BorderRadiusCornerClipper usage to clip border radius is specific to
CPU painter so it should not be stored in painting commands.
Also with this change bitmaps for corner sampling are allocated during
painting commands replaying instead of commands recording.
By storing painting command coordinates relative to the nearest
stacking context we can get rid of the Translate command.
Additionally, this allows us to easily check if the bounding
rectangles of the commands cover or intersect within a stacking
context. This should be useful if we decide to optimize by avoiding
the execution of commands that will be overpainted by the results of
subsequent commands.
With the recording painter the actual painting operations are delayed,
so now if multiple corner clippers are constructed, and they use a
shared bitmap they can interfere with each other. The use of this shared
bitmap was somewhat questionable anyway, so this is not much of a loss.
This fixes the border-radius.html test page.
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
This is a helper class for clipping the corners off a element.
This works in a similar way to how (outline) borders are painted.
The steps are:
1. A small bitmap that fits only the corners is allocated
2. The corners are painted into the bitmap
3. The existing pixels (where the corners will be painted)
are copied using the (inverse) corner bitmap as a mask
(done before the element is painted)
4. The element is painted
5. The areas outside the corner radii are restored
Like with the borders, this only requires allocation on the first
paint.