00
Cubic Love
0d808f6dcb Base+Minesweeper: Move assets from /icons/ to /graphics/
The graphics directory is a more suitable home for game assets.
2023-05-05 11:52:33 +01:00
thankyouverycool
4c9933bfb7 LibGUI: Remove Label icons and replace instances with ImageWidget
These icons are a relic of GLabel and were never implemented to
accomodate both image and text. This convenience can always be added
in the future, but no current instance assumes or needs it, so let's
replace them all with ImageWidget to show clearer intent.
2023-04-30 05:48:14 +02:00
thankyouverycool
91bafc2653 LibGUI+Userland: Port Labels to String 2023-04-30 05:48:14 +02:00
Karol Kosek
969543a847 LibGUI+Userland: Make Window::*add_menu take name using new string 2023-04-19 07:59:54 +02:00
thankyouverycool
5bb9af8297 Minesweeper: Simplify resizing game window
Instead of propagating field size changes to main and manually
calculating window size, use auto shrink to automatically
resize the window after changes to the board.
2023-04-17 20:31:12 +02:00
Andreas Kling
a504ac3e2a Everywhere: Rename equals_ignoring_case => equals_ignoring_ascii_case
Let's make it clear that these functions deal with ASCII case only.
2023-03-10 13:15:44 +01:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Sam Atkins
a15d44f019 LibCore+Userland: Make Core::Timer::create_repeating() return ErrorOr
The FIXMEs must flow!
2023-01-12 11:25:51 +01:00
Sam Atkins
f0395a2042 LibGUI+Userland: Rename try_load_from_gml() -> load_from_gml() :^)
It's the only one, so the `try` prefix is unnecessary now.
2023-01-07 14:39:30 +01:00
Sam Atkins
54b1326165 Userland: Replace all uses of load_from_gml with try_load_from_gml
MOAR FIXMES! ;^)
2023-01-07 14:39:30 +01:00
Sam Atkins
0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
Andreas Kling
6ddc358a2b Minesweeper: Make a factory function for Field and propagate errors
This fixes a pleasant 8 FIXMEs. :^)
2022-12-14 15:05:52 +00:00
Arda Cinar
352048ce0e Minesweeper: Revise the maximum mine limit in custom game settings
After improving the mine field generation method, fields with greater
than 50% mines no longer take too long to generate. So, the mine limit
for a given size can be increased to its maximum possible value.
2022-12-12 16:23:03 +00:00
Arda Cinar
71537f4903 Minesweeper: Make sure icons of cells are set after generating field
In reset() function, the icons of labels in the game area were initially
set as mine icon or null. And then, after generation, only the number
icon was set. In the old field generation algorithm, this did not cause
a very visible issue (The displayed mine icons in the game over screen
were from a previously generated game field, which was only slightly
wrong).

However, the newer field generation caused a "no mine icons are shown in
the game over screen" issue. To fix that, the label icon is set to null
initially, and then it is set to a mine or number bitmap.
2022-12-12 16:23:03 +00:00
Arda Cinar
5562ef6cc5 Minesweeper: Use a faster method to generate game field
The existing method was simply using a "randomly generate until it fits
our criteria" method to generate a game field. While this worked OK in
most cases, the run time was increasing seriously in boards whose
mine count / board size ratio was too big.

The new approach simply generates every possible mine location, shuffles
the array and picks its head. This uses more memory (shouldn't be a big
deal since minesweeper boards are generally miniscule) but runs much
quicker. The generation could still use some improvement (regarding
error handling), though :^)
2022-12-12 16:23:03 +00:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
demostanis
34acae90c7 Userland: Let applications make use of make_command_palette_action() 2022-10-25 10:21:18 +01:00
Ali Mohammad Pur
166a905951 Userland: Properly populate GENERATED_SOURCES
We previously put the generated headers in SOURCES, which did not mark
them as GENERATED (and did not produce a proper dependency).
This commit moves all generated headers into GENERATED_SOURCES, and
removes useless header SOURCES.
2022-10-12 15:55:15 +01:00
Timothy Flynn
25e0ab3ee4 Userland: Tighten promises by removing 'proc' where it isn't used
This is a partial revert of commit 7af5eef. After 97d15e9, the 'proc'
promise is not needed for operations using getsid().

This also fixes launching several applications in which 7af5eef added
the 'proc' promise only in the second call to pledge().
2022-10-03 17:09:21 +01:00
Peter Elliott
7af5eef0dd SystemServer+LoginServer+Userland: Switch to sid-based sockets
This commit does three things atomically:
- switch over Core::Account+SystemServer+LoginServer to sid based socket
  names.
- change socket names with %uid to %sid.
- add/update necessary pledges and unveils.

Userland: Switch over servers to sid based sockets

Userland: Properly pledge and unveil for sid based sockets
2022-10-03 11:11:29 +02:00
networkException
4230dbbb21 AK+Everywhere: Replace "protocol" with "scheme" url helpers
URL had properly named replacements for protocol(), set_protocol() and
create_with_file_protocol() already. This patch removes these function
and updates all call sites to use the functions named according to the
specification.

See https://url.spec.whatwg.org/#concept-url-scheme
2022-09-29 09:39:04 +01:00
Lucas CHOLLET
bee5bcda73 Everywhere: Replace hardcoded anon's uid in unveil path with %uid 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
c5b7c9f479 LibCore+LaunchServer: Move portal directory to /tmp/user/%uid
The `/tmp/user` directory is owned by root, this solution prevents
malicious users to interfere with other users' portals.

This commit also moves `launch`'s portal in the user directory.
2022-08-14 21:52:35 +01:00
thankyouverycool
517c03f920 Minesweeper: Update GML and fix layout issues
Converts Minesweeper's main widget to GML, polishes the custom
game window, formats the clock as human readable digital time, and
defers invoking Field's callback until the main widget has finished
relayout. Fixes inability to downsize the main window when shrinking
field size.
2022-08-05 13:55:13 +02:00
Karol Kosek
6148fd4ed5 Minesweeper: Remove decimal point from the time label
The timer was updating fast enough to be a little distracting for me.
2022-07-24 14:09:48 +01:00
Lucas CHOLLET
70846d701c LaunchServer+SystemServer: Move the portal to a user-specific directory
Various changes are needed to support this:
 - The directory is created by Core::Account on login (and located in
   /tmp).
 - Service's sockets are now deleted on exit (to allow re-creation)
 - SystemServer needs to handle SIGTERM to correctly destroy services.
2022-07-19 11:15:14 +01:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
FrHun
f59c167bb0 Applications+Games+LibGUI: Fix layout problems 2022-06-30 11:51:25 +02:00
FrHun
8dd08d47f1 Applications: Remove usages of deprecated implicit conversions
These deprecated conversions are currently in place to make the system
compile, but they are to be removed soon. This prepares that.
2022-06-28 17:52:42 +01:00
Sam Atkins
cdffe556c8 LibGUI+Userland: Make Dialog::ExecResult an enum class 2022-05-13 16:27:43 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Linus Groh
fd60c9fac7 Games: Add reload icon to 'New Game' actions 2022-03-18 01:10:16 +01:00
Lenny Maiorani
27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00