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114 commits

Author SHA1 Message Date
Aziz Berkay Yesilyurt
dc833e49b0 WindowServer: Paint background when a fullscreen window is transparent
The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.
2021-07-09 13:33:17 +04:30
Ali Mohammad Pur
0459a111b2 Revert "Userland: Add ability to screenshot rectangular region in shot (#8515)"
This reverts commit 1c06d77262.
This was squashed by mistake, the rebased version will follow.
2021-07-09 13:27:56 +04:30
Aziz Berkay Yesilyurt
1c06d77262
Userland: Add ability to screenshot rectangular region in shot (#8515)
* LibGUI: Verify m_window_id is not-zero in set_maximized

Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.

* LibGUI: Paint background when the fullscreen window is transparent

The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.

* Userland: Add ability to capture rectangular region in shot

A click and drag selectable, transparent, fullscreen window is
displayed with the command line argument -r for screenshots.
2021-07-09 13:11:24 +04:30
Andreas Kling
f48e581eac WindowServer: When "flash flush" enabled, flash transparent rects green 2021-07-08 01:22:21 +02:00
Andreas Kling
6032b2cb2b WindowServer: When "flash flush" is enabled, stretch flash to 10 ms
Previously, this mode would flash flush/repaint rects in yellow for
however it long it took for the compositor to replace the yellow with
the final image instead.

Now we usleep() for 10 ms when flashing, so you get a chance to see
the yellow. This immediately makes "flash flush" mode super useful. :^)
2021-07-07 22:56:46 +02:00
Tom
fdf701ed96 WindowServer: Improve screen invalidation on window state changes
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.

Fixes #6723
2021-07-05 00:03:13 +02:00
Tom
6e792553f2 WindowServer: Query driver for framebuffer offset
Depending on the driver, the second buffer may not be located right
after the first, e.g. it may be page aligned. This removes this
assumption and queries the driver for the appropriate offset.
2021-07-04 23:59:17 +02:00
Tom
fdae117600 WindowServer: Implement support for combined buffer flipping + flushing
Some devices may require DMA transfers to flush the updated buffer
areas prior to flipping. For those devices we track the areas that
require flushing prior to the next flip. For devices that do not
support flipping, but require flushing, we'll simply flush after
updating the front buffer.

This also adds a small optimization that skips these steps entirely for
a screen that doesn't have any updates that need to be rendered.
2021-07-04 23:59:17 +02:00
Tom
0fcb048448 WindowServer: Rename Window::outer_stack -> Window::window_stack
Also, make it return a reference as aside from only three special
situations (creating, destroying, and moving a window between stacks)
a window should always be on a window stack. Any access during those
brief situations would be a bug, so we should VERIFY this.
2021-07-03 12:27:23 +02:00
Tom
6ec35c91bc WindowServer: Improve occlusion calculations
This solves two problems:
* A window was sometimes deemed occluded when the window rect was
  entirely covered by other rectangles, transparent or opaque. This
  caused a window to stop rendering even if a small portion was still
  visible, e.g. when it was merely covered by a window shadow.
* The window switcher is interested in window updates even when a
  window is entirely covered by another one, or when it is on another
  desktop. This forces windows to be not occluded in those cases.
2021-07-03 12:27:23 +02:00
Tom
6472ee0eff WindowServer: Support two window switcher modes: all or current desktop
When using the Super+Tab hotkey then all windows will be displayed,
and we will switch to another virtual desktop if needed.

When using the Alt+Tab hotkey then only the windows on the current
desktop will be displayed.
2021-07-03 12:27:23 +02:00
Tom
7984c2836d WindowServer: Add API to change virtual desktop settings
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
2021-07-03 12:27:23 +02:00
Tom
584b144953 WindowServer: Add basic virtual desktop support
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.

When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
2021-07-03 12:27:23 +02:00
Spencer Dixon
00f93b2545 LibThreading: Add ability to cancel ongoing BackgroundActions
Handlers of the BackgroundAction are responsible for checking if the
action has been cancelled and returning early.
2021-07-02 16:47:14 +02:00
Tom
85bb13e081 WindowServer: Fix animations not triggering rendering
When starting the first animation and while animations are ongoing we
need to make sure we trigger rendering.
2021-06-29 10:03:53 +02:00
Tom
a55cf08ef9 WindowServer: Fix regression flushing scaled displays
This accidentally was broken by 38af4c29e
2021-06-28 16:40:15 +02:00
Andreas Kling
75f870a93f WindowServer: Add a more generic mechanism for animations
This patch adds the WindowServer::Animation class, which represents
a simple animation driven by the compositor.

An animation has a length (in milliseconds) and two hooks:

- on_update: called whenever the animation should render something.
- on_stop: called when the animation is finished and/or stopped.

This patch also ports the window minimization animation to this new
mechanism. :^)
2021-06-27 19:38:11 +02:00
Tom
38af4c29e6 WindowServer: Coalesce flushing buffers into one ioctl() call
We regularily need to flush many rectangles, so instead of making many
expensive ioctl() calls to the framebuffer driver, collect the
rectangles and only make one call. And if we have too many rectangles
then it may be cheaper to just update the entire region, in which case
we simply convert them all into a union and just flush that one
rectangle instead.
2021-06-27 09:46:27 +02:00
Tom
8cfb4c82f0 WindowServer: Change rendering drag&drop to use the Overlay class
This enables flicker-free rendering.
2021-06-25 20:38:13 +02:00
Tom
84cab29c59 WindowServer: Change window geometry label to use the Overlay class
This enables flicker-free rendering.
2021-06-25 20:38:13 +02:00
Tom
41859ad3fe WindowServer: Add an Overlay class for flicker-free overlay rendering
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.

This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings

Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
2021-06-25 20:38:13 +02:00
Sahan Fernando
974e996d33 Userland: Add FB_FLUSH ioctl for fbdev 2021-06-25 19:26:30 +02:00
Tom
f232cb8efe WindowServer: Enable screen capture to span multiple screens
This enables the shot utility to capture all screens or just one, and
enables the Magnifier application to track the mouse cursor across
multiple screens.
2021-06-20 14:57:26 +02:00
Tom
61af9d882e WindowServer: Load multiple scaled versions of Bitmaps and Cursors
This enables rendering of mixed-scale screen layouts with e.g. high
resolution cursors and window button icons on high-dpi screens while
using lower resolution bitmaps on regular screens.
2021-06-20 14:57:26 +02:00
Tom
aa15bf81e4 WindowServer: Add API to set/get screen layouts
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
d257f58306 WindowServer: Add WindowStack concept
This patch moves the window stack out of WindowManager and into its own
WindowStack class.

A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.

This is mostly mechanical, just moving the code to its own class.
2021-06-18 17:40:05 +02:00
Tom
2c8309c841 WindowServer: Simplify determining transparent/opaque occlusions
By moving the logic to determine what window areas (shadow, frame,
content) into WindowFrame::opaque/transparent_render_rects we can
simplify the occlusion calculation and properly handle more
arbitrary opaque/transparent areas.

This also solves the problem where we would render the entire
window frame as transparency only because the frame had a window
shadow.
2021-06-06 09:37:27 +01:00
Andreas Kling
b5d73c834f Userland: Rename LibThread => LibThreading
Also rename the "LibThread" namespace to "Threading"
2021-05-22 18:54:22 +02:00
Linus Groh
d60ebbbba6 Revert "Userland: static vs non-static constexpr variables"
This reverts commit 800ea8ea96.

Booting the system no longer worked after these changes.
2021-05-21 10:30:52 +01:00
Lenny Maiorani
800ea8ea96 Userland: static vs non-static constexpr variables
Problem:
- `static` variables consume memory and sometimes are less
  optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
  every time the function is run.

Solution:
- If a global `static` variable is only used in a single function then
  move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
  `constexpr`.
2021-05-21 10:07:06 +01:00
Andreas Kling
93ef661914 WindowServer+DisplaySettings: Remove the weird "simple" wallpaper mode
Painting the wallpaper at 100% scale in the top left corner is a weird
mode and I don't think we need it. :^)
2021-05-20 17:52:38 +02:00
Matthew Olsson
88cfaf7bf0 LibGfx: Unify Rect, Point, and Size
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
2021-05-02 22:48:06 +02:00
Gunnar Beutner
6cf59b6ae9 Everywhere: Turn #if *_DEBUG into dbgln_if/if constexpr 2021-05-01 21:25:06 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
e0f32626bc LibGfx: Rename 32-bit BitmapFormats to BGRA8888 and BGRx888x
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
2021-03-16 11:50:03 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Tom
2d29bfc89e WindowServer: Re-evaluate the mouse cursor when alpha hit-testing
A window repaint may change the alpha value, resulting in a different
hit test outcome. In those cases, re-evaluate the cursor hit testing
after a window was painted, and update the cursor if needed.
2021-02-21 22:34:00 +01:00
Linus Groh
0304ab3e67 WindowServer: Fix compositing of fullscreen window
I honestly don't know the internals of all this and what exactly is
going on, but this fixes compositing of the fullscreen window. By trial
and error I found that specifically m_invalidated_all needs to be set to
false, so it's probably different behaviour in prepare_dirty_rects(),
which depends on that...
Either way, the code composing all windows in non-fullscreen mode calls
Window::clear_dirty_rects() for each, so not doing that for the fullscreen
window as well seems like an oversight.

Fixes #4810.
2021-02-11 13:12:17 +01:00
Tom
e1333724ea WindowServer: Blit backing bitmap with transparency for hung windows
We should respect the opacity of the window when painting the window
content of a hung application.
2021-02-11 13:11:57 +01:00
Tom
dd0833107f WindowServer: Fix clearing area not covered by backing bitmap
We only cleared the area not covered by the backing bitmap if a
rendering rectangle intersected with the backing bitmap. But because
we are potentially calling the render function many times we need
to always clear the area not covered by the backing bitmap, whether
it intersects or not.

Fixes #5291
2021-02-11 13:11:57 +01:00
Tom
5d4c4bd372 WindowServer: Occlusion calculation fixes
We didn't properly determine whether a window was fully covered, which
caused some artifacts in certain cases.

Fixes #5283
2021-02-10 09:12:49 +01:00
Tom
0ce4b9d7db WindowServer: Implement simple window shadows
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.
2021-02-09 18:47:43 +01:00
Tom
15a1d9aa94 WindowServer: Cache rendered window frame in bitmap
This only renders the window frame once until the size of the window
changes, or some other event requires re-rendering. It is rendered
to a temporary bitmap, and then the top and bottom part is stored
in one bitmap as well as the left and right part. This also adds
an opacity setting, allowing it to be rendered with a different
opacity.

This makes it easier to enhance window themes and allows using
arbitrary bitmaps with e.g. alpha channels for e.g. shadows.
2021-02-08 19:02:04 +01:00
Tom
8ff34f96b6 WindowServer: Calculate transparent frame occlusions
If a window frame has transparency, include these areas in the
transparency rendering area so that we can render them flicker-free.
2021-02-08 19:02:04 +01:00
AnotherTest
09a43969ba Everywhere: Replace dbgln<flag>(...) with dbgln_if(flag, ...)
Replacement made by `find Kernel Userland -name '*.h' -o -name '*.cpp' | sed -i -Ee 's/dbgln\b<(\w+)>\(/dbgln_if(\1, /g'`
2021-02-08 18:08:55 +01:00
Ben Wiederhake
0558c74e30 WindowServer: Constrain geometry label on move/resize to desktop
Fixes #5063.
2021-01-29 22:49:12 +01:00
asynts
8465683dcf Everywhere: Debug macros instead of constexpr.
This was done with the following script:

    find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/dbgln<debug_([a-z_]+)>/dbgln<\U\1_DEBUG>/' {} \;

    find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/if constexpr \(debug_([a-z0-9_]+)/if constexpr \(\U\1_DEBUG/' {} \;
2021-01-25 09:47:36 +01:00
asynts
1a3a0836c0 Everywhere: Use CMake to generate AK/Debug.h.
This was done with the help of several scripts, I dump them here to
easily find them later:

    awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in

    for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in)
    do
        find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \;
    done

    # Remember to remove WRAPPER_GERNERATOR_DEBUG from the list.
    awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in
2021-01-25 09:47:36 +01:00
Nico Weber
345909c009 WindowServer: Don't crash on wallpapers smaller than the desktop with fill mode 'simple'
blit() calls draw_scaled_bitmap() behind the scenes in scaled contexts,
and that doesn't  like src_rect to be outside of the source bitmap's
bounds. Implicitly clip with the source rect, like the non-scaled
codepath already does.

Fixes #5017 even more.
2021-01-23 08:31:41 +01:00