This will be required for propagating the current animation time to all
relevant timelines, which each propagate that time to all of their
relevant animations.
This does _NOT_ correspond to anything in the IDL or ECMAScript spec,
but is a custom extended attribute.
We use it to define the "enumerated" values of an attribute
Instead of a StringView. This allows us to preserve the nice O(1) string
compare property of FlyString, and not needing to allocate when one is
needed.
Ideally all other places in Token should have similar changes done, but
to prevent a huge amount of churn, just change ident for now.
It's a little awkward that one caller of this is passing through an
Optional<String> and another an Optional<DeprecatedString>, but that
should be fixed some point in the future with further DeprecatedString
porting.
No IDL file pulls in these requiring DeprecatedString support, so we
are now able to remove these functions! :^)
Also leave a FIXME while we are at it, as ideally this function would
take an Optional<FlyString> - but the IDL generator does not currently
support this.
These were DeprecatedFlyStrings, but had no reason to be. We were not
making use of the O(1) lookup, so instead of porting it over to a
FlyString, just make it a StringView.
This is the API for NamedNodeMap which we are wanting to eventually use
instead of taking a StringView. Currently we just end up deferring to
the StringView versions of these functions, but at some stage in the
future, this will allow us to have O(1) comparison when making attribute
lookups.
In the meantime, the advantage of this API is that it makes it much less
awkward to use than the StringView variant when you have an
Optional<FlyString> namespace to pass through.
Representing a text run panting command as a vector of glyphs, rather
than as a string simplifies collecting of unique glyphs which is a
prerequisite for `prepare_glyphs_texture()` call.
Since 2023-09-08, Clang trunk has had a bug which causes a segfault when
evaluating certain `requires` expressions inside templated lambdas.
There isn't an imminent fix on the horizon, so let's work around the
issue by specifying the type of the offending lambda arguments
explicitly.
See https://github.com/llvm/llvm-project/issues/67260
Previously these were DeprecatedStrings that contained a null state.
After the null state was removed, the nullability of these members was
broken. This doesn't seem to cause any problems currently as the HTML
parser is not inserting attributes with their full qualified name, but
after we fix that problem, this bug surfaces.
This makes use of the new Gfx::Path::text() to handle SVG text elements,
with this text is just a regular path, and can be manipulated like any
other graphics element.
This removes the SVGTextPaintable and makes both <text> and geometry
elements use a new (shared) SVGPathPaintable. This is identical to the
old SVGGeometryPaintable. This simplifies painting as once something is
resolved to a Gfx::Path, the painting logic is the same.
This required dealing with a *lot* of fallout, but it's all basically
just switching from DeprecatedFlyString to either FlyString or
Optional<FlyString> in a hundred places to accommodate the change.
When calculating the width of text using a bitmap font, a glyph spacing
is added at the end of each fragment, including the last one. This meant
that everything was 1 pixel too long. This bug did not affect vector
fonts.
For example, on https://html.spec.whatwg.org, there are hundreds of
thousands of nodes. This method is invoked as each node is inserted.
Traversing the entire tree each time takes a prohibitively long time,
so let's bail early when we know the operation is a no-op.
Errantly copied the variable name from the spec. The `node` variable in
this scope is what we passed to Node::insert_before; `node_to_insert` is
what the spec is actually referring to as `node` here.
Before this change, we were doing it after every layout, which meant
that already-propagated overflow could be propagated again, which led to
incorrect scrolling behavior.
This avoids the O(n) walk of element attributes, although there is still
a huge space for improvement here if we start keeping a lookup cache for
elements-by-ID.