Framebuffer object is allocated using OpenGL's API and is not platform
specific which means it could be used on both macOS and Linux unlike
EGL specific PBuffer.
This is mostly a copy-paste of the algorithms already in StyleComputer
with spec links and comments. The only thing that really changed is the
handling of values outside of the range [0, 1] in the cubic bezier
function.
The implementation in StyleComputer will be removed in a later commit.
Some DOM APIs are restricted to user-activated events. For example, you
can't just invoke `navigator.clipboard.writeText` from JS - it has to be
accompanied by a user gesture, such as a mouse-down event. This adds an
Internals API to simulate such a gesture.
As far as I can tell all of these steps are just equivalent to using the
qualified name. Add some tests which cover some of these cases, and
remove the FIXME's.
I have been going down into a bit of a rabbit hole trying to figure out
why the namespace is not getting set up properly on certain attributes.
At one stage, I thought the issue might have been around here where
attributes were being adjusted (it is not). I started adding spec
comments to understand what was happening, and by the time I realised it
wasn't in this place, I was already in too deep!
Add a whole bunch of spec comments, and leave one or two minor FIXME's
where the spec seems to have changed since this was originally
implemented.
Aside from the obvious performance benefits, this will allow us to
properly handle dictionary types. (whose dictionary-ness is only known
at build-time)
Much of the rest of the overload resolution algorithm steps can (and
should) be evaluated at build-time as well, but this is a good first
step.
This is split into two functions since there are other places in the
specification that invoke this algorithm with a particular FillMode
(i.e. not the one that the object has in m_fill_mode).
This patch makes it possible for JS::Object::internal_set() to populate
a CacheablePropertyMetadata, and uses this to implement a basic
monomorphic cache for the most common form of property write access.
Reduction of bug:
```html
<!DOCTYPE html><style>
html {
overflow-x: hidden;
overflow-y: scroll;
}
div {
background: orange;
height: 1000px;
width: 500px;
}
</style><body><div>
```
Fixes https://github.com/SerenityOS/serenity/issues/21690 and painting
on many other websites (null.com, servo.org).
The main issues are using Structured{Serialize,Deserailize} instead of
Structured{Serialize,Deserialize}WithTransfer and the temporary
execution context usage for StructuredDeserialize.
Allows Discord to load once again, as it uses a postMessage scheduler
to render components, including the main App component. The callback
checked the (previously) non-existent source attribute of the
MessageEvent and returned if it was not the main window.
Fixes the Twitch cookie consent banner saying "failed integrity check"
for unknown reasons, but presumably related to the source and origin
attributes.
Having two ways that `<position>` is represented is awkward and
unnecessary. So, let's combine the two paths together. This first step
copies and modifies the `parse_position()` code to produce a
`PositionStyleValue`.
Apart from returning a StyleValue, this also makes use of automatic enum
parsing instead of manually comparing identifier strings.