It was a bit short-sighted to combine the tag and attribute names into
one string when the Inspector requests a context menu. We will want both
values for some context menu actions. Send both names, as well as the
attribute value, when requesting the context menu.
Currently, when editing a DOM attribute, the replacement method first
removes the attribute, then adds the replacement attributes. This
results in the edited attribute jumping to the end of the attribute
list in the Inspector.
This patch will try to avoid removing the attribute if one of the
replacements has the same name. This will keep the edited attribute in
the same location.
The FIXME added to ConnectionFromClient::remove_dom_node is copied from
Web::EditEventHandler. The same behavior is observed here, with many
lingering Layout::TextNodes, for example.
The Inspector will have context menu support to manipulate the DOM, e.g.
adding or removing nodes/attributes. This context menu will require some
detailed knowledge about what element in the Inspector has been clicked.
To support this, we intercept the `contextmenu` event and collect the
required information to be sent to the Inspector client over IPC.
This is a first step towards removing the various Page& and Page*
we have littering the engine with "trust me bro" safety guarantees.
Co-Authored-By: Andreas Kling <kling@serenityos.org>
This is a first step towards simplifying the ownership model of
Web::Page. Soon Web::Page will store its WebClient as a
NonnullGCPtr to help solve lifetime issues of the client being
destroyed before the page.
This adds APIs to allow Ispector clients to:
* Change a DOM text or comment node's text data.
* Add, replace, or remove a DOM element's attribute.
* Change a DOM element's tag.
The Inspector will have an <input> element to execute user-provided JS.
This adds an IDL method and IPC to forward that JS from the Inspector
WebView to the Inspector client.
In order for same-origin NavigableContainers (iframe, frame, embed, ...)
and window.open() WindowProxies to have the proper JS access to their
embedder/opener, we need to host multiple top level traversables in the
same WebContent process. As a first step, make WebContent::PageHost hold
a HashMap of PageClient objects, each holding their own Web::Page that
represents a TraversableNavigable's API surface with the UI process.
The `page_did_request_scroll_to` API takes a CSS position, and thus
callers should not scale to device pixels before invoking it. Instead,
align this API with (most) other PageHost APIs which scale to device
pixels before sending the corresponding IPC message.
In the AppKit chrome, convert the provided device pixel position to a
widget position.
For each stacking context with an opacity less than 1, we create a
separate framebuffer. We then blit the texture attached to this
framebuffer with the specified opacity.
To avoid the performance overhead of reading pixels from the texture
into Gfx::Bitmap, a new method that allows for direct blitting from
the texture is introduced, named blit_scaled_texture().
This is an internal object that must be explicitly enabled by the chrome
before it is added to the Window. The Inspector object will be used by a
special WebView that will replace all chrome-specific inspector windows.
The IDL defines methods that this WebView will need to inform the chrome
of various events, such as the user clicking a DOM node.
We now create a WorkerAgent for the parent context, which is currently
only a Window. Note that Workers can have Workers per the spec.
The WorkerAgent spawns a WebWorker process to hold the actual
script execution of the Worker. This is modeled with the
DedicatedWorkerHost object in the WebWorker process.
A start_dedicated_worker IPC method in the WebWorker IPC creates the
WorkerHost object. Future different worker types may use different IPC
messages to create their WorkerHost instance.
This implementation cannot yet postMessage between the parent and the
child processes.
Co-Authored-By: Andreas Kling <kling@serenityos.org>
Framebuffer object is allocated using OpenGL's API and is not platform
specific which means it could be used on both macOS and Linux unlike
EGL specific PBuffer.
The old name was pretty confusing, since it had nothing to do with the
common "id" content attribute.
This makes way for using id() to return the "id" attribute instead. :^)
In the upcoming changes, Painter will be used to store the state of
OpenGL context. For example, if Painter is aware of the shader that
have already been loaded, it will be possible to reuse them across
repaints. Also, it would be possible to manage state of loaded textures
and add/remove them depending on which ones are present in the next
sequence of painting commands.
Instead of relying on AK_OS_LINUX, actually use the more accurate
HAS_ACCELERATED_GRAPHICS define to figure out if we should try to use
the generic LibAccelGfx GPU painter.
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
Renaming the DeprecatedString version of this function to
deprecated_tag_name. A FlyString is used here as we often need to
perform equality checks here, and the HTMLParser already has tag_name as
a FlyString.
Remove a FIXME while we're at it - we were already following the spec
there, and we still are :^)
Renaming the DeprecatedString version of this function to
Element::get_deprecated_attribute.
While performing this rename, port over functions where it is trivial to
do so to the Optional<String> version of this function.
This commit introduces 3 things:
- Support for the color type in HTMLInputElement itself
- A mechanism for handling non event loop blocking dialogs in Page
- The associated plumbing up to ViewImplementation
Frontends may add support for the color picker with the
ViewImplementation.on_request_color_picker function
These functions are deferring to NamedNodeMap::get_attribute which
already takes a StringView. This changes also leads to finding some
places which were passing though a const char* instead of an entry from
Attribute names. Fix that where applicable, and switch to has_attribute
in some of those places instead of deprecated_attribute where
equivalent.
Ideally this should be taking a 'FlyString const&', but to continue
porting away from DeprecatedString, just leave a FIXME for now.