If `SkipStackingContext` is returned we also need to restore saved
painter state because corresponding pop_stacking_context command that
is supposed to do that will be skipped.
Fixes https://github.com/SerenityOS/serenity/issues/22092
We currently create a shadow tree once for each DOM element that renders
with a shadow tree (e.g. <input>, <details>). If such an element is
removed from the DOM, we must remove its shadow tree. Otherwise, the
shadow tree will refer to the old document in perpetuity.
If the node is added back to a DOM, then recreate the shadow tree.
AbstractBrowsingContext has a subclass RemoteBrowsingContext without a
visit_edges() override (and it doesn't really need one). But currently,
we rely on subclasses visiting AbstractBrowsingContext's opener BC.
This adds a visit_edges() to AbstractBrowsingContext to explicitly visit
the opener BC itself.
This change ensures that the GPU painting executor follows the pattern
of the CPU executor, where the state is stored for each stacking
context, but a painter is created only for those with opacity.
Fixes crashing on apple.com because now save() and restore() are called
on correct painters.
Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
This change introduces a texture cache for immutable bitmaps in the
GPU painter. The cache is persisted across page repaints, so now, on
page scroll repaint, in many cases, we won't need to upload any new
textures. Also, if the same image is painted more than once on a page,
its texture will only be uploaded once.
Generally, the GPU painter works much faster with this change on all
pages that have images.
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.
This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
The `page_did_request_scroll_to` API takes a CSS position, and thus
callers should not scale to device pixels before invoking it. Instead,
align this API with (most) other PageHost APIs which scale to device
pixels before sending the corresponding IPC message.
In the AppKit chrome, convert the provided device pixel position to a
widget position.
These wrappers will make it much easier to do various operations on the
different ArrayBuffer-related classes in LibWeb compared to the current
solution, which is to just accept a Handle<Object> everywhere (and use
"any" in the *.idl files).
Co-Authored-By: Matthew Olsson <mattco@serenityos.org>
For each stacking context with an opacity less than 1, we create a
separate framebuffer. We then blit the texture attached to this
framebuffer with the specified opacity.
To avoid the performance overhead of reading pixels from the texture
into Gfx::Bitmap, a new method that allows for direct blitting from
the texture is introduced, named blit_scaled_texture().
This is an internal object that must be explicitly enabled by the chrome
before it is added to the Window. The Inspector object will be used by a
special WebView that will replace all chrome-specific inspector windows.
The IDL defines methods that this WebView will need to inform the chrome
of various events, such as the user clicking a DOM node.
Setting the marker's content width here is causing the text that follows
the marker to be indented a bit too much. This is noticeable when a line
with a disclosure marker is followed by a line with any other marker. It
previously would look something like:
> Text inline with disclosure-closed marker
* Text inline with circle marker
# Text inline with square marker
Now the disclosure marker line matches other marker types:
> Text inline with disclosure-closed marker
* Text inline with circle marker
# Text inline with square marker
This will make window.open a lot easier to implement. As written, the
implementation of Navigable::choose_a_navigable now looks a lot closer
to the old BrowsingContext::choose_a_browsing_context. With the notable
exception that we still crash in many cases, and don't properly handle
multiple top-level traversables in the same WebContent process.
Ideally we would not create a layout node at all for these elements so
that every layout node would always have a paintable associated with it.
But for now, to fix the crash, just leave a FIXME and special case this
element.
Also leave a VERIFY to make it easier to debug this type of crash in the
future.
Fixes a crash seen on codecov.io for my 'patch' project.
It's perfectly possible for JavaScript to call unobserve() on an element
that hasn't been observed. Let's stop asserting if that happens. :^)
Fixes#22020
Before this change, there was some confusion possible where an IO would
try to find its way back to the document where we registered it.
This led to an assertion failure in the test I'm adding in the next
commit, so let's fix this first.
IOs now (weakly) remember the document where they are registered, and
only unregister from there.